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Added exceptions for specific hint messages being allowed/blocked by the Hints option (#462)
* Fix Windmill Isle Act 1 (Night) chip 'hint' not being shown * code style adjustments * Fix Apotos entrance gate first time Chip hint appearing with hints disabled --------- Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
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5 changed files with 60 additions and 7 deletions
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@ -106,18 +106,18 @@ jump_address = 0x82468EE0
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name = "ResetScoreOnRestartMidAsmHook"
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address = 0x82304374
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# Disable hint volumes
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[[midasm_hook]]
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name = "DisableHintsMidAsmHook"
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address = 0x827A2504
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jump_address_on_true = 0x827A251C
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# Disable hint rings
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[[midasm_hook]]
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name = "DisableHintsMidAsmHook"
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address = 0x827A2E34
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jump_address_on_true = 0x827A2E4C
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# Disable Tornado Defense hints
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[[midasm_hook]]
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name = "DisableHintsMidAsmHook"
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address = 0x82AF52BC
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jump_address_on_true = 0x82AF52E4
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# Disable Egg Dragoon hint "V_WHG_083" ("That lit-up part on the bottom looks fishy. I'll try aiming for that.")
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[[midasm_hook]]
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name = "DisableHintsMidAsmHook"
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