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imgui_utils: expose lerp values to BREATHE_MOTION macro
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4 changed files with 4 additions and 4 deletions
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@ -81,7 +81,7 @@ static void DrawSelectionContainer(ImVec2 min, ImVec2 max)
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auto drawList = ImGui::GetForegroundDrawList();
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static auto breatheStart = ImGui::GetTime();
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auto alpha = BREATHE_MOTION(breatheStart, 0.92f);
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auto alpha = BREATHE_MOTION(1.0f, 0.65f, breatheStart, 0.92f);
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auto colour = IM_COL32(255, 255, 255, 255 * alpha);
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auto commonWidth = Scale(11);
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@ -15,7 +15,7 @@
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#define CENTRE_TEXT_HORZ(min, max, textSize) min.x + ((max.x - min.x) - textSize.x) / 2
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#define CENTRE_TEXT_VERT(min, max, textSize) min.y + ((max.y - min.y) - textSize.y) / 2
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#define BREATHE_MOTION(start, rate) Lerp(1.0f, 0.55f, (sin((ImGui::GetTime() - start) * (2.0f * M_PI / rate)) + 1.0f) / 2.0f)
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#define BREATHE_MOTION(start, end, time, rate) Lerp(start, end, (sin((ImGui::GetTime() - time) * (2.0f * M_PI / rate)) + 1.0f) / 2.0f)
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inline void SetGradient(const ImVec2& min, const ImVec2& max, ImU32 top, ImU32 bottom)
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{
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@ -588,7 +588,7 @@ static void DrawScanlineBars()
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{
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// Breathing animation
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static auto breatheStart = ImGui::GetTime();
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breatheMotion = BREATHE_MOTION(breatheStart, 1.5f);
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breatheMotion = BREATHE_MOTION(1.0f, 0.55f, breatheStart, 1.5f);
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}
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DrawTextWithOutline
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@ -216,7 +216,7 @@ void DrawButton(int rowIndex, float yOffset, float width, float height, std::str
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if (isSelected)
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{
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static auto breatheStart = ImGui::GetTime();
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auto alpha = BREATHE_MOTION(breatheStart, 0.92f);
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auto alpha = BREATHE_MOTION(1.0f, 0.55f, breatheStart, 0.92f);
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auto colour = IM_COL32(255, 255, 255, 255 * alpha);
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auto width = Scale(11);
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