Preload the executable on Windows. (#1457)

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Skyth (Asilkan) 2025-03-24 21:04:47 +03:00 committed by GitHub
parent 8e0d1f2873
commit 5b53a49114
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4 changed files with 125 additions and 1 deletions

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@ -230,6 +230,7 @@ set(UNLEASHED_RECOMP_CXX_SOURCES
"exports.cpp"
"main.cpp"
"misc_impl.cpp"
"preload_executable.cpp"
"sdl_listener.cpp"
"stdafx.cpp"
"version.cpp"

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@ -23,6 +23,7 @@
#include <ui/game_window.h>
#include <ui/installer_wizard.h>
#include <mod/mod_loader.h>
#include <preload_executable.h>
#ifdef _WIN32
#include <timeapi.h>
@ -193,6 +194,9 @@ int main(int argc, char *argv[])
os::logger::Init();
PreloadContext preloadContext;
preloadContext.PreloadExecutable();
bool forceInstaller = false;
bool forceDLCInstaller = false;
const char *sdlVideoDriver = nullptr;

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@ -0,0 +1,104 @@
#include "preload_executable.h"
#include <os/logger.h>
// Code from Zelda 64: Recompiled
// https://github.com/Zelda64Recomp/Zelda64Recomp/blob/91db87632c2bfb6995ef1554ec71b11977c621f8/src/main/main.cpp#L440-L514
PreloadContext::~PreloadContext()
{
#ifdef _WIN32
if (preloaded)
{
VirtualUnlock(view, size);
CloseHandle(mappingHandle);
CloseHandle(handle);
}
#endif
}
void PreloadContext::PreloadExecutable()
{
#ifdef _WIN32
wchar_t moduleName[MAX_PATH];
GetModuleFileNameW(NULL, moduleName, MAX_PATH);
handle = CreateFileW(moduleName, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
if (handle == INVALID_HANDLE_VALUE)
{
LOG_ERROR("Failed to load executable into memory!");
*this = {};
return;
}
LARGE_INTEGER moduleSize;
if (!GetFileSizeEx(handle, &moduleSize))
{
LOG_ERROR("Failed to get size of executable!");
CloseHandle(handle);
*this = {};
return;
}
size = moduleSize.QuadPart;
mappingHandle = CreateFileMappingW(handle, nullptr, PAGE_READONLY, 0, 0, nullptr);
if (mappingHandle == nullptr)
{
LOG_ERROR("Failed to create file mapping of executable!");
CloseHandle(handle);
*this = {};
return;
}
view = MapViewOfFile(mappingHandle, FILE_MAP_READ, 0, 0, 0);
if (view == nullptr)
{
LOG_ERROR("Failed to map view of of executable!");
CloseHandle(mappingHandle);
CloseHandle(handle);
*this = {};
return;
}
DWORD pid = GetCurrentProcessId();
HANDLE processHandle = OpenProcess(PROCESS_SET_QUOTA | PROCESS_QUERY_INFORMATION, FALSE, pid);
if (processHandle == nullptr)
{
LOG_ERROR("Failed to open own process!");
CloseHandle(mappingHandle);
CloseHandle(handle);
*this = {};
return;
}
SIZE_T minimumSetSize, maximumSetSize;
if (!GetProcessWorkingSetSize(processHandle, &minimumSetSize, &maximumSetSize))
{
LOG_ERROR("Failed to get working set size!");
CloseHandle(mappingHandle);
CloseHandle(handle);
*this = {};
return;
}
if (!SetProcessWorkingSetSize(processHandle, minimumSetSize + size, maximumSetSize + size))
{
LOG_ERROR("Failed to set working set size!");
CloseHandle(mappingHandle);
CloseHandle(handle);
*this = {};
return;
}
if (VirtualLock(view, size) == 0)
{
LOGF_ERROR("Failed to lock view of executable! (Error: 0x{:X})\n", GetLastError());
CloseHandle(mappingHandle);
CloseHandle(handle);
*this = {};
return;
}
preloaded = true;
#endif
}

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@ -0,0 +1,15 @@
#pragma once
struct PreloadContext
{
#ifdef _WIN32
HANDLE handle{};
HANDLE mappingHandle{};
SIZE_T size{};
PVOID view{};
bool preloaded{};
#endif
~PreloadContext();
void PreloadExecutable();
};