diff --git a/UnleashedRecomp/install/installer.cpp b/UnleashedRecomp/install/installer.cpp index 9574c5d5..774a141e 100644 --- a/UnleashedRecomp/install/installer.cpp +++ b/UnleashedRecomp/install/installer.cpp @@ -67,6 +67,73 @@ static std::unique_ptr createFileSystemFromPath(const std::fi } } +static bool checkFile(const FilePair &pair, const uint64_t *fileHashes, const std::filesystem::path &targetDirectory, std::vector &fileData, Journal &journal, const std::function &progressCallback, bool checkSizeOnly) { + const std::string fileName(pair.first); + const uint32_t hashCount = pair.second; + const std::filesystem::path filePath = targetDirectory / fileName; + if (!std::filesystem::exists(filePath)) + { + journal.lastResult = Journal::Result::FileMissing; + journal.lastErrorMessage = fmt::format("File {} does not exist.", fileName); + return false; + } + + std::error_code ec; + size_t fileSize = std::filesystem::file_size(filePath, ec); + if (ec) + { + journal.lastResult = Journal::Result::FileReadFailed; + journal.lastErrorMessage = fmt::format("Failed to read file size for {}.", fileName); + return false; + } + + if (checkSizeOnly) + { + journal.progressTotal += fileSize; + } + else + { + std::ifstream fileStream(filePath, std::ios::binary); + if (fileStream.is_open()) + { + fileData.resize(fileSize); + fileStream.read((char *)(fileData.data()), fileSize); + } + + if (!fileStream.is_open() || fileStream.bad()) + { + journal.lastResult = Journal::Result::FileReadFailed; + journal.lastErrorMessage = fmt::format("Failed to read file {}.", fileName); + return false; + } + + uint64_t fileHash = XXH3_64bits(fileData.data(), fileSize); + bool fileHashFound = false; + for (uint32_t i = 0; i < hashCount && !fileHashFound; i++) + { + fileHashFound = fileHash == fileHashes[i]; + } + + if (!fileHashFound) + { + journal.lastResult = Journal::Result::FileHashFailed; + journal.lastErrorMessage = fmt::format("File {} did not match any of the known hashes.", fileName); + return false; + } + + journal.progressCounter += fileSize; + } + + if (!progressCallback()) + { + journal.lastResult = Journal::Result::Cancelled; + journal.lastErrorMessage = "Check was cancelled."; + return false; + } + + return true; +} + static bool copyFile(const FilePair &pair, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, bool skipHashChecks, std::vector &fileData, Journal &journal, const std::function &progressCallback) { const std::string filename(pair.first); const uint32_t hashCount = pair.second; @@ -204,6 +271,45 @@ static DLC detectDLC(const std::filesystem::path &sourcePath, VirtualFileSystem } } +static bool fillDLCSource(DLC dlc, Installer::DLCSource &dlcSource) +{ + switch (dlc) + { + case DLC::Spagonia: + dlcSource.filePairs = { SpagoniaFiles, SpagoniaFilesSize }; + dlcSource.fileHashes = SpagoniaHashes; + dlcSource.targetSubDirectory = SpagoniaDirectory; + return true; + case DLC::Chunnan: + dlcSource.filePairs = { ChunnanFiles, ChunnanFilesSize }; + dlcSource.fileHashes = ChunnanHashes; + dlcSource.targetSubDirectory = ChunnanDirectory; + return true; + case DLC::Mazuri: + dlcSource.filePairs = { MazuriFiles, MazuriFilesSize }; + dlcSource.fileHashes = MazuriHashes; + dlcSource.targetSubDirectory = MazuriDirectory; + return true; + case DLC::Holoska: + dlcSource.filePairs = { HoloskaFiles, HoloskaFilesSize }; + dlcSource.fileHashes = HoloskaHashes; + dlcSource.targetSubDirectory = HoloskaDirectory; + return true; + case DLC::ApotosShamar: + dlcSource.filePairs = { ApotosShamarFiles, ApotosShamarFilesSize }; + dlcSource.fileHashes = ApotosShamarHashes; + dlcSource.targetSubDirectory = ApotosShamarDirectory; + return true; + case DLC::EmpireCityAdabat: + dlcSource.filePairs = { EmpireCityAdabatFiles, EmpireCityAdabatFilesSize }; + dlcSource.fileHashes = EmpireCityAdabatHashes; + dlcSource.targetSubDirectory = EmpireCityAdabatDirectory; + return true; + default: + return false; + } +} + bool Installer::checkGameInstall(const std::filesystem::path &baseDirectory, std::filesystem::path &modulePath) { modulePath = baseDirectory / PatchedDirectory / GameExecutableFile; @@ -254,6 +360,40 @@ bool Installer::checkAllDLC(const std::filesystem::path& baseDirectory) return result; } +bool Installer::checkInstallIntegrity(const std::filesystem::path &baseDirectory, Journal &journal, const std::function &progressCallback) +{ + // Run the file checks twice: once to fill out the progress counter and the file sizes, and another pass to do the hash integrity checks. + for (uint32_t checkPass = 0; checkPass < 2; checkPass++) + { + bool checkSizeOnly = (checkPass == 0); + if (!checkFiles({ GameFiles, GameFilesSize }, GameHashes, baseDirectory / GameDirectory, journal, progressCallback, checkSizeOnly)) + { + return false; + } + + if (!checkFiles({ UpdateFiles, UpdateFilesSize }, UpdateHashes, baseDirectory / UpdateDirectory, journal, progressCallback, checkSizeOnly)) + { + return false; + } + + for (int i = 1; i < (int)DLC::Count; i++) + { + if (checkDLCInstall(baseDirectory, (DLC)i)) + { + Installer::DLCSource dlcSource; + fillDLCSource((DLC)i, dlcSource); + + if (!checkFiles(dlcSource.filePairs, dlcSource.fileHashes, baseDirectory / dlcSource.targetSubDirectory, journal, progressCallback, checkSizeOnly)) + { + return false; + } + } + } + } + + return true; +} + bool Installer::computeTotalSize(std::span filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize) { for (FilePair pair : filePairs) @@ -272,6 +412,27 @@ bool Installer::computeTotalSize(std::span filePairs, const uint return true; } +bool Installer::checkFiles(std::span filePairs, const uint64_t *fileHashes, const std::filesystem::path &targetDirectory, Journal &journal, const std::function &progressCallback, bool checkSizeOnly) +{ + FilePair validationPair = {}; + uint32_t validationHashIndex = 0; + uint32_t hashIndex = 0; + uint32_t hashCount = 0; + std::vector fileData; + for (FilePair pair : filePairs) + { + hashIndex = hashCount; + hashCount += pair.second; + + if (!checkFile(pair, &fileHashes[hashIndex], targetDirectory, fileData, journal, progressCallback, checkSizeOnly)) + { + return false; + } + } + + return true; +} + bool Installer::copyFiles(std::span filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function &progressCallback) { std::error_code ec; @@ -387,39 +548,8 @@ bool Installer::parseSources(const Input &input, Journal &journal, Sources &sour } DLC dlc = detectDLC(path, *dlcSource.sourceVfs, journal); - switch (dlc) + if (!fillDLCSource(dlc, dlcSource)) { - case DLC::Spagonia: - dlcSource.filePairs = { SpagoniaFiles, SpagoniaFilesSize }; - dlcSource.fileHashes = SpagoniaHashes; - dlcSource.targetSubDirectory = SpagoniaDirectory; - break; - case DLC::Chunnan: - dlcSource.filePairs = { ChunnanFiles, ChunnanFilesSize }; - dlcSource.fileHashes = ChunnanHashes; - dlcSource.targetSubDirectory = ChunnanDirectory; - break; - case DLC::Mazuri: - dlcSource.filePairs = { MazuriFiles, MazuriFilesSize }; - dlcSource.fileHashes = MazuriHashes; - dlcSource.targetSubDirectory = MazuriDirectory; - break; - case DLC::Holoska: - dlcSource.filePairs = { HoloskaFiles, HoloskaFilesSize }; - dlcSource.fileHashes = HoloskaHashes; - dlcSource.targetSubDirectory = HoloskaDirectory; - break; - case DLC::ApotosShamar: - dlcSource.filePairs = { ApotosShamarFiles, ApotosShamarFilesSize }; - dlcSource.fileHashes = ApotosShamarHashes; - dlcSource.targetSubDirectory = ApotosShamarDirectory; - break; - case DLC::EmpireCityAdabat: - dlcSource.filePairs = { EmpireCityAdabatFiles, EmpireCityAdabatFilesSize }; - dlcSource.fileHashes = EmpireCityAdabatHashes; - dlcSource.targetSubDirectory = EmpireCityAdabatDirectory; - break; - default: return false; } diff --git a/UnleashedRecomp/install/installer.h b/UnleashedRecomp/install/installer.h index 9f216a26..8bc04777 100644 --- a/UnleashedRecomp/install/installer.h +++ b/UnleashedRecomp/install/installer.h @@ -75,7 +75,9 @@ struct Installer static bool checkGameInstall(const std::filesystem::path &baseDirectory, std::filesystem::path &modulePath); static bool checkDLCInstall(const std::filesystem::path &baseDirectory, DLC dlc); static bool checkAllDLC(const std::filesystem::path &baseDirectory); + static bool checkInstallIntegrity(const std::filesystem::path &baseDirectory, Journal &journal, const std::function &progressCallback); static bool computeTotalSize(std::span filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, Journal &journal, uint64_t &totalSize); + static bool checkFiles(std::span filePairs, const uint64_t *fileHashes, const std::filesystem::path &targetDirectory, Journal &journal, const std::function &progressCallback, bool checkSizeOnly); static bool copyFiles(std::span filePairs, const uint64_t *fileHashes, VirtualFileSystem &sourceVfs, const std::filesystem::path &targetDirectory, const std::string &validationFile, bool skipHashChecks, Journal &journal, const std::function &progressCallback); static bool parseContent(const std::filesystem::path &sourcePath, std::unique_ptr &targetVfs, Journal &journal); static bool parseSources(const Input &input, Journal &journal, Sources &sources); diff --git a/UnleashedRecomp/locale/locale.cpp b/UnleashedRecomp/locale/locale.cpp index 5eb3d401..8d1e74d1 100644 --- a/UnleashedRecomp/locale/locale.cpp +++ b/UnleashedRecomp/locale/locale.cpp @@ -703,6 +703,28 @@ std::unordered_map> { ELanguage::Italian, "Impossibile trovare il modulo \"%s\".\n\nAssicurati che:\n\n- Hai estratto questa copia di Unleashed Recompiled correttamente e non solo il file *.exe.\n- Non stai eseguendo Unleashed Recompiled da un file *.zip." } } }, + { + "IntegrityCheck_Success", + { + { ELanguage::English, "Installation check has finished.\n\nAll files seem to be correct.\n\nThe game will now close. Remove the launch argument to play the game." }, + { ELanguage::Japanese, "インストールチェックが終了しました\n\nすべてのファイルは正しいようです\n\nゲームは終了します、ゲームをプレイするには起動引数を削除してください" }, + { ELanguage::German, "Die Installation wurde überprüft.\n\nAlle Dateien scheinen korrekt zu sein.\n\nDas Spiel wird nun geschlossen. Entferne die Startoption, um das Spiel zu spielen." }, + { ELanguage::French, "La vérification de l'installation est terminée.\n\nTous les fichiers semblent corrects.\n\nL'application va maintenant se fermer. Retirez l'argument de lancement pour pouvoir lancer le jeu." }, + { ELanguage::Spanish, "La verificación de la instalación ha terminado.\n\nTodos los archivos parecen correctos.\n\nEl juego se cerrará ahora. Elimina el argumento de lanzamiento para jugar al juego." }, + { ELanguage::Italian, "La verifica dei file d'installazione è terminata.\n\nTutti i file sembrano corretti.\n\nIl gioco si chiuderà. Rimuovi l'argomento di avvio per poter giocare." } + } + }, + { + "IntegrityCheck_Failed", + { + { ELanguage::English, "Installation check has failed.\n\nError: %s\n\nThe game will now close. Try reinstalling the game by using the --install launch argument." }, + { ELanguage::Japanese, "インストールチェックに失敗しました\n\nエラー:%s\n\nゲームは終了します、--install 起動引数を使用してゲームを再インストールしてください" }, + { ELanguage::German, "Die Installationsprüfung ist fehlgeschlagen.\n\nFehler: %s\n\nDas Spiel wird nun geschlossen. Versuche das Spiel durch Verwendung der Startoption --install neu zu installieren." }, + { ELanguage::French, "La vérification de l'installation a échoué.\n\nErreur : %s\n\nL'application va maintenant se fermer. Essayez de réinstaller le jeu en utilisant l'argument de lancement --install." }, + { ELanguage::Spanish, "La verificación de la instalación ha fallado.\n\nError: %s\n\nEl juego se cerrará ahora. Intenta reinstalar el juego utilizando el argumento de lanzamiento --install." }, + { ELanguage::Italian, "La verifica dei file d'installazione non è andata a buon fine.\n\nErrore: %s\n\nIl gioco si chiuderà. Prova a reinstallare il gioco utilizzando l'argomento di avvio --install." } + } + }, { "Common_On", { diff --git a/UnleashedRecomp/main.cpp b/UnleashedRecomp/main.cpp index 88c08d1f..3c73f93d 100644 --- a/UnleashedRecomp/main.cpp +++ b/UnleashedRecomp/main.cpp @@ -201,6 +201,7 @@ int main(int argc, char *argv[]) bool forceInstaller = false; bool forceDLCInstaller = false; bool useDefaultWorkingDirectory = false; + bool forceInstallationCheck = false; const char *sdlVideoDriver = nullptr; for (uint32_t i = 1; i < argc; i++) @@ -208,6 +209,7 @@ int main(int argc, char *argv[]) forceInstaller = forceInstaller || (strcmp(argv[i], "--install") == 0); forceDLCInstaller = forceDLCInstaller || (strcmp(argv[i], "--install-dlc") == 0); useDefaultWorkingDirectory = useDefaultWorkingDirectory || (strcmp(argv[i], "--use-cwd") == 0); + forceInstallationCheck = forceInstallationCheck || (strcmp(argv[i], "--install-check") == 0); if (strcmp(argv[i], "--sdl-video-driver") == 0) { @@ -230,6 +232,59 @@ int main(int argc, char *argv[]) if (!PersistentStorageManager::LoadBinary()) LOGFN_ERROR("Failed to load persistent storage binary... (status code {})", (int)PersistentStorageManager::BinStatus); + if (forceInstallationCheck) + { + // Create the console to show progress to the user, otherwise it will seem as if the game didn't boot at all. + os::process::ShowConsole(); + + Journal journal; + double lastProgressMiB = 0.0; + double lastTotalMib = 0.0; + Installer::checkInstallIntegrity(GAME_INSTALL_DIRECTORY, journal, [&]() + { + constexpr double MiBDivisor = 1024.0 * 1024.0; + constexpr double MiBProgressThreshold = 128.0; + double progressMiB = double(journal.progressCounter) / MiBDivisor; + double totalMiB = double(journal.progressTotal) / MiBDivisor; + if (journal.progressCounter > 0) + { + if ((progressMiB - lastProgressMiB) > MiBProgressThreshold) + { + fprintf(stdout, "Checking files: %0.2f MiB / %0.2f MiB\n", progressMiB, totalMiB); + lastProgressMiB = progressMiB; + } + } + else + { + if ((totalMiB - lastTotalMib) > MiBProgressThreshold) + { + fprintf(stdout, "Scanning files: %0.2f MiB\n", totalMiB); + lastTotalMib = totalMiB; + } + } + + return true; + }); + + char resultText[512]; + uint32_t messageBoxStyle; + if (journal.lastResult == Journal::Result::Success) + { + snprintf(resultText, sizeof(resultText), "%s", Localise("IntegrityCheck_Success").c_str()); + fprintf(stdout, "%s\n", resultText); + messageBoxStyle = SDL_MESSAGEBOX_INFORMATION; + } + else + { + snprintf(resultText, sizeof(resultText), Localise("IntegrityCheck_Failed").c_str(), journal.lastErrorMessage.c_str()); + fprintf(stderr, "%s\n", resultText); + messageBoxStyle = SDL_MESSAGEBOX_ERROR; + } + + SDL_ShowSimpleMessageBox(messageBoxStyle, GameWindow::GetTitle(), resultText, GameWindow::s_pWindow); + std::_Exit(int(journal.lastResult)); + } + #if defined(_WIN32) && defined(UNLEASHED_RECOMP_D3D12) for (auto& dll : g_D3D12RequiredModules) {