api: update research

This commit is contained in:
Hyper 2025-01-15 19:47:11 +00:00
parent 064d0a1736
commit 4b7f2c0ae7
12 changed files with 272 additions and 66 deletions

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@ -5,7 +5,7 @@
#include <CSD/Manager/csdmResourceBase.h>
#include <CSD/Manager/csdmNodeObserver.h>
#include <CSD/Manager/csdmSubjectBase.h>
#include <Hedgehog/Math/Vector2.h>
#include <Hedgehog/Math/Vector.h>
namespace Chao::CSD
{

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@ -0,0 +1,30 @@
#pragma once
#include "SWA.inl"
namespace Hedgehog::Math
{
class CVector2
{
public:
be<float> X;
be<float> Y;
};
class CVector
{
public:
be<float> X;
be<float> Y;
be<float> Z;
};
class CVector4
{
public:
be<float> X;
be<float> Y;
be<float> Z;
be<float> W;
};
}

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@ -1,13 +0,0 @@
#pragma once
#include "SWA.inl"
namespace Hedgehog::Math
{
class CVector2
{
public:
be<float> X;
be<float> Y;
};
}

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@ -0,0 +1,47 @@
# SWA
## Contribution Guide
### Naming Conventions
- Use `camelCase` for local variables, `SNAKE_CASE` for preprocessor macros, and `PascalCase` for everything else. SWA-specific types that don't exist in the game should use `snake_case` for better differentiation.
- Class names should be prefixed with `C`, e.g., `CSonicContext`.
- Struct names should be prefixed with `S`, e.g., `SUpdateInfo`.
- Class members should be prefixed with `m_`, e.g., `m_Time`. Do not use this prefix for struct members.
- Enum names should be prefixed with `E`, e.g., `ELightType`.
- Enum members should start with `e`, followed by the enum name and an underscore, e.g., `eLightType_Point`.
- For enum members indicating the count of elements, prefix with `n`, followed by the name, e.g., `nLightType`.
- Pointers should be prefixed with `p`, e.g., `pSonicContext`.
- Shared pointers should be prefixed with `sp`, e.g., `spDatabase`.
- References should be prefixed with `r`, e.g., `rMessage`.
- Input function arguments should be prefixed with `in_`, e.g., `in_Name`.
- Output function arguments should be prefixed with `out_`, e.g., `out_Value`.
- Static class members should be prefixed with `ms_`, e.g., `ms_Instance`.
- Static members outside a class should be prefixed with `g_`, e.g., `g_AllocationTracker`.
- SWA-specific preprocessor macros should start with `SWA_`, e.g., `SWA_INSERT_PADDING`.
- Hedgehog namespace-specific preprocessor macros should start with `HH_` along with the library's shorthand, e.g., `HH_FND_MSG_MAKE_TYPE`.
- Function pointers should be prefixed with `fp`, e.g., `fpCGameObjectConstructor`.
Combine prefixes as necessary, e.g., `m_sp` for a shared pointer as a class member or `in_r` for a const reference as a function argument.
### Coding Style
- Always place curly brackets on a new line.
- Prefer forward declaring types over including their respective headers.
- Use <> includes relative to the project's root directory path.
- Use C++17's nested namespace feature instead of defining multiple namespaces on separate lines.
- Enum classes are prohibited as they were not available when the game was developed.
- Avoid placing function definitions in .h files, instead, implement functions in the header's respective .inl file, similar to a .cpp file.
- Ensure that all class members are declared as public. Even if you suspect that a class member was private in the original code, having it public is more convenient in a modding API.
- Avoid placing multiple class definitions in a single header file unless you have a good reason to do so.
- Keep function pointers or addresses outside functions, define them as global variables in the corresponding .inl file. Mark these global variables as `inline` and never nest them within class definitions. You do not need to use the `g_` prefix for function pointers, `fp` is sufficient.
- Use primitive types defined in `cstdint` instead of using types that come with the language, e.g., use `uint32_t` instead of `unsigned int`. Using `float`, `double` and `bool` is okay.
### Mapping Rules
- Always include the corresponding `offsetof`/`sizeof` assertions for mapped classes/structs. If you are uncertain about the type's size, you can omit the `sizeof` assertion.
- Use the exact type name from the game if it's available through RTTI, otherwise, you can look for shared pointers that may reveal the original type name.
- If you are unsure about the name of a class/struct member, use `Field` followed by the hexadecimal byte offset (e.g., `m_Field194`). Avoid names like `m_StoresThisThingMaybe`, you can write comments next to the definition for speculations.
- If a portion of the byte range is irrelevant to your research or not mapped yet, use the `SWA_INSERT_PADDING` macro to align class/struct members correctly.
- When the class has a virtual function table, if you don't want to map every function in it, you can map only the virtual destructor.
- The original file locations are likely available in the executable file as assertion file paths. If you cannot find the file path, use your intuition to place the file in a sensible place.

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@ -27,7 +27,7 @@
#include "Hedgehog/Base/Type/hhSharedString.h"
#include "Hedgehog/Base/hhObject.h"
#include "Hedgehog/Database/System/hhDatabaseData.h"
#include "Hedgehog/Math/Vector2.h"
#include "Hedgehog/Math/Vector.h"
#include "Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h"
#include "Hedgehog/MirageCore/RenderData/hhMaterialData.h"
#include "Hedgehog/MirageCore/RenderData/hhMeshData.h"
@ -89,6 +89,8 @@
#include "SWA/System/GameMode/Title/TitleMenu.h"
#include "SWA/System/GameMode/Title/TitleStateBase.h"
#include "SWA/System/GameObject.h"
#include "SWA/System/GameParameter.h"
#include "SWA/System/GammaController.h"
#include "SWA/System/InputState.h"
#include "SWA/System/PadState.h"
#include "SWA/System/World.h"

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@ -2,9 +2,35 @@
#include <SWA.inl>
#include <SWA/System/Game.h>
#include <SWA/System/GameParameter.h>
#include <SWA/System/GammaController.h>
namespace Hedgehog::Base
{
class CCriticalSection;
}
namespace Hedgehog::Database
{
class CDatabase;
}
namespace Hedgehog::Mirage
{
class CMatrixNode;
class CRenderScene;
}
namespace Hedgehog::Universe
{
class CParallelJobManagerD3D9;
}
namespace SWA
{
class CApplication;
class CDatabaseTree;
enum ELanguage : uint32_t
{
eLanguage_English,
@ -33,12 +59,29 @@ namespace SWA
class CMember
{
public:
xpointer<CApplication> m_pApplication;
boost::shared_ptr<Hedgehog::Universe::CParallelJobManagerD3D9> m_spParallelJobManagerD3D9;
SWA_INSERT_PADDING(0x14);
boost::shared_ptr<CGame> m_spGame;
SWA_INSERT_PADDING(0x14);
boost::shared_ptr<Hedgehog::Database::CDatabase> m_spInspireDatabase;
SWA_INSERT_PADDING(0x30);
Hedgehog::Base::CSharedString m_Field74;
SWA_INSERT_PADDING(0x0C);
boost::shared_ptr<Hedgehog::Mirage::CMatrixNode> m_spMatrixNodeRoot;
SWA_INSERT_PADDING(0x14);
CGammaController m_GammaController;
SWA_INSERT_PADDING(0x1C);
boost::shared_ptr<Achievement::CManager> m_spAchievementManager;
boost::shared_ptr<CDatabaseTree> m_spDatabaseTree;
Hedgehog::Base::CSharedString m_Field10C;
SWA_INSERT_PADDING(0x1C);
boost::shared_ptr<Hedgehog::Mirage::CRenderScene> m_spRenderScene;
SWA_INSERT_PADDING(0x04);
boost::shared_ptr<CGameParameter> m_spGameParameter;
SWA_INSERT_PADDING(0x78);
boost::shared_ptr<Hedgehog::Base::CCriticalSection> m_spCriticalSection;
SWA_INSERT_PADDING(0x20);
boost::shared_ptr<CGame> m_pGame;
SWA_INSERT_PADDING(0xD4);
xpointer<Achievement::CManager> m_pAchievementManager;
SWA_INSERT_PADDING(0x3C);
xpointer<void> m_spGameParameter;
};
// TODO: Hedgehog::Base::TSynchronizedPtr<CApplicationDocument>
@ -51,7 +94,31 @@ namespace SWA
be<ERegion> m_Region;
bool m_InspireVoices;
bool m_InspireSubtitles;
SWA_INSERT_PADDING(0x28);
};
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_pApplication, 0x00);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spParallelJobManagerD3D9, 0x04);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spGame, 0x20);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spInspireDatabase, 0x3C);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field74, 0x74);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spMatrixNodeRoot, 0x84);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_GammaController, 0xA0);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spAchievementManager, 0xFC);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spDatabaseTree, 0x104);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_Field10C, 0x10C);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spRenderScene, 0x12C);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spGameParameter, 0x138);
SWA_ASSERT_OFFSETOF(CApplicationDocument::CMember, m_spCriticalSection, 0x1B8);
SWA_ASSERT_SIZEOF(CApplicationDocument::CMember, 0x1E0);
SWA_ASSERT_OFFSETOF(CApplicationDocument, m_pMember, 0x04);
SWA_ASSERT_OFFSETOF(CApplicationDocument, m_Language, 0x08);
SWA_ASSERT_OFFSETOF(CApplicationDocument, m_VoiceLanguage, 0x0C);
SWA_ASSERT_OFFSETOF(CApplicationDocument, m_Region, 0x18);
SWA_ASSERT_OFFSETOF(CApplicationDocument, m_InspireVoices, 0x1C);
SWA_ASSERT_OFFSETOF(CApplicationDocument, m_InspireSubtitles, 0x1D);
SWA_ASSERT_SIZEOF(CApplicationDocument, 0x48);
}
#include "ApplicationDocument.inl"

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@ -13,12 +13,30 @@ namespace SWA
class CMember
{
public:
struct SScoreInfo
{
be<uint32_t> SRank;
be<uint32_t> ARank;
be<uint32_t> BRank;
be<uint32_t> CRank;
be<uint32_t> DRank;
SWA_INSERT_PADDING(0x0C);
be<float> PointMarkerRecordSpeed;
SWA_INSERT_PADDING(0x0C);
be<uint32_t> PointMarkerCount;
be<uint32_t> EnemyScore;
be<uint32_t> TrickScore;
SWA_INSERT_PADDING(0x10);
};
SWA_INSERT_PADDING(0x1C);
boost::shared_ptr<Hedgehog::Database::CDatabase> m_spDatabase;
SWA_INSERT_PADDING(0x8C);
SWA_INSERT_PADDING(0x88);
Hedgehog::Base::CSharedString m_StageName;
xpointer<CSoundAdministrator> m_pSoundAdministrator;
SWA_INSERT_PADDING(0x158);
be<uint32_t> m_Score;
SWA_INSERT_PADDING(0x124);
SScoreInfo m_ScoreInfo;
SWA_INSERT_PADDING(0x0C);
};
// TODO: Hedgehog::Base::TSynchronizedPtr<CGameDocument>
@ -27,6 +45,26 @@ namespace SWA
xpointer<void> m_pVftable;
xpointer<CMember> m_pMember;
};
SWA_ASSERT_OFFSETOF(CGameDocument::CMember::SScoreInfo, SRank, 0x00);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember::SScoreInfo, ARank, 0x04);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember::SScoreInfo, BRank, 0x08);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember::SScoreInfo, CRank, 0x0C);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember::SScoreInfo, DRank, 0x10);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember::SScoreInfo, PointMarkerRecordSpeed, 0x20);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember::SScoreInfo, PointMarkerCount, 0x30);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember::SScoreInfo, EnemyScore, 0x34);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember::SScoreInfo, TrickScore, 0x38);
SWA_ASSERT_SIZEOF(CGameDocument::CMember::SScoreInfo, 0x4C);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_spDatabase, 0x1C);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_StageName, 0xAC);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_pSoundAdministrator, 0xB0);
SWA_ASSERT_OFFSETOF(CGameDocument::CMember, m_ScoreInfo, 0x1D8);
SWA_ASSERT_SIZEOF(CGameDocument::CMember, 0x230);
SWA_ASSERT_OFFSETOF(CGameDocument, m_pMember, 0x08);
SWA_ASSERT_SIZEOF(CGameDocument, 0x0C);
}
#include "GameDocument.inl"

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@ -0,0 +1,17 @@
#pragma once
#include <SWA.inl>
namespace SWA
{
class CGameParameter // : public Hedgehog::Universe::CMessageActor
{
public:
struct SSaveData;
struct SStageParameter;
SWA_INSERT_PADDING(0x94);
xpointer<SSaveData> m_pSaveData;
xpointer<SStageParameter> m_pStageParameter;
};
}

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@ -0,0 +1,22 @@
#pragma once
#include <SWA.inl>
#include <Hedgehog/Math/Vector.h>
namespace SWA
{
class CGammaController : public Hedgehog::Base::CObject
{
public:
SWA_INSERT_PADDING(0x10);
uint8_t m_Field10;
SWA_INSERT_PADDING(0x0F);
Hedgehog::Math::CVector4 m_Gamma;
Hedgehog::Math::CVector4 m_Field30;
};
SWA_ASSERT_OFFSETOF(CGammaController, m_Field10, 0x10);
SWA_ASSERT_OFFSETOF(CGammaController, m_Gamma, 0x20);
SWA_ASSERT_OFFSETOF(CGammaController, m_Field30, 0x30);
SWA_ASSERT_SIZEOF(CGammaController, 0x40);
}

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@ -4,9 +4,10 @@
#include <user/config.h>
#include <os/logger.h>
uint32_t m_lastCheckpointScore = 0;
float m_lastDarkGaiaEnergy = 0.0f;
bool m_isUnleashCancelled = false;
static uint32_t g_lastEnemyScore;
static uint32_t g_lastTrickScore;
static float g_lastDarkGaiaEnergy;
static bool g_isUnleashCancelled;
void PostureDPadSupportMidAsmHook(PPCRegister& r3)
{
@ -38,14 +39,13 @@ PPC_FUNC(sub_82624308)
if (!Config::SaveScoreAtCheckpoints)
return;
auto pGameDocument = SWA::CGameDocument::GetInstance();
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{
g_lastEnemyScore = pGameDocument->m_pMember->m_ScoreInfo.EnemyScore;
g_lastTrickScore = pGameDocument->m_pMember->m_ScoreInfo.TrickScore;
if (!pGameDocument)
return;
m_lastCheckpointScore = pGameDocument->m_pMember->m_Score;
LOGFN("Score: {}", m_lastCheckpointScore);
LOGFN("Score: {}", g_lastEnemyScore + g_lastTrickScore);
}
}
/* Hook function that resets the score
@ -58,19 +58,22 @@ PPC_FUNC(sub_8245F048)
if (!Config::SaveScoreAtCheckpoints)
return;
auto pGameDocument = SWA::CGameDocument::GetInstance();
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{
LOGFN("Score: {}", g_lastEnemyScore + g_lastTrickScore);
if (!pGameDocument)
return;
LOGFN("Score: {}", m_lastCheckpointScore);
pGameDocument->m_pMember->m_Score = m_lastCheckpointScore;
pGameDocument->m_pMember->m_ScoreInfo.EnemyScore = g_lastEnemyScore;
pGameDocument->m_pMember->m_ScoreInfo.TrickScore = g_lastTrickScore;
}
}
void ResetScoreOnRestartMidAsmHook()
{
m_lastCheckpointScore = 0;
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{
pGameDocument->m_pMember->m_ScoreInfo.EnemyScore = 0;
pGameDocument->m_pMember->m_ScoreInfo.TrickScore = 0;
}
}
// Dark Gaia energy change hook.
@ -79,7 +82,7 @@ PPC_FUNC(sub_823AF7A8)
{
auto pEvilSonicContext = (SWA::Player::CEvilSonicContext*)g_memory.Translate(ctx.r3.u32);
m_lastDarkGaiaEnergy = pEvilSonicContext->m_DarkGaiaEnergy;
g_lastDarkGaiaEnergy = pEvilSonicContext->m_DarkGaiaEnergy;
// Don't drain energy if out of control.
if (Config::FixUnleashOutOfControlDrain && pEvilSonicContext->m_OutOfControlCount && ctx.f1.f64 < 0.0)
@ -99,19 +102,19 @@ PPC_FUNC(sub_823AF7A8)
if (pInputState->GetPadState().IsTapped(SWA::eKeyState_RightBumper))
{
pEvilSonicContext->m_DarkGaiaEnergy = 0.0f;
m_isUnleashCancelled = true;
g_isUnleashCancelled = true;
}
}
void PostUnleashMidAsmHook(PPCRegister& r30)
{
if (m_isUnleashCancelled)
{
if (auto pEvilSonicContext = (SWA::Player::CEvilSonicContext*)g_memory.Translate(r30.u32))
pEvilSonicContext->m_DarkGaiaEnergy = std::max(0.0f, m_lastDarkGaiaEnergy - 35.0f);
if (!g_isUnleashCancelled)
return;
m_isUnleashCancelled = false;
}
if (auto pEvilSonicContext = (SWA::Player::CEvilSonicContext*)g_memory.Translate(r30.u32))
pEvilSonicContext->m_DarkGaiaEnergy = std::max(0.0f, g_lastDarkGaiaEnergy - 35.0f);
g_isUnleashCancelled = false;
}
void SetXButtonHomingMidAsmHook(PPCRegister& r30)

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@ -5,15 +5,8 @@
#include <hid/hid_detail.h>
#include <app.h>
const char* m_pStageID;
bool m_isSavedAchievementData = false;
void GetStageIDMidAsmHook(PPCRegister& r5)
{
m_pStageID = *(xpointer<const char>*)g_memory.Translate(r5.u32);
}
// SWA::Message::MsgRequestStartLoading::Impl
PPC_FUNC_IMPL(__imp__sub_824DCF38);
PPC_FUNC(sub_824DCF38)
@ -27,12 +20,17 @@ PPC_FUNC(sub_824DCF38)
ctx.r4.u32 = SWA::eLoadingDisplayType_Arrows;
}
if (m_pStageID)
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{
/* Fix restarting Eggmanland as the Werehog
erroneously using the Event Gallery transition. */
if (ctx.r4.u32 == SWA::eLoadingDisplayType_EventGallery && !strcmp(m_pStageID, "Act_EggmanLand"))
ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading;
auto stageName = pGameDocument->m_pMember->m_StageName.c_str();
if (stageName && strlen(stageName))
{
/* Fix restarting Eggmanland as the Werehog
erroneously using the Event Gallery transition. */
if (ctx.r4.u32 == SWA::eLoadingDisplayType_EventGallery && !strcmp(stageName, "Act_EggmanLand"))
ctx.r4.u32 = SWA::eLoadingDisplayType_NowLoading;
}
}
__imp__sub_824DCF38(ctx, base);

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@ -337,11 +337,6 @@ name = "Camera2DSlopeLerpFixMidAsmHook"
address = 0x82476778 # Slope
registers = ["f1", "f28"]
[[midasm_hook]]
name = "GetStageIDMidAsmHook"
address = 0x82528198
registers = ["r5"]
[[midasm_hook]]
name = "PostUnleashMidAsmHook"
address = 0x823C6788