Installer sounds and embedded player. (#29)

* Embedded player implementation.

* Rework embedded sound player to support simultaneous playback.

* Add more embedded sounds.

* Update submodule.

* Update.

* Move engine initialization.

* Use guest audio configuration values in embedded player.

* Miniaudio submodule on dev branch.

* Implement libvorbis.

* Update resources submodule.

---------

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
This commit is contained in:
Darío 2024-12-12 16:17:12 -03:00 committed by GitHub
parent a56aca27be
commit 27eab0af66
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
14 changed files with 404 additions and 41 deletions

3
.gitmodules vendored
View file

@ -16,3 +16,6 @@
[submodule "thirdparty/msdf-atlas-gen"]
path = thirdparty/msdf-atlas-gen
url = https://github.com/Chlumsky/msdf-atlas-gen.git
[submodule "thirdparty/miniaudio"]
path = thirdparty/miniaudio
url = https://github.com/mackron/miniaudio

View file

@ -96,6 +96,7 @@ set(SWA_GPU_CXX_SOURCES
set(SWA_APU_CXX_SOURCES
"apu/audio.cpp"
"apu/embedded_player.cpp"
)
if (SWA_XAUDIO2)
@ -163,6 +164,8 @@ set_source_files_properties(${LIBMSPACK_C_SOURCES} PROPERTIES SKIP_PRECOMPILE_HE
set(SMOLV_SOURCE_DIR "${SWA_THIRDPARTY_ROOT}/ShaderRecomp/thirdparty/smol-v/source")
set(BC_DIFF_SOURCE_DIR "${SWA_TOOLS_ROOT}/bc_diff")
set(MINIAUDIO_INCLUDE_DIRS "${SWA_THIRDPARTY_ROOT}/miniaudio")
set(SWA_USER_CXX_SOURCES
"user/achievement_data.cpp"
"user/config.cpp"
@ -220,7 +223,7 @@ find_package(imgui CONFIG REQUIRED)
find_package(magic_enum CONFIG REQUIRED)
find_package(unofficial-tiny-aes-c CONFIG REQUIRED)
find_package(nfd CONFIG REQUIRED)
find_path(MINIAUDIO_INCLUDE_DIRS "miniaudio.h")
find_package(Vorbis CONFIG REQUIRED)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
add_custom_command(TARGET UnleashedRecomp POST_BUILD
@ -260,6 +263,7 @@ target_link_libraries(UnleashedRecomp PRIVATE
unofficial::tiny-aes-c::tiny-aes-c
nfd::nfd
msdf-atlas-gen::msdf-atlas-gen
Vorbis::vorbisfile
)
target_include_directories(UnleashedRecomp PRIVATE
@ -401,3 +405,11 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/op
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/xbox_color_correction.dds" ARRAY_NAME "g_xbox_color_correction" COMPRESSION_TYPE "zstd")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon.bmp" ARRAY_NAME "g_game_icon")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/game_icon_night.bmp" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/game_icon_night.bmp" ARRAY_NAME "g_game_icon_night")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_cursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_cursor.ogg" ARRAY_NAME "g_sys_worldmap_cursor")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_worldmap_finaldecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_worldmap_finaldecide.ogg" ARRAY_NAME "g_sys_worldmap_finaldecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecansel.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecansel.ogg" ARRAY_NAME "g_sys_actstg_pausecansel")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausecursor.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausecursor.ogg" ARRAY_NAME "g_sys_actstg_pausecursor")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausedecide.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausedecide.ogg" ARRAY_NAME "g_sys_actstg_pausedecide")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinclose.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinclose.ogg" ARRAY_NAME "g_sys_actstg_pausewinclose")
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/sounds/sys_actstg_pausewinopen.ogg" DEST_FILE "${RESOURCES_OUTPUT_PATH}/sounds/sys_actstg_pausewinopen.ogg" ARRAY_NAME "g_sys_actstg_pausewinopen")

View file

@ -1,11 +1,25 @@
#include <stdafx.h>
#include <bit>
#include "audio.h"
#include "cpu/code_cache.h"
#define AUDIO_DRIVER_KEY (uint32_t)('DAUD')
// Use to dump raw audio captures to the game folder.
//#define AUDIO_DUMP_SAMPLES_PATH "audio.pcm"
#ifdef AUDIO_DUMP_SAMPLES_PATH
std::ofstream g_audioDumpStream;
#endif
uint32_t XAudioRegisterRenderDriverClient(XLPDWORD callback, XLPDWORD driver)
{
#ifdef AUDIO_DUMP_SAMPLES_PATH
g_audioDumpStream.open(AUDIO_DUMP_SAMPLES_PATH, std::ios::binary);
#endif
*driver = AUDIO_DRIVER_KEY;
XAudioRegisterClient(KeFindHostFunction(*callback), callback[1]);
return 0;
@ -18,6 +32,19 @@ uint32_t XAudioUnregisterRenderDriverClient(DWORD driver)
uint32_t XAudioSubmitRenderDriverFrame(uint32_t driver, void* samples)
{
#ifdef AUDIO_DUMP_SAMPLES_PATH
static uint32_t xaudioSamplesBuffer[XAUDIO_NUM_SAMPLES * XAUDIO_NUM_CHANNELS];
for (size_t i = 0; i < XAUDIO_NUM_SAMPLES; i++)
{
for (size_t j = 0; j < XAUDIO_NUM_CHANNELS; j++)
{
xaudioSamplesBuffer[i * XAUDIO_NUM_CHANNELS + j] = std::byteswap(((uint32_t *)samples)[j * XAUDIO_NUM_SAMPLES + i]);
}
}
g_audioDumpStream.write((const char *)(xaudioSamplesBuffer), sizeof(xaudioSamplesBuffer));
#endif
XAudioSubmitFrame(samples);
return 0;
}

View file

@ -4,9 +4,6 @@
#include <cpu/guest_code.h>
#include <kernel/heap.h>
#define MINIAUDIO_IMPLEMENTATION
#include <miniaudio.h>
static PPCFunc* g_clientCallback{};
static DWORD g_clientCallbackParam{}; // pointer in guest memory
static ma_device g_audioDevice{};

View file

@ -1,2 +1,3 @@
#pragma once
#include <apu/audio.h>

View file

@ -0,0 +1,289 @@
#include <apu/audio.h>
#include <apu/embedded_player.h>
#include <user/config.h>
#include <res/sounds/sys_worldmap_cursor.ogg.h>
#include <res/sounds/sys_worldmap_finaldecide.ogg.h>
#include <res/sounds/sys_actstg_pausecansel.ogg.h>
#include <res/sounds/sys_actstg_pausecursor.ogg.h>
#include <res/sounds/sys_actstg_pausedecide.ogg.h>
#include <res/sounds/sys_actstg_pausewinclose.ogg.h>
#include <res/sounds/sys_actstg_pausewinopen.ogg.h>
#pragma region libvorbis
static ma_result ma_decoding_backend_init__libvorbis(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend)
{
ma_result result;
ma_libvorbis* pVorbis;
(void)pUserData;
pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks);
if (pVorbis == NULL) {
return MA_OUT_OF_MEMORY;
}
result = ma_libvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis);
if (result != MA_SUCCESS) {
ma_free(pVorbis, pAllocationCallbacks);
return result;
}
*ppBackend = pVorbis;
return MA_SUCCESS;
}
static ma_result ma_decoding_backend_init_file__libvorbis(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend)
{
ma_result result;
ma_libvorbis* pVorbis;
(void)pUserData;
pVorbis = (ma_libvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks);
if (pVorbis == NULL) {
return MA_OUT_OF_MEMORY;
}
result = ma_libvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis);
if (result != MA_SUCCESS) {
ma_free(pVorbis, pAllocationCallbacks);
return result;
}
*ppBackend = pVorbis;
return MA_SUCCESS;
}
static void ma_decoding_backend_uninit__libvorbis(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks)
{
ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
(void)pUserData;
ma_libvorbis_uninit(pVorbis, pAllocationCallbacks);
ma_free(pVorbis, pAllocationCallbacks);
}
static ma_result ma_decoding_backend_get_channel_map__libvorbis(void* pUserData, ma_data_source* pBackend, ma_channel* pChannelMap, size_t channelMapCap)
{
ma_libvorbis* pVorbis = (ma_libvorbis*)pBackend;
(void)pUserData;
return ma_libvorbis_get_data_format(pVorbis, NULL, NULL, NULL, pChannelMap, channelMapCap);
}
static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_libvorbis =
{
ma_decoding_backend_init__libvorbis,
ma_decoding_backend_init_file__libvorbis,
NULL, /* onInitFileW() */
NULL, /* onInitMemory() */
ma_decoding_backend_uninit__libvorbis
};
#pragma endregion
enum class EmbeddedSound
{
SysWorldMapCursor,
SysWorldMapFinalDecide,
SysActStgPauseCansel,
SysActStgPauseCursor,
SysActStgPauseDecide,
SysActStgPauseWinClose,
SysActStgPauseWinOpen,
Count,
};
struct EmbeddedSoundData
{
static const int SimultaneousLimit = 4;
std::array<std::unique_ptr<ma_sound>, SimultaneousLimit> sounds;
std::array<std::unique_ptr<ma_decoder>, SimultaneousLimit> decoders;
int oldestIndex = 0;
};
static ma_engine g_audioEngine = {};
static std::array<EmbeddedSoundData, size_t(EmbeddedSound::Count)> g_embeddedSoundData = {};
static const std::unordered_map<std::string_view, EmbeddedSound> g_embeddedSoundMap =
{
{ "sys_worldmap_cursor", EmbeddedSound::SysWorldMapCursor },
{ "sys_worldmap_finaldecide", EmbeddedSound::SysWorldMapFinalDecide },
{ "sys_actstg_pausecansel", EmbeddedSound::SysActStgPauseCansel },
{ "sys_actstg_pausecursor", EmbeddedSound::SysActStgPauseCursor },
{ "sys_actstg_pausedecide", EmbeddedSound::SysActStgPauseDecide },
{ "sys_actstg_pausewinclose", EmbeddedSound::SysActStgPauseWinClose },
{ "sys_actstg_pausewinopen", EmbeddedSound::SysActStgPauseWinOpen },
};
static void PlayEmbeddedSound(EmbeddedSound s)
{
EmbeddedSoundData &data = g_embeddedSoundData[size_t(s)];
int pickedIndex = -1;
for (int i = 0; (i < EmbeddedSoundData::SimultaneousLimit) && (pickedIndex < 0); i++)
{
if (data.sounds[i] == nullptr)
{
// The sound hasn't been created yet, create it and pick it.
const void *soundData = nullptr;
size_t soundDataSize = 0;
switch (s)
{
case EmbeddedSound::SysWorldMapCursor:
soundData = g_sys_worldmap_cursor;
soundDataSize = sizeof(g_sys_worldmap_cursor);
break;
case EmbeddedSound::SysWorldMapFinalDecide:
soundData = g_sys_worldmap_finaldecide;
soundDataSize = sizeof(g_sys_worldmap_finaldecide);
break;
case EmbeddedSound::SysActStgPauseCansel:
soundData = g_sys_actstg_pausecansel;
soundDataSize = sizeof(g_sys_actstg_pausecansel);
break;
case EmbeddedSound::SysActStgPauseCursor:
soundData = g_sys_actstg_pausecursor;
soundDataSize = sizeof(g_sys_actstg_pausecursor);
break;
case EmbeddedSound::SysActStgPauseDecide:
soundData = g_sys_actstg_pausedecide;
soundDataSize = sizeof(g_sys_actstg_pausedecide);
break;
case EmbeddedSound::SysActStgPauseWinClose:
soundData = g_sys_actstg_pausewinclose;
soundDataSize = sizeof(g_sys_actstg_pausewinclose);
break;
case EmbeddedSound::SysActStgPauseWinOpen:
soundData = g_sys_actstg_pausewinopen;
soundDataSize = sizeof(g_sys_actstg_pausewinopen);
break;
default:
assert(false && "Unknown embedded sound.");
return;
}
ma_decoding_backend_vtable* pCustomBackendVTables[] =
{
&g_ma_decoding_backend_vtable_libvorbis
};
ma_decoder_config decoderConfig = ma_decoder_config_init_default();
decoderConfig.pCustomBackendUserData = NULL;
decoderConfig.ppCustomBackendVTables = pCustomBackendVTables;
decoderConfig.customBackendCount = std::size(pCustomBackendVTables);
ma_result res;
data.decoders[i] = std::make_unique<ma_decoder>();
res = ma_decoder_init_memory(soundData, soundDataSize, &decoderConfig, data.decoders[i].get());
if (res != MA_SUCCESS)
{
fprintf(stderr, "ma_decoder_init_memory failed with error code %d.\n", res);
return;
}
data.sounds[i] = std::make_unique<ma_sound>();
res = ma_sound_init_from_data_source(&g_audioEngine, data.decoders[i].get(), MA_SOUND_FLAG_DECODE, nullptr, data.sounds[i].get());
if (res != MA_SUCCESS)
{
fprintf(stderr, "ma_sound_init_from_data_source failed with error code %d.\n", res);
return;
}
pickedIndex = i;
}
else if (ma_sound_at_end(data.sounds[i].get()))
{
// A sound has reached the end, pick it.
pickedIndex = i;
}
}
if (pickedIndex < 0)
{
// No free slots are available, pick the oldest one.
pickedIndex = data.oldestIndex;
data.oldestIndex = (data.oldestIndex + 1) % EmbeddedSoundData::SimultaneousLimit;
}
if (data.sounds[pickedIndex] != nullptr)
{
ma_sound_set_volume(data.sounds[pickedIndex].get(), Config::EffectsVolume);
ma_sound_seek_to_pcm_frame(data.sounds[pickedIndex].get(), 0);
ma_sound_start(data.sounds[pickedIndex].get());
}
}
void EmbeddedPlayer::Init()
{
ma_engine_config engineConfig = ma_engine_config_init();
engineConfig.channels = XAUDIO_NUM_CHANNELS;
engineConfig.sampleRate = XAUDIO_SAMPLES_HZ;
ma_result res = ma_engine_init(&engineConfig, &g_audioEngine);
if (res != MA_SUCCESS)
{
fprintf(stderr, "ma_engine_init failed with error code %d.\n", res);
}
s_isActive = true;
}
void EmbeddedPlayer::Play(const char *name)
{
assert(s_isActive && "Playback shouldn't be requested if the Embedded Player isn't active.");
auto it = g_embeddedSoundMap.find(name);
if (it == g_embeddedSoundMap.end())
{
return;
}
if (g_audioEngine.pDevice == nullptr)
{
return;
}
PlayEmbeddedSound(it->second);
}
void EmbeddedPlayer::Shutdown()
{
for (EmbeddedSoundData &data : g_embeddedSoundData)
{
for (auto &sound : data.sounds)
{
if (sound != nullptr)
{
if (sound->pDataSource != nullptr)
{
ma_sound_uninit(sound.get());
}
sound.reset();
}
}
for (auto &decoder : data.decoders)
{
if (decoder != nullptr)
{
if (decoder->pBackend != nullptr)
{
ma_decoder_uninit(decoder.get());
}
decoder.reset();
}
}
}
if (g_audioEngine.pDevice != nullptr)
{
ma_engine_uninit(&g_audioEngine);
}
s_isActive = false;
}

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@ -0,0 +1,10 @@
#pragma once
struct EmbeddedPlayer
{
inline static bool s_isActive = false;
static void Init();
static void Play(const char *name);
static void Shutdown();
};

View file

@ -1,3 +1,4 @@
#include <apu/embedded_player.h>
#include <kernel/function.h>
#include <kernel/heap.h>
#include <kernel/memory.h>
@ -8,21 +9,24 @@
SWA_API void Game_PlaySound(const char* pName)
{
// TODO: use own sound player.
if (InstallerWizard::s_isVisible)
return;
if (EmbeddedPlayer::s_isActive)
{
EmbeddedPlayer::Play(pName);
}
else
{
guest_stack_var<boost::anonymous_shared_ptr> soundPlayer;
GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0);
guest_stack_var<boost::anonymous_shared_ptr> soundPlayer;
GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0);
auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get());
uint32_t virtualFunction = *(soundPlayerVtable + 1);
auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get());
uint32_t virtualFunction = *(soundPlayerVtable + 1);
size_t strLen = strlen(pName);
void* strAllocation = g_userHeap.Alloc(strLen + 1);
memcpy(strAllocation, pName, strLen + 1);
GuestToHostFunction<void>(virtualFunction, soundPlayer->get(), strAllocation, 0);
g_userHeap.Free(strAllocation);
size_t strLen = strlen(pName);
void *strAllocation = g_userHeap.Alloc(strLen + 1);
memcpy(strAllocation, pName, strLen + 1);
GuestToHostFunction<void>(virtualFunction, soundPlayer->get(), strAllocation, 0);
g_userHeap.Free(strAllocation);
}
}
SWA_API void Window_SetFullscreen(bool isEnabled)

View file

@ -1,4 +1,10 @@
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#define MINIAUDIO_IMPLEMENTATION
#include <miniaudio.h>
#define ma_offset_pcm_frames_ptr (char*)ma_offset_pcm_frames_ptr
#include <extras/miniaudio_libvorbis.h>
#include "stdafx.h"

View file

@ -34,6 +34,8 @@
#include <smolv.h>
#include <print>
#include <set>
#include <miniaudio.h>
#include <extras/miniaudio_libvorbis.h>
using Microsoft::WRL::ComPtr;

View file

@ -2,6 +2,7 @@
#include <nfd.h>
#include <apu/embedded_player.h>
#include <install/installer.h>
#include <gpu/video.h>
#include <gpu/imgui/imgui_snapshot.h>
@ -133,7 +134,7 @@ static WizardPage g_currentPage = g_firstPage;
static std::string g_currentMessagePrompt = "";
static bool g_currentMessagePromptConfirmation = false;
static int g_currentMessageResult = -1;
static bool g_currentMessageUpdateRemaining = false;
static bool g_filesPickerSkipUpdate = false;
static ImVec2 g_joypadAxis = {};
static int g_currentCursorIndex = -1;
static int g_currentCursorDefault = 0;
@ -152,6 +153,7 @@ public:
return;
}
int newCursorIndex = -1;
ImVec2 tapDirection = {};
switch (event->type)
{
@ -168,7 +170,7 @@ public:
break;
case SDL_SCANCODE_RETURN:
case SDL_SCANCODE_KP_ENTER:
g_currentCursorAccepted = true;
g_currentCursorAccepted = (g_currentCursorIndex >= 0);
break;
}
@ -189,7 +191,7 @@ public:
tapDirection = { 0.0f, 1.0f };
break;
case SDL_CONTROLLER_BUTTON_A:
g_currentCursorAccepted = true;
g_currentCursorAccepted = (g_currentCursorIndex >= 0);
break;
}
@ -215,14 +217,12 @@ public:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEMOTION:
{
g_currentCursorIndex = -1;
for (size_t i = 0; i < g_currentCursorRects.size(); i++)
for (size_t i = 0; i < g_currentCursorRects.size() && !g_filesPickerSkipUpdate; i++)
{
auto &currentRect = g_currentCursorRects[i];
if (ImGui::IsMouseHoveringRect(currentRect.first, currentRect.second, false))
{
g_currentCursorIndex = int(i);
newCursorIndex = int(i);
if (event->type == SDL_MOUSEBUTTONDOWN && event->button.button == SDL_BUTTON_LEFT)
{
@ -233,13 +233,17 @@ public:
}
}
if (newCursorIndex < 0)
{
g_currentCursorIndex = -1;
}
break;
}
}
if (tapDirection.x != 0.0f || tapDirection.y != 0.0f)
{
int newCursorIndex = -1;
if (g_currentCursorIndex >= g_currentCursorRects.size() || g_currentCursorIndex < 0)
{
newCursorIndex = g_currentCursorDefault;
@ -278,13 +282,16 @@ public:
}
}
}
}
if (newCursorIndex >= 0)
if (newCursorIndex >= 0)
{
if (g_currentCursorIndex != newCursorIndex)
{
// TODO: Play sound.
g_currentCursorIndex = newCursorIndex;
Game_PlaySound("sys_worldmap_cursor");
}
g_currentCursorIndex = newCursorIndex;
}
}
};
@ -388,6 +395,7 @@ static bool PushCursorRect(ImVec2 min, ImVec2 max, bool &cursorPressed, bool mak
{
if (g_currentCursorAccepted)
{
Game_PlaySound("sys_worldmap_finaldecide");
cursorPressed = true;
g_currentCursorAccepted = false;
}
@ -880,7 +888,7 @@ static bool ShowFilesPicker(std::list<std::filesystem::path> &filePaths)
const nfdpathset_t *pathSet;
nfdresult_t result = NFD_OpenDialogMultipleU8(&pathSet, nullptr, 0, nullptr);
g_currentMessageUpdateRemaining = true;
g_filesPickerSkipUpdate = true;
if (result == NFD_OKAY)
{
@ -900,7 +908,7 @@ static bool ShowFoldersPicker(std::list<std::filesystem::path> &folderPaths)
const nfdpathset_t *pathSet;
nfdresult_t result = NFD_PickFolderMultipleU8(&pathSet, nullptr);
g_currentMessageUpdateRemaining = true;
g_filesPickerSkipUpdate = true;
if (result == NFD_OKAY)
{
@ -1004,6 +1012,8 @@ static void DrawLanguagePicker()
static void DrawSourcePickers()
{
g_filesPickerSkipUpdate = false;
bool buttonPressed = false;
std::list<std::filesystem::path> paths;
if (g_currentPage == WizardPage::SelectGameAndUpdate || g_currentPage == WizardPage::SelectDLC)
@ -1293,17 +1303,16 @@ static void DrawBorders()
static void DrawMessagePrompt()
{
if (g_currentMessagePrompt.empty())
{
return;
}
if (g_currentMessageUpdateRemaining)
if (g_filesPickerSkipUpdate)
{
// If a blocking function like the files picker is called, we must wait one update before actually showing
// the message box, as a lot of time has passed since the last real update. Otherwise, animations will play
// too quickly and input glitches might happen.
g_currentMessageUpdateRemaining = false;
return;
}
if (g_currentMessagePrompt.empty())
{
return;
}
@ -1410,6 +1419,7 @@ void InstallerWizard::Shutdown()
bool InstallerWizard::Run(bool skipGame)
{
EmbeddedPlayer::Init();
NFD_Init();
// Guarantee one controller is initialized. We'll rely on SDL's event loop to get the controller events.
@ -1442,6 +1452,7 @@ bool InstallerWizard::Run(bool skipGame)
NFD_Quit();
InstallerWizard::Shutdown();
EmbeddedPlayer::Shutdown();
return true;
}

@ -1 +1 @@
Subproject commit a9019c0ab4f8990cbb09916df57e33d2dbed13e0
Subproject commit 7179a84509ac565edd07bddeee131fb229e0e99f

1
thirdparty/miniaudio vendored Submodule

@ -0,0 +1 @@
Subproject commit 12a8d4e4911c5ab4f4c089b4d039433975ed8a66

View file

@ -23,7 +23,7 @@
},
"magic-enum",
"nativefiledialog-extended",
"miniaudio",
"freetype"
"freetype",
"libvorbis"
]
}