Add D3D12 Agility SDK & implement triangle fans.

This commit is contained in:
Skyth 2024-10-20 20:44:25 +03:00
parent 66c20e73c9
commit 02964750ad
8 changed files with 39 additions and 23 deletions

View file

@ -94,6 +94,8 @@ endif()
set_target_properties(UnleashedRecomp PROPERTIES OUTPUT_NAME ${TARGET_NAME})
find_package(directx-headers CONFIG REQUIRED)
find_package(directx12-agility CONFIG REQUIRED)
find_package(d3d12-memory-allocator CONFIG REQUIRED)
find_package(SDL2 CONFIG REQUIRED)
find_package(unordered_dense CONFIG REQUIRED)
@ -106,9 +108,18 @@ pkg_check_modules(tomlplusplus REQUIRED IMPORTED_TARGET tomlplusplus)
find_package(directx-dxc REQUIRED)
find_package(zstd CONFIG REQUIRED)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
add_custom_command(TARGET UnleashedRecomp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Core,IMPORTED_LOCATION_RELEASE> ${CMAKE_CURRENT_BINARY_DIR}/D3D12
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Layers,IMPORTED_LOCATION_DEBUG> ${CMAKE_CURRENT_BINARY_DIR}/D3D12
COMMAND_EXPAND_LISTS
)
target_link_libraries(UnleashedRecomp PRIVATE
Microsoft::DirectX-Headers
Microsoft::DirectX-Guids
Microsoft::DirectX12-Agility
comctl32
d3d12
dxgi
Vulkan::Headers
volk::volk

View file

@ -29,6 +29,11 @@
#define D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE)
#endif
extern "C" {
__declspec(dllexport) extern const UINT D3D12SDKVersion = D3D12_SDK_VERSION;
__declspec(dllexport) extern const char* D3D12SDKPath = ".\\D3D12\\";
}
namespace RT64 {
static const uint32_t ShaderDescriptorHeapSize = 65536;
static const uint32_t SamplerDescriptorHeapSize = 1024;
@ -473,7 +478,9 @@ namespace RT64 {
case RenderPrimitiveTopology::TRIANGLE_LIST:
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
case RenderPrimitiveTopology::TRIANGLE_STRIP:
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
case RenderPrimitiveTopology::TRIANGLE_FAN:
return D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN;
default:
assert(false && "Unknown primitive topology.");
return D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
@ -489,6 +496,7 @@ namespace RT64 {
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
case RenderPrimitiveTopology::TRIANGLE_LIST:
case RenderPrimitiveTopology::TRIANGLE_STRIP:
case RenderPrimitiveTopology::TRIANGLE_FAN:
return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
default:
assert(false && "Unknown primitive topology type.");

View file

@ -10,7 +10,7 @@
#include <mutex>
#include <unordered_map>
#include <d3d12.h>
#include <directx/d3d12.h>
#include <dxgi1_4.h>
#include "D3D12MemAlloc.h"

View file

@ -168,7 +168,8 @@ namespace RT64 {
LINE_LIST,
LINE_STRIP,
TRIANGLE_LIST,
TRIANGLE_STRIP
TRIANGLE_STRIP,
TRIANGLE_FAN
};
enum class RenderSRVType {

View file

@ -332,7 +332,9 @@ namespace RT64 {
case RenderPrimitiveTopology::TRIANGLE_LIST:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case RenderPrimitiveTopology::TRIANGLE_STRIP:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
case RenderPrimitiveTopology::TRIANGLE_FAN:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
default:
assert(false && "Unknown primitive topology type.");
return VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;

View file

@ -24,6 +24,12 @@
#include "shader/resolve_msaa_depth_8x.hlsl.dxil.h"
#include "shader/resolve_msaa_depth_8x.hlsl.spirv.h"
extern "C"
{
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
namespace RT64
{
extern std::unique_ptr<RenderInterface> CreateD3D12Interface();
@ -1715,7 +1721,9 @@ static RenderPrimitiveTopology ConvertPrimitiveType(uint32_t primitiveType)
case D3DPT_QUADLIST:
return RenderPrimitiveTopology::TRIANGLE_LIST;
case D3DPT_TRIANGLESTRIP:
return RenderPrimitiveTopology::TRIANGLE_STRIP;
return RenderPrimitiveTopology::TRIANGLE_STRIP;
case D3DPT_TRIANGLEFAN:
return RenderPrimitiveTopology::TRIANGLE_FAN;
default:
assert(false && "Unknown primitive type");
return RenderPrimitiveTopology::UNKNOWN;
@ -1727,13 +1735,6 @@ static void SetPrimitiveType(uint32_t primitiveType)
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.primitiveTopology, ConvertPrimitiveType(primitiveType));
}
static bool TemporarySkipRendering(uint32_t primitiveType)
{
return primitiveType == D3DPT_TRIANGLEFAN ||
g_pipelineState.vertexShader == nullptr ||
g_pipelineState.vertexShader->shader == nullptr;
}
static uint32_t CheckInstancing()
{
uint32_t indexCount = 0;
@ -1750,9 +1751,6 @@ static uint32_t CheckInstancing()
static void DrawPrimitive(GuestDevice* device, uint32_t primitiveType, uint32_t startVertex, uint32_t primitiveCount)
{
if (TemporarySkipRendering(primitiveType))
return;
SetPrimitiveType(primitiveType);
uint32_t indexCount = CheckInstancing();
@ -1777,9 +1775,6 @@ static void DrawPrimitive(GuestDevice* device, uint32_t primitiveType, uint32_t
static void DrawIndexedPrimitive(GuestDevice* device, uint32_t primitiveType, int32_t baseVertexIndex, uint32_t startIndex, uint32_t primCount)
{
if (TemporarySkipRendering(primitiveType))
return;
CheckInstancing();
SetPrimitiveType(primitiveType);
FlushRenderState(device);
@ -1788,9 +1783,6 @@ static void DrawIndexedPrimitive(GuestDevice* device, uint32_t primitiveType, in
static void DrawPrimitiveUP(GuestDevice* device, uint32_t primitiveType, uint32_t primitiveCount, void* vertexStreamZeroData, uint32_t vertexStreamZeroStride)
{
if (TemporarySkipRendering(primitiveType))
return;
CheckInstancing();
SetPrimitiveType(primitiveType);
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.vertexStrides[0], uint8_t(vertexStreamZeroStride));

@ -1 +1 @@
Subproject commit b15214270923fa9d73dd59d5a27170acdcb8d689
Subproject commit 6477f65937e7d95717fd7d857ad9315015bfacf5

View file

@ -1,6 +1,8 @@
{
"builtin-baseline": "e63bd09dc0b7204467705c1c7c71d0e2a3f8860b",
"dependencies": [
"directx-headers",
"directx12-agility",
"d3d12-memory-allocator",
"directx-dxc",
"sdl2",