Options menu, achievements, and installer wizard. (#19)
* Implemented guest-to-host function pointers (WIP)
Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
* function: support more types for function pointers
* Initial options menu implementation.
* Improve options menu visuals.
* Draw fade on borders, center tabs better.
* Adjust line sizes, fix tab text centering.
* Adjust padding & text sizes.
* Fix bar dark gradient effect.
* api: ported BlueBlur headers and misc. research
* Fix config name padding not getting scaled at different resolutions.
* config: use string_view, added method to get value pointer
* config: use std::map for reverse enum template
* Draw config options manually instead of looping through them.
* config: implemented name and enum localisation
* config_detail: move implementation to cpp, relocate sources
* Implemented accessing options menu via pause and title screen
* config: replace MSAA with AntiAliasing enum
* options_menu: implemented info panel and text marquee (see TODOs)
* Draw selection triangles.
* Supersample fonts to 2K.
* Implement options menu navigation.
* Fix duplicate triangles when selecting options.
* Draw scroll bar.
* Adjust scroll bar padding.
* Further scroll bar padding adjustments.
* Draw outer container as an outline.
* Improve marquee text scrolling.
* CTitleMenu: fix options menu re-entering on A press whilst visible
* Make procedural grid pattern more accurate.
* Add enum & bool editing.
* Update English localisation
* Fix input state mapping.
* options_menu: hide menu on Y hold
* CHudPause: fix crash when opening options menu from village/lab
* Implement float slider.
* options_menu: round res scale description resolution
* options_menu: use config callbacks after setting items
* api: fix GameObject layout
* camera_patches: implemented camera X/Y invert
* options_menu: fix buffered A press selecting first option upon entry
* config_locale: update description for Battle Music
* config: added Allow Background Input option
* options_menu: move ATOC option below Anti-Aliasing
* options_menu: only draw header/footer fade in stages
* Handle real-time modifications of some video config values.
* Converge increments only when holding the left/right button.
* Add sound effects to options menu.
* Change some sounds used in options menu.
* Give the final decide sound to bool toggling.
* Add option select animation.
* options_menu: only play slider sound between min/max range
* Apply category select animation.
* config: rename Controls category to Input
* Implement intro transition animation for options menu.
* audio_patches: implemented music volume
* Implement FPS slider.
* Prevent ImGui from displaying OS cursor.
* Fade container brackets during intro transition.
* player_patches: added penalty to Unleash Cancel
* config_locale: update English localisation
* player_patches: ensure Unleash gauge penalty doesn't dip into negatives
* options_menu: fix being unable to press A at least once after opening the menu
* CTitleMenu: added open/close sounds to the options menu
* audio_patches: implemented Music and SE volume
* api: update research
* Implemented music volume attenuation for Windows 10+
* api: fix score offset
* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode
* config: implemented enum descriptions
* options_menu: fit thumbnail rect to grid, remove menu hide input
* options_menu: fix description wrap width
* camera_patches: fix FOV at narrow aspect ratios
mobile gaming is back on the menu
* options_menu: implemented greyed out options and localisation
* options_menu: allow providing reasons for greyed out options
* audio_patches: check if Windows version is supported
* Update PowerRecomp submodule
* api: more research
* options_menu: forget selected item upon opening
* options_menu: restrict XButtonHoming to title and world map
* window: always hide mouse cursor
The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.
* Animate category tab background from the center.
* Fix clip rect in info panel not getting popped at all times.
* Expose texture loader in "video.h".
* config: use final names and descriptions, label options to be moved to exports
* options_menu: implemented Voice Language (and some misc. clean-up)
* Move Voice Language patch to resident_patches
* config: added Aspect Ratio option (to be implemented)
* options_menu: implemented Subtitles
* Remove triple buffering from options menu, turn it to an enum.
* window: hide mouse cursor on controller input for windowed mode
* window: show window dimensions on title bar when resizing window
* api: update research
* Accept functions directly in GuestToHostFunction & add memory range asserts.
* Add guest_stack_var, improve shared_ptr implementation.
* Handle float/double arguments properly in GuestToHostFunction.
* CHudPause_patches: allocate options strings on stack
* api: update research
* guest_stack_var: allow creation without constructing underlying type
* memory: make assertions lenient towards nullptr
* api: include guest_stack_var in SWA.inl
* audio_patches: don't worry about it
* Implemented achievement overlay (WIP)
* Implemented achievements menu (WIP)
* Clean-up, improved animation and layouts
* options_menu: fix naming convention
* achievements_overlay: implemented queue and hermite interpolation
* achievements_menu: implemented animations and improved navigation
* achievements_menu: improve animation accuracy
* achievements_menu: added timestamps
* achievement_data: added checksum and format verification
* achievement_menu: improved outro animation
* achievement_menu: added total unlocked achievements
* achievement_menu: update sprite animation
* Update resources submodule
* Add installer wizard.
* Skip drawing scanlines when height is 0.
* Tweak install screen to better match the original
* Added arrow circle to installer's header
* Move icon header generation to resources submodule
* Added missing animations and tweaked other ones for installer
* Improve detection for DLC only mode. Add template for message prompts.
* Add language picker.
* window: update icon resources
* Added file_to_c
* Fixes to conversion.
* Implemented message window
* achievement_menu: use selection cursor texture
* Update embedded resources
* Implemented message window
* Merge branch 'bin2c' into options-menu
* Update embedded resources
* Framework for max width for buttons.
* Update embedded resources
* Use textures for pause menu containers
* audio_patches: check if Windows major version is >=10
Just in case.
* installer_wizard: use integer outline for button text
* Added arrow circle spinning animation during installation screen
* achievement_menu: fix timestamp and scroll bar padding
* achievement_overlay: fix achievement name padding
* installer_wizard: fix arrow circle spinning animation misaligning
* Add Scale and Origin to ImGui shaders. Change text to be squashed.
* message_window: implemented mouse input
* installer_wizard: implemented message windows
* achievement_menu: start marquee before timestamp margin
* Fix message box flow.
* message_window: use pause container texture
* Add extra condition for starting the installer.
* message_window: only accept mouse click if option is selected
* Implemented safer way to check if the game is loaded
* Add queued update when using files pickers.
* installer_wizard: implement localisation
* installer_wizard: use enum for localisation
* message_window: fix visibility persisting after window closes
* Fix arrow circle animation and added pulse animation
* Come back check space.
* Implement ZSTD compression in file_to_c.
* Add fade-in/out to installation icons and sleep after hitting 100%
* Implement ImGui font atlas caching.
* Controller navigation.
* Implemented button guide
* CTitleStateMenu: fix start button opening old options menu
* Update resources submodule
* imgui_snapshot: check if game is loaded before accessing XDBF
* message_window: added button guide
* options_menu: increase button guide side margins
* video: disable imgui.ini creation
* Use IM_DELETE for deleting the existing font atlas.
* Remove redundant FlushViewport call.
* Fix ImGui callbacks leaking memory.
* Replace unique_ptr reference arguments with raw pointers.
* Specialize description for resolution scale by reference.
---------
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-06 18:52:06 +03:00
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/*
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MIT License
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Copyright (c) 2024 RT64 Contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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2024-12-21 00:44:05 +03:00
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#include <algorithm>
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Options menu, achievements, and installer wizard. (#19)
* Implemented guest-to-host function pointers (WIP)
Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
* function: support more types for function pointers
* Initial options menu implementation.
* Improve options menu visuals.
* Draw fade on borders, center tabs better.
* Adjust line sizes, fix tab text centering.
* Adjust padding & text sizes.
* Fix bar dark gradient effect.
* api: ported BlueBlur headers and misc. research
* Fix config name padding not getting scaled at different resolutions.
* config: use string_view, added method to get value pointer
* config: use std::map for reverse enum template
* Draw config options manually instead of looping through them.
* config: implemented name and enum localisation
* config_detail: move implementation to cpp, relocate sources
* Implemented accessing options menu via pause and title screen
* config: replace MSAA with AntiAliasing enum
* options_menu: implemented info panel and text marquee (see TODOs)
* Draw selection triangles.
* Supersample fonts to 2K.
* Implement options menu navigation.
* Fix duplicate triangles when selecting options.
* Draw scroll bar.
* Adjust scroll bar padding.
* Further scroll bar padding adjustments.
* Draw outer container as an outline.
* Improve marquee text scrolling.
* CTitleMenu: fix options menu re-entering on A press whilst visible
* Make procedural grid pattern more accurate.
* Add enum & bool editing.
* Update English localisation
* Fix input state mapping.
* options_menu: hide menu on Y hold
* CHudPause: fix crash when opening options menu from village/lab
* Implement float slider.
* options_menu: round res scale description resolution
* options_menu: use config callbacks after setting items
* api: fix GameObject layout
* camera_patches: implemented camera X/Y invert
* options_menu: fix buffered A press selecting first option upon entry
* config_locale: update description for Battle Music
* config: added Allow Background Input option
* options_menu: move ATOC option below Anti-Aliasing
* options_menu: only draw header/footer fade in stages
* Handle real-time modifications of some video config values.
* Converge increments only when holding the left/right button.
* Add sound effects to options menu.
* Change some sounds used in options menu.
* Give the final decide sound to bool toggling.
* Add option select animation.
* options_menu: only play slider sound between min/max range
* Apply category select animation.
* config: rename Controls category to Input
* Implement intro transition animation for options menu.
* audio_patches: implemented music volume
* Implement FPS slider.
* Prevent ImGui from displaying OS cursor.
* Fade container brackets during intro transition.
* player_patches: added penalty to Unleash Cancel
* config_locale: update English localisation
* player_patches: ensure Unleash gauge penalty doesn't dip into negatives
* options_menu: fix being unable to press A at least once after opening the menu
* CTitleMenu: added open/close sounds to the options menu
* audio_patches: implemented Music and SE volume
* api: update research
* Implemented music volume attenuation for Windows 10+
* api: fix score offset
* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode
* config: implemented enum descriptions
* options_menu: fit thumbnail rect to grid, remove menu hide input
* options_menu: fix description wrap width
* camera_patches: fix FOV at narrow aspect ratios
mobile gaming is back on the menu
* options_menu: implemented greyed out options and localisation
* options_menu: allow providing reasons for greyed out options
* audio_patches: check if Windows version is supported
* Update PowerRecomp submodule
* api: more research
* options_menu: forget selected item upon opening
* options_menu: restrict XButtonHoming to title and world map
* window: always hide mouse cursor
The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.
* Animate category tab background from the center.
* Fix clip rect in info panel not getting popped at all times.
* Expose texture loader in "video.h".
* config: use final names and descriptions, label options to be moved to exports
* options_menu: implemented Voice Language (and some misc. clean-up)
* Move Voice Language patch to resident_patches
* config: added Aspect Ratio option (to be implemented)
* options_menu: implemented Subtitles
* Remove triple buffering from options menu, turn it to an enum.
* window: hide mouse cursor on controller input for windowed mode
* window: show window dimensions on title bar when resizing window
* api: update research
* Accept functions directly in GuestToHostFunction & add memory range asserts.
* Add guest_stack_var, improve shared_ptr implementation.
* Handle float/double arguments properly in GuestToHostFunction.
* CHudPause_patches: allocate options strings on stack
* api: update research
* guest_stack_var: allow creation without constructing underlying type
* memory: make assertions lenient towards nullptr
* api: include guest_stack_var in SWA.inl
* audio_patches: don't worry about it
* Implemented achievement overlay (WIP)
* Implemented achievements menu (WIP)
* Clean-up, improved animation and layouts
* options_menu: fix naming convention
* achievements_overlay: implemented queue and hermite interpolation
* achievements_menu: implemented animations and improved navigation
* achievements_menu: improve animation accuracy
* achievements_menu: added timestamps
* achievement_data: added checksum and format verification
* achievement_menu: improved outro animation
* achievement_menu: added total unlocked achievements
* achievement_menu: update sprite animation
* Update resources submodule
* Add installer wizard.
* Skip drawing scanlines when height is 0.
* Tweak install screen to better match the original
* Added arrow circle to installer's header
* Move icon header generation to resources submodule
* Added missing animations and tweaked other ones for installer
* Improve detection for DLC only mode. Add template for message prompts.
* Add language picker.
* window: update icon resources
* Added file_to_c
* Fixes to conversion.
* Implemented message window
* achievement_menu: use selection cursor texture
* Update embedded resources
* Implemented message window
* Merge branch 'bin2c' into options-menu
* Update embedded resources
* Framework for max width for buttons.
* Update embedded resources
* Use textures for pause menu containers
* audio_patches: check if Windows major version is >=10
Just in case.
* installer_wizard: use integer outline for button text
* Added arrow circle spinning animation during installation screen
* achievement_menu: fix timestamp and scroll bar padding
* achievement_overlay: fix achievement name padding
* installer_wizard: fix arrow circle spinning animation misaligning
* Add Scale and Origin to ImGui shaders. Change text to be squashed.
* message_window: implemented mouse input
* installer_wizard: implemented message windows
* achievement_menu: start marquee before timestamp margin
* Fix message box flow.
* message_window: use pause container texture
* Add extra condition for starting the installer.
* message_window: only accept mouse click if option is selected
* Implemented safer way to check if the game is loaded
* Add queued update when using files pickers.
* installer_wizard: implement localisation
* installer_wizard: use enum for localisation
* message_window: fix visibility persisting after window closes
* Fix arrow circle animation and added pulse animation
* Come back check space.
* Implement ZSTD compression in file_to_c.
* Add fade-in/out to installation icons and sleep after hitting 100%
* Implement ImGui font atlas caching.
* Controller navigation.
* Implemented button guide
* CTitleStateMenu: fix start button opening old options menu
* Update resources submodule
* imgui_snapshot: check if game is loaded before accessing XDBF
* message_window: added button guide
* options_menu: increase button guide side margins
* video: disable imgui.ini creation
* Use IM_DELETE for deleting the existing font atlas.
* Remove redundant FlushViewport call.
* Fix ImGui callbacks leaking memory.
* Replace unique_ptr reference arguments with raw pointers.
* Specialize description for resolution scale by reference.
---------
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-06 18:52:06 +03:00
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#include <filesystem>
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#include <fstream>
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#include <cstdio>
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#include <vector>
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#include <zstd.h>
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std::vector<char> read_file(const char* path) {
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std::ifstream input_file{path, std::ios::binary};
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std::vector<char> ret{};
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if (!input_file.good()) {
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return ret;
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}
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// Get the length of the file
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input_file.seekg(0, std::ios::end);
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ret.resize(input_file.tellg());
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// Read the file contents into the vector
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input_file.seekg(0, std::ios::beg);
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input_file.read(ret.data(), ret.size());
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return ret;
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}
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void create_parent_if_needed(const char* path) {
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std::filesystem::path parent_path = std::filesystem::path{path}.parent_path();
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if (!parent_path.empty()) {
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std::filesystem::create_directories(parent_path);
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}
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}
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int main(int argc, const char** argv) {
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if (argc != 6) {
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printf("Usage: %s [input file] [array name] [compression type] [output C file] [output C header]\n", argv[0]);
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return EXIT_SUCCESS;
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}
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const char* input_path = argv[1];
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const char* array_name = argv[2];
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std::string compression_type = argv[3];
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const char* output_c_path = argv[4];
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const char* output_h_path = argv[5];
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// Read the input file's contents
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std::vector<char> contents = read_file(input_path);
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if (contents.empty()) {
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fprintf(stderr, "Failed to open file %s! (Or it's empty)\n", input_path);
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return EXIT_FAILURE;
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}
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// Compress if requested.
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std::vector<char> compressed_contents;
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std::transform(compression_type.begin(), compression_type.end(), compression_type.begin(), tolower);
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if (compression_type == "zstd") {
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size_t bound_size = ZSTD_compressBound(contents.size());
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compressed_contents.resize(bound_size);
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size_t compressed_size = ZSTD_compress(compressed_contents.data(), bound_size, contents.data(), contents.size(), ZSTD_maxCLevel());
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compressed_contents.resize(compressed_size);
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}
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else if (compression_type != "none") {
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fprintf(stderr, "Unknown compression type %s!", compression_type.c_str());
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return EXIT_FAILURE;
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}
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// Create the output directories if they don't exist
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create_parent_if_needed(output_c_path);
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create_parent_if_needed(output_h_path);
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// Write the C file with the array
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std::vector<char>& contents_to_write = !compressed_contents.empty() ? compressed_contents : contents;
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{
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std::ofstream output_c_file{output_c_path};
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output_c_file << "extern unsigned char " << array_name << "[" << contents_to_write.size() << "];\n";
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output_c_file << "unsigned char " << array_name << "[" << contents_to_write.size() << "] = {";
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for (char x : contents_to_write) {
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output_c_file << (int)(unsigned char)x << ", ";
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}
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output_c_file << "};\n";
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// Write decompressed size.
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if (!compressed_contents.empty()) {
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2024-12-21 00:44:05 +03:00
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output_c_file << "extern unsigned long long " << array_name << "_uncompressed_size;\n";
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output_c_file << "unsigned long long " << array_name << "_uncompressed_size = " << contents.size() << ";\n";
|
Options menu, achievements, and installer wizard. (#19)
* Implemented guest-to-host function pointers (WIP)
Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
* function: support more types for function pointers
* Initial options menu implementation.
* Improve options menu visuals.
* Draw fade on borders, center tabs better.
* Adjust line sizes, fix tab text centering.
* Adjust padding & text sizes.
* Fix bar dark gradient effect.
* api: ported BlueBlur headers and misc. research
* Fix config name padding not getting scaled at different resolutions.
* config: use string_view, added method to get value pointer
* config: use std::map for reverse enum template
* Draw config options manually instead of looping through them.
* config: implemented name and enum localisation
* config_detail: move implementation to cpp, relocate sources
* Implemented accessing options menu via pause and title screen
* config: replace MSAA with AntiAliasing enum
* options_menu: implemented info panel and text marquee (see TODOs)
* Draw selection triangles.
* Supersample fonts to 2K.
* Implement options menu navigation.
* Fix duplicate triangles when selecting options.
* Draw scroll bar.
* Adjust scroll bar padding.
* Further scroll bar padding adjustments.
* Draw outer container as an outline.
* Improve marquee text scrolling.
* CTitleMenu: fix options menu re-entering on A press whilst visible
* Make procedural grid pattern more accurate.
* Add enum & bool editing.
* Update English localisation
* Fix input state mapping.
* options_menu: hide menu on Y hold
* CHudPause: fix crash when opening options menu from village/lab
* Implement float slider.
* options_menu: round res scale description resolution
* options_menu: use config callbacks after setting items
* api: fix GameObject layout
* camera_patches: implemented camera X/Y invert
* options_menu: fix buffered A press selecting first option upon entry
* config_locale: update description for Battle Music
* config: added Allow Background Input option
* options_menu: move ATOC option below Anti-Aliasing
* options_menu: only draw header/footer fade in stages
* Handle real-time modifications of some video config values.
* Converge increments only when holding the left/right button.
* Add sound effects to options menu.
* Change some sounds used in options menu.
* Give the final decide sound to bool toggling.
* Add option select animation.
* options_menu: only play slider sound between min/max range
* Apply category select animation.
* config: rename Controls category to Input
* Implement intro transition animation for options menu.
* audio_patches: implemented music volume
* Implement FPS slider.
* Prevent ImGui from displaying OS cursor.
* Fade container brackets during intro transition.
* player_patches: added penalty to Unleash Cancel
* config_locale: update English localisation
* player_patches: ensure Unleash gauge penalty doesn't dip into negatives
* options_menu: fix being unable to press A at least once after opening the menu
* CTitleMenu: added open/close sounds to the options menu
* audio_patches: implemented Music and SE volume
* api: update research
* Implemented music volume attenuation for Windows 10+
* api: fix score offset
* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode
* config: implemented enum descriptions
* options_menu: fit thumbnail rect to grid, remove menu hide input
* options_menu: fix description wrap width
* camera_patches: fix FOV at narrow aspect ratios
mobile gaming is back on the menu
* options_menu: implemented greyed out options and localisation
* options_menu: allow providing reasons for greyed out options
* audio_patches: check if Windows version is supported
* Update PowerRecomp submodule
* api: more research
* options_menu: forget selected item upon opening
* options_menu: restrict XButtonHoming to title and world map
* window: always hide mouse cursor
The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.
* Animate category tab background from the center.
* Fix clip rect in info panel not getting popped at all times.
* Expose texture loader in "video.h".
* config: use final names and descriptions, label options to be moved to exports
* options_menu: implemented Voice Language (and some misc. clean-up)
* Move Voice Language patch to resident_patches
* config: added Aspect Ratio option (to be implemented)
* options_menu: implemented Subtitles
* Remove triple buffering from options menu, turn it to an enum.
* window: hide mouse cursor on controller input for windowed mode
* window: show window dimensions on title bar when resizing window
* api: update research
* Accept functions directly in GuestToHostFunction & add memory range asserts.
* Add guest_stack_var, improve shared_ptr implementation.
* Handle float/double arguments properly in GuestToHostFunction.
* CHudPause_patches: allocate options strings on stack
* api: update research
* guest_stack_var: allow creation without constructing underlying type
* memory: make assertions lenient towards nullptr
* api: include guest_stack_var in SWA.inl
* audio_patches: don't worry about it
* Implemented achievement overlay (WIP)
* Implemented achievements menu (WIP)
* Clean-up, improved animation and layouts
* options_menu: fix naming convention
* achievements_overlay: implemented queue and hermite interpolation
* achievements_menu: implemented animations and improved navigation
* achievements_menu: improve animation accuracy
* achievements_menu: added timestamps
* achievement_data: added checksum and format verification
* achievement_menu: improved outro animation
* achievement_menu: added total unlocked achievements
* achievement_menu: update sprite animation
* Update resources submodule
* Add installer wizard.
* Skip drawing scanlines when height is 0.
* Tweak install screen to better match the original
* Added arrow circle to installer's header
* Move icon header generation to resources submodule
* Added missing animations and tweaked other ones for installer
* Improve detection for DLC only mode. Add template for message prompts.
* Add language picker.
* window: update icon resources
* Added file_to_c
* Fixes to conversion.
* Implemented message window
* achievement_menu: use selection cursor texture
* Update embedded resources
* Implemented message window
* Merge branch 'bin2c' into options-menu
* Update embedded resources
* Framework for max width for buttons.
* Update embedded resources
* Use textures for pause menu containers
* audio_patches: check if Windows major version is >=10
Just in case.
* installer_wizard: use integer outline for button text
* Added arrow circle spinning animation during installation screen
* achievement_menu: fix timestamp and scroll bar padding
* achievement_overlay: fix achievement name padding
* installer_wizard: fix arrow circle spinning animation misaligning
* Add Scale and Origin to ImGui shaders. Change text to be squashed.
* message_window: implemented mouse input
* installer_wizard: implemented message windows
* achievement_menu: start marquee before timestamp margin
* Fix message box flow.
* message_window: use pause container texture
* Add extra condition for starting the installer.
* message_window: only accept mouse click if option is selected
* Implemented safer way to check if the game is loaded
* Add queued update when using files pickers.
* installer_wizard: implement localisation
* installer_wizard: use enum for localisation
* message_window: fix visibility persisting after window closes
* Fix arrow circle animation and added pulse animation
* Come back check space.
* Implement ZSTD compression in file_to_c.
* Add fade-in/out to installation icons and sleep after hitting 100%
* Implement ImGui font atlas caching.
* Controller navigation.
* Implemented button guide
* CTitleStateMenu: fix start button opening old options menu
* Update resources submodule
* imgui_snapshot: check if game is loaded before accessing XDBF
* message_window: added button guide
* options_menu: increase button guide side margins
* video: disable imgui.ini creation
* Use IM_DELETE for deleting the existing font atlas.
* Remove redundant FlushViewport call.
* Fix ImGui callbacks leaking memory.
* Replace unique_ptr reference arguments with raw pointers.
* Specialize description for resolution scale by reference.
---------
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-06 18:52:06 +03:00
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}
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}
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// Write the header file with the extern array
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{
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std::ofstream output_h_file{output_h_path};
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output_h_file <<
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"#ifdef __cplusplus\n"
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" extern \"C\" {\n"
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"#endif\n"
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"extern unsigned char " << array_name << "[" << contents_to_write.size() << "];\n";
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// Write decompressed size.
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if (!compressed_contents.empty()) {
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2024-12-21 00:44:05 +03:00
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output_h_file << "extern unsigned long long " << array_name << "_uncompressed_size;\n";
|
Options menu, achievements, and installer wizard. (#19)
* Implemented guest-to-host function pointers (WIP)
Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
* function: support more types for function pointers
* Initial options menu implementation.
* Improve options menu visuals.
* Draw fade on borders, center tabs better.
* Adjust line sizes, fix tab text centering.
* Adjust padding & text sizes.
* Fix bar dark gradient effect.
* api: ported BlueBlur headers and misc. research
* Fix config name padding not getting scaled at different resolutions.
* config: use string_view, added method to get value pointer
* config: use std::map for reverse enum template
* Draw config options manually instead of looping through them.
* config: implemented name and enum localisation
* config_detail: move implementation to cpp, relocate sources
* Implemented accessing options menu via pause and title screen
* config: replace MSAA with AntiAliasing enum
* options_menu: implemented info panel and text marquee (see TODOs)
* Draw selection triangles.
* Supersample fonts to 2K.
* Implement options menu navigation.
* Fix duplicate triangles when selecting options.
* Draw scroll bar.
* Adjust scroll bar padding.
* Further scroll bar padding adjustments.
* Draw outer container as an outline.
* Improve marquee text scrolling.
* CTitleMenu: fix options menu re-entering on A press whilst visible
* Make procedural grid pattern more accurate.
* Add enum & bool editing.
* Update English localisation
* Fix input state mapping.
* options_menu: hide menu on Y hold
* CHudPause: fix crash when opening options menu from village/lab
* Implement float slider.
* options_menu: round res scale description resolution
* options_menu: use config callbacks after setting items
* api: fix GameObject layout
* camera_patches: implemented camera X/Y invert
* options_menu: fix buffered A press selecting first option upon entry
* config_locale: update description for Battle Music
* config: added Allow Background Input option
* options_menu: move ATOC option below Anti-Aliasing
* options_menu: only draw header/footer fade in stages
* Handle real-time modifications of some video config values.
* Converge increments only when holding the left/right button.
* Add sound effects to options menu.
* Change some sounds used in options menu.
* Give the final decide sound to bool toggling.
* Add option select animation.
* options_menu: only play slider sound between min/max range
* Apply category select animation.
* config: rename Controls category to Input
* Implement intro transition animation for options menu.
* audio_patches: implemented music volume
* Implement FPS slider.
* Prevent ImGui from displaying OS cursor.
* Fade container brackets during intro transition.
* player_patches: added penalty to Unleash Cancel
* config_locale: update English localisation
* player_patches: ensure Unleash gauge penalty doesn't dip into negatives
* options_menu: fix being unable to press A at least once after opening the menu
* CTitleMenu: added open/close sounds to the options menu
* audio_patches: implemented Music and SE volume
* api: update research
* Implemented music volume attenuation for Windows 10+
* api: fix score offset
* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode
* config: implemented enum descriptions
* options_menu: fit thumbnail rect to grid, remove menu hide input
* options_menu: fix description wrap width
* camera_patches: fix FOV at narrow aspect ratios
mobile gaming is back on the menu
* options_menu: implemented greyed out options and localisation
* options_menu: allow providing reasons for greyed out options
* audio_patches: check if Windows version is supported
* Update PowerRecomp submodule
* api: more research
* options_menu: forget selected item upon opening
* options_menu: restrict XButtonHoming to title and world map
* window: always hide mouse cursor
The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.
* Animate category tab background from the center.
* Fix clip rect in info panel not getting popped at all times.
* Expose texture loader in "video.h".
* config: use final names and descriptions, label options to be moved to exports
* options_menu: implemented Voice Language (and some misc. clean-up)
* Move Voice Language patch to resident_patches
* config: added Aspect Ratio option (to be implemented)
* options_menu: implemented Subtitles
* Remove triple buffering from options menu, turn it to an enum.
* window: hide mouse cursor on controller input for windowed mode
* window: show window dimensions on title bar when resizing window
* api: update research
* Accept functions directly in GuestToHostFunction & add memory range asserts.
* Add guest_stack_var, improve shared_ptr implementation.
* Handle float/double arguments properly in GuestToHostFunction.
* CHudPause_patches: allocate options strings on stack
* api: update research
* guest_stack_var: allow creation without constructing underlying type
* memory: make assertions lenient towards nullptr
* api: include guest_stack_var in SWA.inl
* audio_patches: don't worry about it
* Implemented achievement overlay (WIP)
* Implemented achievements menu (WIP)
* Clean-up, improved animation and layouts
* options_menu: fix naming convention
* achievements_overlay: implemented queue and hermite interpolation
* achievements_menu: implemented animations and improved navigation
* achievements_menu: improve animation accuracy
* achievements_menu: added timestamps
* achievement_data: added checksum and format verification
* achievement_menu: improved outro animation
* achievement_menu: added total unlocked achievements
* achievement_menu: update sprite animation
* Update resources submodule
* Add installer wizard.
* Skip drawing scanlines when height is 0.
* Tweak install screen to better match the original
* Added arrow circle to installer's header
* Move icon header generation to resources submodule
* Added missing animations and tweaked other ones for installer
* Improve detection for DLC only mode. Add template for message prompts.
* Add language picker.
* window: update icon resources
* Added file_to_c
* Fixes to conversion.
* Implemented message window
* achievement_menu: use selection cursor texture
* Update embedded resources
* Implemented message window
* Merge branch 'bin2c' into options-menu
* Update embedded resources
* Framework for max width for buttons.
* Update embedded resources
* Use textures for pause menu containers
* audio_patches: check if Windows major version is >=10
Just in case.
* installer_wizard: use integer outline for button text
* Added arrow circle spinning animation during installation screen
* achievement_menu: fix timestamp and scroll bar padding
* achievement_overlay: fix achievement name padding
* installer_wizard: fix arrow circle spinning animation misaligning
* Add Scale and Origin to ImGui shaders. Change text to be squashed.
* message_window: implemented mouse input
* installer_wizard: implemented message windows
* achievement_menu: start marquee before timestamp margin
* Fix message box flow.
* message_window: use pause container texture
* Add extra condition for starting the installer.
* message_window: only accept mouse click if option is selected
* Implemented safer way to check if the game is loaded
* Add queued update when using files pickers.
* installer_wizard: implement localisation
* installer_wizard: use enum for localisation
* message_window: fix visibility persisting after window closes
* Fix arrow circle animation and added pulse animation
* Come back check space.
* Implement ZSTD compression in file_to_c.
* Add fade-in/out to installation icons and sleep after hitting 100%
* Implement ImGui font atlas caching.
* Controller navigation.
* Implemented button guide
* CTitleStateMenu: fix start button opening old options menu
* Update resources submodule
* imgui_snapshot: check if game is loaded before accessing XDBF
* message_window: added button guide
* options_menu: increase button guide side margins
* video: disable imgui.ini creation
* Use IM_DELETE for deleting the existing font atlas.
* Remove redundant FlushViewport call.
* Fix ImGui callbacks leaking memory.
* Replace unique_ptr reference arguments with raw pointers.
* Specialize description for resolution scale by reference.
---------
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-06 18:52:06 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
output_h_file <<
|
|
|
|
"#ifdef __cplusplus\n"
|
|
|
|
" }\n"
|
|
|
|
"#endif\n";
|
|
|
|
}
|
|
|
|
}
|