TombEngine/TR5Main/Scripting
2021-09-10 13:49:45 +03:00
..
AudioTracks.h Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them. 2021-06-16 14:29:50 +01:00
GameFlowScript.cpp Further code organizing 2021-09-08 18:19:06 +03:00
GameFlowScript.h Make some getters const. 2021-08-17 13:37:08 +01:00
GameLogicScript.cpp Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
GameLogicScript.h Further organizing 2021-09-08 18:31:35 +03:00
GameScriptAIObject.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptAIObject.h Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought. 2021-07-26 18:25:50 +01:00
GameScriptAudioTrack.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptAudioTrack.h Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class. 2021-07-28 18:44:24 +01:00
GameScriptCameraInfo.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptCameraInfo.h Further organizing 2021-09-08 18:31:35 +03:00
GameScriptColor.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptColor.h Clean up GameScriptColor. 2021-08-07 19:03:27 +01:00
GameScriptInventoryObject.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptInventoryObject.h Fixed some GameFlowScript.cpp warnings: 2021-08-20 02:42:47 +01:00
GameScriptItemInfo.cpp Further organizing 2021-09-08 18:31:35 +03:00
GameScriptItemInfo.h Rearrange GameScriptItemInfo a bit. 2021-07-23 02:03:31 +01:00
GameScriptLevel.cpp Remove j. 2021-08-23 19:22:31 +01:00
GameScriptLevel.h Remove comments; these are technically no longer unused as they're linked up with Lua variables. 2021-08-20 02:43:56 +01:00
GameScriptMeshInfo.cpp Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type 2021-09-10 13:49:45 +03:00
GameScriptMeshInfo.h Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor. 2021-07-23 02:04:47 +01:00
GameScriptMirror.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptMirror.h Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class. 2021-07-28 18:44:24 +01:00
GameScriptNamedBase.h Move index_error_maker into new file (ScriptUtil.h). Add newindex_error_maker. Make them call ScriptAssert instead of just throwing an exception so it won't terminate the application on WARN or SILENT error modes. 2021-08-20 01:37:49 +01:00
GameScriptPosition.cpp Further organizing 2021-09-08 18:31:35 +03:00
GameScriptPosition.h Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptRotation.cpp Further organizing 2021-09-08 18:31:35 +03:00
GameScriptRotation.h Add default member initialisers and default constructor for GameScriptRotation. 2021-08-11 14:39:26 +01:00
GameScriptSettings.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSettings.h Document errorMode. Make it an enum on the Lua side rather than a string. 2021-08-16 12:52:06 +01:00
GameScriptSinkInfo.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSinkInfo.h Further organizing 2021-09-08 18:31:35 +03:00
GameScriptSkyLayer.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSkyLayer.h Improve GameScriptSkyLayer. 2021-08-07 19:06:22 +01:00
GameScriptSoundSourceInfo.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSoundSourceInfo.h Further organizing 2021-09-08 18:31:35 +03:00
InventorySlots.h Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
ItemEnumPair.h Modify InvItem table to map to both GAME_OBJECT_ID and inv_objects. We can't use a std::pair directly since sol::as_table will interpret the unordered_map weirdly if we do. 2021-08-08 23:52:38 +01:00
LanguageScript.h Remove obsolete class. 2021-08-20 03:01:32 +01:00
LuaHandler.cpp Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings. 2021-08-03 15:12:24 +01:00
LuaHandler.h Make MakeReadOnlyTable a member function of LuaHandler so that GameFlow can use it too. 2021-08-07 19:00:45 +01:00
ObjectIDs.h Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
ScriptAssert.cpp Rename SetErrorMode to SetScriptErrorMode to avoid VS getting confused by some MS function with the same name. Add GetScriptErrorMode. 2021-08-21 00:13:44 +01:00
ScriptAssert.h Implement ScriptAssertF and ScriptAssertTerminateF. 2021-08-21 00:23:14 +01:00
ScriptUtil.h Move index_error_maker into new file (ScriptUtil.h). Add newindex_error_maker. Make them call ScriptAssert instead of just throwing an exception so it won't terminate the application on WARN or SILENT error modes. 2021-08-20 01:37:49 +01:00