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AudioTracks.h
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Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them.
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2021-06-16 14:29:50 +01:00 |
GameFlowScript.cpp
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
GameFlowScript.h
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Make some getters const.
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2021-08-17 13:37:08 +01:00 |
GameLogicScript.cpp
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
GameLogicScript.h
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Further organizing
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2021-09-08 18:31:35 +03:00 |
GameScriptAIObject.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptAIObject.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptAudioTrack.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptAudioTrack.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptCameraInfo.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptCameraInfo.h
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Further organizing
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2021-09-08 18:31:35 +03:00 |
GameScriptColor.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptColor.h
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Clean up GameScriptColor.
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2021-08-07 19:03:27 +01:00 |
GameScriptInventoryObject.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptInventoryObject.h
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Fixed some GameFlowScript.cpp warnings:
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2021-08-20 02:42:47 +01:00 |
GameScriptItemInfo.cpp
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Further organizing
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2021-09-08 18:31:35 +03:00 |
GameScriptItemInfo.h
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Rearrange GameScriptItemInfo a bit.
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2021-07-23 02:03:31 +01:00 |
GameScriptLevel.cpp
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Remove j.
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2021-08-23 19:22:31 +01:00 |
GameScriptLevel.h
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Remove comments; these are technically no longer unused as they're linked up with Lua variables.
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2021-08-20 02:43:56 +01:00 |
GameScriptMeshInfo.cpp
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-10 13:49:45 +03:00 |
GameScriptMeshInfo.h
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Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor.
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2021-07-23 02:04:47 +01:00 |
GameScriptMirror.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptMirror.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptNamedBase.h
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Move index_error_maker into new file (ScriptUtil.h). Add newindex_error_maker. Make them call ScriptAssert instead of just throwing an exception so it won't terminate the application on WARN or SILENT error modes.
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2021-08-20 01:37:49 +01:00 |
GameScriptPosition.cpp
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Further organizing
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2021-09-08 18:31:35 +03:00 |
GameScriptPosition.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.cpp
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Further organizing
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2021-09-08 18:31:35 +03:00 |
GameScriptRotation.h
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Add default member initialisers and default constructor for GameScriptRotation.
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2021-08-11 14:39:26 +01:00 |
GameScriptSettings.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptSettings.h
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Document errorMode. Make it an enum on the Lua side rather than a string.
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2021-08-16 12:52:06 +01:00 |
GameScriptSinkInfo.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptSinkInfo.h
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Further organizing
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2021-09-08 18:31:35 +03:00 |
GameScriptSkyLayer.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptSkyLayer.h
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Improve GameScriptSkyLayer.
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2021-08-07 19:06:22 +01:00 |
GameScriptSoundSourceInfo.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptSoundSourceInfo.h
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Further organizing
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2021-09-08 18:31:35 +03:00 |
InventorySlots.h
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
ItemEnumPair.h
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Modify InvItem table to map to both GAME_OBJECT_ID and inv_objects. We can't use a std::pair directly since sol::as_table will interpret the unordered_map weirdly if we do.
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2021-08-08 23:52:38 +01:00 |
LanguageScript.h
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Remove obsolete class.
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2021-08-20 03:01:32 +01:00 |
LuaHandler.cpp
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Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
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2021-08-03 15:12:24 +01:00 |
LuaHandler.h
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Make MakeReadOnlyTable a member function of LuaHandler so that GameFlow can use it too.
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2021-08-07 19:00:45 +01:00 |
ObjectIDs.h
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
ScriptAssert.cpp
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Rename SetErrorMode to SetScriptErrorMode to avoid VS getting confused by some MS function with the same name. Add GetScriptErrorMode.
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2021-08-21 00:13:44 +01:00 |
ScriptAssert.h
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Implement ScriptAssertF and ScriptAssertTerminateF.
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2021-08-21 00:23:14 +01:00 |
ScriptUtil.h
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Move index_error_maker into new file (ScriptUtil.h). Add newindex_error_maker. Make them call ScriptAssert instead of just throwing an exception so it won't terminate the application on WARN or SILENT error modes.
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2021-08-20 01:37:49 +01:00 |