TombEngine/TR5Main/Scripting/GameScriptAnimations.h

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565 B
C++

#pragma once
#include "ScriptAssert.h"
#include <string>
namespace sol {
class state;
}
struct GameScriptAnimations
{
bool CrawlExtended; // Extended crawl moveset
bool CrouchRoll; // Crouch roll
bool CrawlspaceSwandive; // Swandive into crawlspaces
bool MonkeyTurn180; // 180 degree turn on monkey swing
bool MonkeyAutoJump; // Auto jump to monkey swing when pressing UP + ACTION beneath
bool OscillateHang; // Grab thin ledge animation from TR1 and 2
bool Pose; // Crossed arms AFK posing
static void Register(sol::state* lua);
};