TombEngine/TR5Main/Scripting
2021-07-06 11:54:34 +02:00
..
AudioTracks.h Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them. 2021-06-16 14:29:50 +01:00
GameFlowScript.cpp Merge branch 'NewLuaScripting' of https://github.com/MontyTRC89/TR5Main into NewLuaScripting 2021-06-26 07:37:02 +02:00
GameFlowScript.h Merge branch 'NewLuaScripting' of https://github.com/MontyTRC89/TR5Main into NewLuaScripting 2021-06-26 07:37:02 +02:00
GameLogicScript.cpp Made LUA script optional; Deleted my bugged test code for volumes; 2021-07-06 11:54:34 +02:00
GameLogicScript.h Make InventoryAdd and InventoryRemove static. Add them as Lua functions. 2021-07-05 18:18:20 +01:00
GameScriptColor.cpp Moved GameScriptPosition, GameScriptRotation and GameScriptColor classes in separate files 2021-06-29 05:28:17 +02:00
GameScriptColor.h Moved GameScriptPosition, GameScriptRotation and GameScriptColor classes in separate files 2021-06-29 05:28:17 +02:00
GameScriptItemInfo.cpp Add and register "name" getter and setter for the string ID of an item. 2021-07-05 18:19:10 +01:00
GameScriptItemInfo.h Add and register "name" getter and setter for the string ID of an item. 2021-07-05 18:19:10 +01:00
GameScriptPosition.cpp Make GameScriptPosition and GameScriptRotation convertible from PHD_3POS and add a function which puts their position or rotation data into a PHD_3POS. Make their members public since their setters and getters were trivial, aside from some tests which seem to serve no purpose (an int can't be larger than INT_MAX or smaller than INT_MIN). 2021-07-03 23:07:21 +01:00
GameScriptPosition.h Clean headers a bit. 2021-07-03 23:08:46 +01:00
GameScriptRotation.cpp Make GameScriptPosition and GameScriptRotation convertible from PHD_3POS and add a function which puts their position or rotation data into a PHD_3POS. Make their members public since their setters and getters were trivial, aside from some tests which seem to serve no purpose (an int can't be larger than INT_MAX or smaller than INT_MIN). 2021-07-03 23:07:21 +01:00
GameScriptRotation.h Clean headers a bit. 2021-07-03 23:08:46 +01:00
LanguageScript.cpp Fix line endings 2020-12-21 13:16:29 -03:00
LanguageScript.h Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting; 2021-06-23 05:58:24 +02:00
LuaHandler.cpp Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting; 2021-06-23 05:58:24 +02:00
LuaHandler.h Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript. 2021-06-16 14:32:42 +01:00