..
AudioTracks.h
Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them.
2021-06-16 14:29:50 +01:00
GameFlowScript.cpp
Clean up GameFlowScript.
2021-08-07 19:13:36 +01:00
GameFlowScript.h
Clean up GameFlowScript.
2021-08-07 19:13:36 +01:00
GameLogicScript.cpp
Make MakeReadOnlyTable a member function of LuaHandler so that GameFlow can use it too.
2021-08-07 19:00:45 +01:00
GameLogicScript.h
Make m_levelFuncs an unordered_set, as these seem to be the proper structure to use when the key IS the value.
2021-08-06 16:47:24 +01:00
GameScriptAIObject.cpp
Replace WarningsAsErrors usage with ScriptAssert usage.
2021-08-04 16:51:28 +01:00
GameScriptAIObject.h
Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
2021-07-26 18:25:50 +01:00
GameScriptAudioTrack.cpp
Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
2021-07-28 18:44:24 +01:00
GameScriptAudioTrack.h
Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
2021-07-28 18:44:24 +01:00
GameScriptCameraInfo.cpp
Replace WarningsAsErrors usage with ScriptAssert usage.
2021-08-04 16:51:28 +01:00
GameScriptCameraInfo.h
Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
2021-07-26 18:25:50 +01:00
GameScriptColor.cpp
Clean up GameScriptColor.
2021-08-07 19:03:27 +01:00
GameScriptColor.h
Clean up GameScriptColor.
2021-08-07 19:03:27 +01:00
GameScriptInventoryObject.cpp
Fix indentation.
2021-08-03 15:16:55 +01:00
GameScriptInventoryObject.h
Remove accidental scope specifier thingy.
2021-07-31 13:23:22 +01:00
GameScriptItemInfo.cpp
Replace WarningsAsErrors usage with ScriptAssert usage.
2021-08-04 16:51:28 +01:00
GameScriptItemInfo.h
Rearrange GameScriptItemInfo a bit.
2021-07-23 02:03:31 +01:00
GameScriptLevel.cpp
Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
2021-07-28 18:44:24 +01:00
GameScriptLevel.h
Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
2021-07-28 18:44:24 +01:00
GameScriptMeshInfo.cpp
Replace WarningsAsErrors usage with ScriptAssert usage.
2021-08-04 16:51:28 +01:00
GameScriptMeshInfo.h
Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor.
2021-07-23 02:04:47 +01:00
GameScriptMirror.cpp
Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
2021-07-28 18:44:24 +01:00
GameScriptMirror.h
Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
2021-07-28 18:44:24 +01:00
GameScriptNamedBase.h
Replace WarningsAsErrors usage with ScriptAssert usage.
2021-08-04 16:51:28 +01:00
GameScriptPosition.cpp
Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
2021-07-28 18:44:24 +01:00
GameScriptPosition.h
Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
2021-07-23 02:06:50 +01:00
GameScriptRotation.cpp
Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
2021-07-23 02:06:50 +01:00
GameScriptRotation.h
Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
2021-07-23 02:06:50 +01:00
GameScriptSettings.cpp
Add ErrorMode to GameScriptSettings (C++) and errorMode to settings (Lua). Call SetErrorMode in LoadGameFlowScript.
2021-08-06 16:44:37 +01:00
GameScriptSettings.h
Add ErrorMode to GameScriptSettings (C++) and errorMode to settings (Lua). Call SetErrorMode in LoadGameFlowScript.
2021-08-06 16:44:37 +01:00
GameScriptSinkInfo.cpp
Replace WarningsAsErrors usage with ScriptAssert usage.
2021-08-04 16:51:28 +01:00
GameScriptSinkInfo.h
Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
2021-07-26 18:25:50 +01:00
GameScriptSkyLayer.cpp
Improve GameScriptSkyLayer.
2021-08-07 19:06:22 +01:00
GameScriptSkyLayer.h
Improve GameScriptSkyLayer.
2021-08-07 19:06:22 +01:00
GameScriptSoundSourceInfo.cpp
Replace WarningsAsErrors usage with ScriptAssert usage.
2021-08-04 16:51:28 +01:00
GameScriptSoundSourceInfo.h
Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
2021-07-26 18:25:50 +01:00
InventorySlots.h
Add ObjectIDs.h. Add documentation comments to InventorySlots.h
2021-07-20 00:14:59 +01:00
LanguageScript.cpp
Fix line endings
2020-12-21 13:16:29 -03:00
LanguageScript.h
Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting;
2021-06-23 05:58:24 +02:00
LuaHandler.cpp
Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
2021-08-03 15:12:24 +01:00
LuaHandler.h
Make MakeReadOnlyTable a member function of LuaHandler so that GameFlow can use it too.
2021-08-07 19:00:45 +01:00
ObjectIDs.h
Add ObjectIDs.h. Add documentation comments to InventorySlots.h
2021-07-20 00:14:59 +01:00
ScriptAssert.cpp
Add ScriptWarn and SetErrorMode.
2021-08-06 16:43:01 +01:00
ScriptAssert.h
Add ScriptWarn and SetErrorMode.
2021-08-06 16:43:01 +01:00