mirror of
https://github.com/TombEngine/TombEngine.git
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* Initial commit * Update CHANGELOG.md * Tint flare smoke * Expose GetCustomizations * Added lensflare and flicker customization options for flare * Update LensFlare.cpp * Remove unnecessary code * Update lara_flare.cpp * Massive refactor to merge animations, settings and customizations * Add HUD customization options * Customize weapons * Fixed flare, renamed recoil to interval, fixed lensflare default * Occlude flare lensflares * Update Settings.cpp * Use alternate damage for lasersight mode * Added hair cust * Fix comment * Fix another comment * Fix link * Fix placeholder table names * Reorganize types * Add missing initializers for hair settings * Added physics cust * Clarify description * Update settings.lua * Update CHANGELOG.md * Add gun smoke, gun shells and ammo pickup counts * Fix naming ambiguity * Remove missing features from documentation * Fix comment * Fix parameter name, change default settings file * Fixed pitch black * Rollback DoDistanceFogForVertex * Add camera cust * Change binocular/lasersight toggle to color * Update lara_basic.cpp * Add time and statistics classes and script API for it * Fix comment * Use DoDamage on Lara helpers to register with statistics * Update Time.cpp * Fix documentation * Fix default flare timeout * Update Settings.lua * Add flare muzzle offset customization * Remove young Lara limitations * Fix lasersight color * Push full settings.lua * Update RendererCompatibility.cpp * Allow to customize root meshes, decopypaste hair and joint init code * Added sol Time operator overloads * Some changes to docs, add meaningful error for unknown fields * Use existing new index template, add gunflash color settings, add shotgun muzzle * Remove excessive usage of GetSettings() * Cleanups * Update Settings.lua * Clarify parameter name * Fix InitializeWeaponInfo * PR review code tidying * Fix bad merge * Update FlowHandler.cpp * Remove tabs for LDoc comments * Use different comment style to preserve formatting * Update lara_fire.cpp * Some cleanups * Fixed GetTimeUnits * Fix typo * Update Time.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com>
170 lines
6.2 KiB
HTML
170 lines
6.2 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>TombEngine 1.6 Lua API</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1> TombEngine</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>1 Modules</h2>
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<ul class="nowrap">
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<li> <a href="../1 modules/Effects.html">Effects</a></li>
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<li> <a href="../1 modules/Flow.html">Flow</a></li>
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<li> <a href="../1 modules/Input.html">Input</a></li>
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<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
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<li> <a href="../1 modules/Logic.html">Logic</a></li>
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<li> <a href="../1 modules/Objects.html">Objects</a></li>
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<li> <a href="../1 modules/Sound.html">Sound</a></li>
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<li> <a href="../1 modules/Strings.html">Strings</a></li>
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<li> <a href="../1 modules/Util.html">Util</a></li>
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<li> <a href="../1 modules/View.html">View</a></li>
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</ul>
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<h2>2 Classes</h2>
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<ul class="nowrap">
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<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
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<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
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<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
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<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
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<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
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<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
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<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
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<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
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<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
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<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
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<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
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<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
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</ul>
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<h2>3 Primitive Classes</h2>
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<ul class="nowrap">
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<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
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<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
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<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
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<li> <a href="../3 primitive classes/Flow.Mirror.html">Flow.Mirror</a></li>
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<li> <a href="../3 primitive classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
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<li> <a href="../3 primitive classes/Flow.Starfield.html">Flow.Starfield</a></li>
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<li> <a href="../3 primitive classes/Flow.Statistics.html">Flow.Statistics</a></li>
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<li> <a href="../3 primitive classes/Color.html">Color</a></li>
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<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
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<li> <a href="../3 primitive classes/Time.html">Time</a></li>
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<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
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<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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</ul>
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<h2>4 Enums</h2>
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<ul class="nowrap">
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<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
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<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
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<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
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<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
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<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
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<li> <a href="../4 enums/Flow.WeaponType.html">Flow.WeaponType</a></li>
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<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
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<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
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<li> <here>Objects.MoveableStatus</here></li>
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<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
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<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
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<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
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<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
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<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
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<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
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<li> <a href="../4 enums/View.CameraType.html">View.CameraType</a></li>
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<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
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<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
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</ul>
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<h2>5 Lua utility modules</h2>
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<ul class="nowrap">
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<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
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<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Enum <code>Objects.MoveableStatus</code></h1>
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<p>Constants for moveable statuses.</p>
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<p>
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</p>
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<h2><a href="#Objects_MoveableStatus_constants">Objects.MoveableStatus constants </a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#MoveableStatus">MoveableStatus</a></td>
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<td class="summary">Table of moveable statuses.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header has-description"><a name="Objects_MoveableStatus_constants"></a>Objects.MoveableStatus constants </h2>
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<div class="section-description">
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<p>The following constants are inside Objects.MoveableStatus.</p>
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<pre><code>INACTIVE
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ACTIVE
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DEACTIVATED
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INVISIBLE
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</code></pre>
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</div>
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<dl class="function">
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<dt>
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<a name = "MoveableStatus"></a>
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<strong>MoveableStatus</strong>
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</dt>
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<dd>
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Table of moveable statuses.
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="https://github.com/hispidence/TEN-LDoc">TEN-LDoc</a> (a fork of <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a>)</i>
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</div> <!-- id="about" -->
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</body>
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</html>
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