TombEngine/Documentation/doc/1 modules/Sound.html
Lwmte f4763bd4a2
Customize global hardcoded parameters (#1495)
* Initial commit

* Update CHANGELOG.md

* Tint flare smoke

* Expose GetCustomizations

* Added lensflare and flicker customization options for flare

* Update LensFlare.cpp

* Remove unnecessary code

* Update lara_flare.cpp

* Massive refactor to merge animations, settings and customizations

* Add HUD customization options

* Customize weapons

* Fixed flare, renamed recoil to interval, fixed lensflare default

* Occlude flare lensflares

* Update Settings.cpp

* Use alternate damage for lasersight mode

* Added hair cust

* Fix comment

* Fix another comment

* Fix link

* Fix placeholder table names

* Reorganize types

* Add missing initializers for hair settings

* Added physics cust

* Clarify description

* Update settings.lua

* Update CHANGELOG.md

* Add gun smoke, gun shells and ammo pickup counts

* Fix naming ambiguity

* Remove missing features from documentation

* Fix comment

* Fix parameter name, change default settings file

* Fixed pitch black

* Rollback DoDistanceFogForVertex

* Add camera cust

* Change binocular/lasersight toggle to color

* Update lara_basic.cpp

* Add time and statistics classes and script API for it

* Fix comment

* Use DoDamage on Lara helpers to register with statistics

* Update Time.cpp

* Fix documentation

* Fix default flare timeout

* Update Settings.lua

* Add flare muzzle offset customization

* Remove young Lara limitations

* Fix lasersight color

* Push full settings.lua

* Update RendererCompatibility.cpp

* Allow to customize root meshes, decopypaste hair and joint init code

* Added sol Time operator overloads

* Some changes to docs, add meaningful error for unknown fields

* Use existing new index template, add gunflash color settings, add shotgun muzzle

* Remove excessive usage of GetSettings()

* Cleanups

* Update Settings.lua

* Clarify parameter name

* Fix InitializeWeaponInfo

* PR review code tidying

* Fix bad merge

* Update FlowHandler.cpp

* Remove tabs for LDoc comments

* Use different comment style to preserve formatting

* Update lara_fire.cpp

* Some cleanups

* Fixed GetTimeUnits

* Fix typo

* Update Time.cpp

---------

Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-15 18:24:49 +02:00

410 lines
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<h1>&nbsp;TombEngine</h1>
<ul>
<li><a href="../index.html">Index</a></li>
</ul>
<h2>1 Modules</h2>
<ul class="nowrap">
<li> <a href="../1 modules/Effects.html">Effects</a></li>
<li> <a href="../1 modules/Flow.html">Flow</a></li>
<li> <a href="../1 modules/Input.html">Input</a></li>
<li> <a href="../1 modules/Inventory.html">Inventory</a></li>
<li> <a href="../1 modules/Logic.html">Logic</a></li>
<li> <a href="../1 modules/Objects.html">Objects</a></li>
<li> <here>Sound</here></li>
<li> <a href="../1 modules/Strings.html">Strings</a></li>
<li> <a href="../1 modules/Util.html">Util</a></li>
<li> <a href="../1 modules/View.html">View</a></li>
</ul>
<h2>2 Classes</h2>
<ul class="nowrap">
<li> <a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
<li> <a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
<li> <a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
<li> <a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
<li> <a href="../2 classes/Objects.LaraObject.html">Objects.LaraObject</a></li>
<li> <a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
<li> <a href="../2 classes/Objects.Room.html">Objects.Room</a></li>
<li> <a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
<li> <a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
<li> <a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
<li> <a href="../2 classes/Objects.Volume.html">Objects.Volume</a></li>
<li> <a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
<li> <a href="../2 classes/View.DisplaySprite.html">View.DisplaySprite</a></li>
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<h2>3 Primitive Classes</h2>
<ul class="nowrap">
<li> <a href="../3 primitive classes/Flow.Fog.html">Flow.Fog</a></li>
<li> <a href="../3 primitive classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
<li> <a href="../3 primitive classes/Flow.LensFlare.html">Flow.LensFlare</a></li>
<li> <a href="../3 primitive classes/Flow.Mirror.html">Flow.Mirror</a></li>
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<li> <a href="../3 primitive classes/Rotation.html">Rotation</a></li>
<li> <a href="../3 primitive classes/Time.html">Time</a></li>
<li> <a href="../3 primitive classes/Vec2.html">Vec2</a></li>
<li> <a href="../3 primitive classes/Vec3.html">Vec3</a></li>
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<h2>4 Enums</h2>
<ul class="nowrap">
<li> <a href="../4 enums/Effects.BlendID.html">Effects.BlendID</a></li>
<li> <a href="../4 enums/Effects.EffectID.html">Effects.EffectID</a></li>
<li> <a href="../4 enums/Flow.ErrorMode.html">Flow.ErrorMode</a></li>
<li> <a href="../4 enums/Flow.FreezeMode.html">Flow.FreezeMode</a></li>
<li> <a href="../4 enums/Flow.GameStatus.html">Flow.GameStatus</a></li>
<li> <a href="../4 enums/Flow.WeaponType.html">Flow.WeaponType</a></li>
<li> <a href="../4 enums/Input.ActionID.html">Input.ActionID</a></li>
<li> <a href="../4 enums/Objects.AmmoType.html">Objects.AmmoType</a></li>
<li> <a href="../4 enums/Objects.MoveableStatus.html">Objects.MoveableStatus</a></li>
<li> <a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
<li> <a href="../4 enums/Objects.RoomFlagID.html">Objects.RoomFlagID</a></li>
<li> <a href="../4 enums/Objects.RoomReverb.html">Objects.RoomReverb</a></li>
<li> <a href="../4 enums/Sound.SoundTrackType.html">Sound.SoundTrackType</a></li>
<li> <a href="../4 enums/Strings.DisplayStringOption.html">Strings.DisplayStringOption</a></li>
<li> <a href="../4 enums/Util.LogLevel.html">Util.LogLevel</a></li>
<li> <a href="../4 enums/View.AlignMode.html">View.AlignMode</a></li>
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<li> <a href="../4 enums/View.PostProcessMode.html">View.PostProcessMode</a></li>
<li> <a href="../4 enums/View.ScaleMode.html">View.ScaleMode</a></li>
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<h2>5 Lua utility modules</h2>
<ul class="nowrap">
<li> <a href="../5 lua utility modules/EventSequence.html">EventSequence</a></li>
<li> <a href="../5 lua utility modules/Timer.html">Timer</a></li>
</ul>
</div>
<div id="content">
<h1>Table <code>Sound</code></h1>
<p>Functions for sound management.</p>
<p>
</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#PlayAudioTrack">PlayAudioTrack(name, type)</a></td>
<td class="summary">Play an audio track</td>
</tr>
<tr>
<td class="name" ><a href="#SetAmbientTrack">SetAmbientTrack(name, fromStart)</a></td>
<td class="summary">Set and play an ambient track</td>
</tr>
<tr>
<td class="name" ><a href="#StopAudioTracks">StopAudioTracks()</a></td>
<td class="summary">Stop any audio tracks currently playing</td>
</tr>
<tr>
<td class="name" ><a href="#StopAudioTrack">StopAudioTrack(type)</a></td>
<td class="summary">Stop audio track that is currently playing</td>
</tr>
<tr>
<td class="name" ><a href="#GetAudioTrackLoudness">GetAudioTrackLoudness(type)</a></td>
<td class="summary">Get current loudness level for specified track type</td>
</tr>
<tr>
<td class="name" ><a href="#PlaySound">PlaySound(sound[, position])</a></td>
<td class="summary">Play sound effect</td>
</tr>
<tr>
<td class="name" ><a href="#StopSound">StopSound(sound)</a></td>
<td class="summary">Stop sound effect</td>
</tr>
<tr>
<td class="name" ><a href="#IsSoundPlaying">IsSoundPlaying(Sound)</a></td>
<td class="summary">Check if the sound effect is playing</td>
</tr>
<tr>
<td class="name" ><a href="#IsAudioTrackPlaying">IsAudioTrackPlaying(Track)</a></td>
<td class="summary">Check if the audio track is playing</td>
</tr>
<tr>
<td class="name" ><a href="#GetCurrentSubtitle">GetCurrentSubtitle()</a></td>
<td class="summary">Get current subtitle string for a voice track currently playing.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "PlayAudioTrack"></a>
<strong>PlayAudioTrack(name, type)</strong>
</dt>
<dd>
Play an audio track
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
of track (without file extension) to play
</li>
<li><span class="parameter">type</span>
<span class="types"><a class="type" href="../4 enums/Sound.SoundTrackType.html#">SoundTrackType</a></span>
of the audio track to play
</li>
</ul>
</dd>
<dt>
<a name = "SetAmbientTrack"></a>
<strong>SetAmbientTrack(name, fromStart)</strong>
</dt>
<dd>
Set and play an ambient track
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
of track (without file extension) to play
</li>
<li><span class="parameter">fromStart</span>
<span class="types"><span class="type">bool</span></span>
specifies whether ambient track should play from the start, or crossfade at a random position
</li>
</ul>
</dd>
<dt>
<a name = "StopAudioTracks"></a>
<strong>StopAudioTracks()</strong>
</dt>
<dd>
Stop any audio tracks currently playing
</dd>
<dt>
<a name = "StopAudioTrack"></a>
<strong>StopAudioTrack(type)</strong>
</dt>
<dd>
Stop audio track that is currently playing
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">type</span>
<span class="types"><a class="type" href="../4 enums/Sound.SoundTrackType.html#">SoundTrackType</a></span>
of the audio track
</li>
</ul>
</dd>
<dt>
<a name = "GetAudioTrackLoudness"></a>
<strong>GetAudioTrackLoudness(type)</strong>
</dt>
<dd>
Get current loudness level for specified track type
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">type</span>
<span class="types"><a class="type" href="../4 enums/Sound.SoundTrackType.html#">SoundTrackType</a></span>
of the audio track
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">float</span></span>
current loudness of a specified audio track
</ol>
</dd>
<dt>
<a name = "PlaySound"></a>
<strong>PlaySound(sound[, position])</strong>
</dt>
<dd>
Play sound effect
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">sound</span>
<span class="types"><span class="type">int</span></span>
ID to play. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window.
</li>
<li><span class="parameter">position</span>
<span class="types"><a class="type" href="../3 primitive classes/Vec3.html#">Vec3</a></span>
The 3D position of the sound, i.e. where the sound "comes from". If not given, the sound will not be positional.
(<em>optional</em>)
</li>
</ul>
</dd>
<dt>
<a name = "StopSound"></a>
<strong>StopSound(sound)</strong>
</dt>
<dd>
Stop sound effect
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">sound</span>
<span class="types"><span class="type">int</span></span>
ID to play. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window.
</li>
</ul>
</dd>
<dt>
<a name = "IsSoundPlaying"></a>
<strong>IsSoundPlaying(Sound)</strong>
</dt>
<dd>
Check if the sound effect is playing
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">Sound</span>
<span class="types"><span class="type">int</span></span>
ID to check. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window.
</li>
</ul>
</dd>
<dt>
<a name = "IsAudioTrackPlaying"></a>
<strong>IsAudioTrackPlaying(Track)</strong>
</dt>
<dd>
Check if the audio track is playing
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">Track</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
filename to check. Should be without extension and without full directory path.
</li>
</ul>
</dd>
<dt>
<a name = "GetCurrentSubtitle"></a>
<strong>GetCurrentSubtitle()</strong>
</dt>
<dd>
Get current subtitle string for a voice track currently playing.
Subtitle file must be in .srt format, have same filename as voice track, and be placed in same directory as voice track.
Returns nil if no voice track is playing or no subtitle present.
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
current subtitle string
</ol>
</dd>
</dl>
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