TombEngine/doc/misc classes/DisplayString.html
2022-01-15 12:33:23 +00:00

275 lines
8.1 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<head>
<title>TombEngine Lua API</title>
<link rel="stylesheet" href="../ldoc.css" type="text/css" />
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo"></div>
<div id="product_name"><big><b></b></big></div>
<div id="product_description"></div>
</div> <!-- id="product" -->
<div id="main">
<!-- Menu -->
<div id="navigation">
<br/>
<h1>TombEngine</h1>
<ul>
<li><a href="../index.html">Index</a></li>
</ul>
<h2>Contents</h2>
<ul>
<li><a href="#Members">Members</a></li>
<li><a href="#Functions">Functions</a></li>
</ul>
<h2>Misc classes</h2>
<ul class="nowrap">
<li><a href="../misc classes/Color.html">Color</a></li>
<li><strong>DisplayString</strong></li>
<li><a href="../misc classes/Position.html">Position</a></li>
<li><a href="../misc classes/Rotation.html">Rotation</a></li>
</ul>
<h2>Script Files</h2>
<ul class="nowrap">
<li><a href="../script files/Pre-game.html">Pre-game scripts</a></li>
<li><a href="../script files/Level-specific.html">Level-specific scripts</a></li>
</ul>
<h2>Enums</h2>
<ul class="nowrap">
<li><a href="../enums/InvItem.html">InvItem</a></li>
<li><a href="../enums/ObjID.html">ObjID</a></li>
</ul>
<h2>Entity classes</h2>
<ul class="nowrap">
<li><a href="../entity classes/AIObject.html">AIObject</a></li>
<li><a href="../entity classes/CameraInfo.html">CameraInfo</a></li>
<li><a href="../entity classes/ItemInfo.html">ItemInfo</a></li>
<li><a href="../entity classes/MeshInfo.html">MeshInfo</a></li>
<li><a href="../entity classes/SinkInfo.html">SinkInfo</a></li>
<li><a href="../entity classes/SoundSourceInfo.html">SoundSourceInfo</a></li>
</ul>
<h2>Pre-game script classes</h2>
<ul class="nowrap">
<li><a href="../pre-game script classes/Animations.html">Animations</a></li>
<li><a href="../pre-game script classes/AudioTrack.html">AudioTrack</a></li>
<li><a href="../pre-game script classes/InventoryObject.html">InventoryObject</a></li>
<li><a href="../pre-game script classes/Level.html">Level</a></li>
<li><a href="../pre-game script classes/Mirror.html">Mirror</a></li>
<li><a href="../pre-game script classes/Settings.html">Settings</a></li>
<li><a href="../pre-game script classes/SkyLayer.html">SkyLayer</a></li>
</ul>
</div>
<div id="content">
<h1>Class <code>DisplayString</code></h1>
<p>A string appearing on the screen.</p>
<p>Can be used for subtitles and "2001, somewhere in Egypt"-style messages.</p>
<p>Uses screen-space coordinates, with x values specifying the number of pixels from the left of the window,
and y values specifying the number of pixels from the top of the window.</p>
<p>Since different players will have different resolutions, you should work in terms of percentages where possible,
and use <a href="../script files/Level-specific.html#ScreenToPercent">ScreenToPercent</a> and <a href="../script files/Level-specific.html#PercentToScreen">PercentToScreen</a>
when you need to use screen-space coordinates.</p>
<h2><a href="#Members">Members</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#col">col</a></td>
<td class="summary">(<a href="../misc classes/Color.html#">Color</a>) RBG color</td>
</tr>
<tr>
<td class="name" ><a href="#key">key</a></td>
<td class="summary">(string) String key to use.</td>
</tr>
</table>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#DisplayString.new">DisplayString.new(str, x, y, color, flags, translated)</a></td>
<td class="summary">Create a DisplayString.</td>
</tr>
<tr>
<td class="name" ><a href="#DisplayString:SetPos">DisplayString:SetPos(x, y)</a></td>
<td class="summary">Set the position of the string.</td>
</tr>
<tr>
<td class="name" ><a href="#DisplayString:GetPos">DisplayString:GetPos()</a></td>
<td class="summary">Get the position of the string.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Members"></a>Members</h2>
<dl class="function">
<dt>
<a name = "col"></a>
<strong>col</strong>
</dt>
<dd>
(<a href="../misc classes/Color.html#">Color</a>) RBG color
</dd>
<dt>
<a name = "key"></a>
<strong>key</strong>
</dt>
<dd>
(string) String key to use. If <code>translated</code> is true when <a href="../misc classes/DisplayString.html#DisplayString.new">DisplayString.new</a>
is called, this will be the string key for the translation that will be displayed.
If false or omitted, this will be the string that's displayed.
</dd>
</dl>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "DisplayString.new"></a>
<strong>DisplayString.new(str, x, y, color, flags, translated)</strong>
</dt>
<dd>
Create a DisplayString.
For use in <a href="../script files/Level-specific.html#ShowString">ShowString</a> and <a href="../script files/Level-specific.html#HideString">HideString</a>.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">str</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
string to print or key of translated string
</li>
<li><span class="parameter">x</span>
<span class="types"><span class="type">int</span></span>
x-coordinate of top-left of string (or the center if DisplayStringOption.CENTER is given)
</li>
<li><span class="parameter">y</span>
<span class="types"><span class="type">int</span></span>
y-coordinate of top-left of string (or the center if DisplayStringOption.CENTER is given)
</li>
<li><span class="parameter">color</span>
<span class="types"><span class="type">Color</span></span>
the color of the text
</li>
<li><span class="parameter">flags</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.5">table</a></span>
a table of display options. Can be empty or omitted. The possible values and their effects are...</p>
<pre><code>DisplayStringOption.CENTER -- see x and y parameters
DisplayStringOption.SHADOW -- will give the text a small shadow
</code></pre>
<p><strong>Default: empty</strong>
</li>
<li><span class="parameter">translated</span>
<span class="types"><span class="type">bool</span></span>
if false or omitted, the str argument will be printed.
If true, the str argument will be the key of a translated string specified in
strings.lua. <strong>Default: false</strong>.
</li>
</ul>
<h3>Returns:</h3>
<ol>
A new DisplayString object.
</ol>
</dd>
<dt>
<a name = "DisplayString:SetPos"></a>
<strong>DisplayString:SetPos(x, y)</strong>
</dt>
<dd>
Set the position of the string.
Screen-space coordinates are expected.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">x</span>
<span class="types"><span class="type">int</span></span>
x-coordinate of the string
</li>
<li><span class="parameter">y</span>
<span class="types"><span class="type">int</span></span>
y-coordinate of the string
</li>
</ul>
</dd>
<dt>
<a name = "DisplayString:GetPos"></a>
<strong>DisplayString:GetPos()</strong>
</dt>
<dd>
Get the position of the string.
Screen-space coordinates are returned.
<h3>Returns:</h3>
<ol>
<li>
<span class="types"><span class="type">int</span></span>
x x-coordinate of the string</li>
<li>
<span class="types"><span class="type">int</span></span>
y y-coordinate of the string</li>
</ol>
</dd>
</dl>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2022-01-15 12:32:01 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>
</html>