mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-02 09:47:58 +03:00
264 lines
No EOL
5.1 KiB
C++
264 lines
No EOL
5.1 KiB
C++
#include "sphere.h"
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#include "draw.h"
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#include "../Specific/roomload.h"
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#include "../Specific/setup.h"
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int NumLaraSpheres;
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bool GotLaraSpheres;
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SPHERE LaraSpheres[34];
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SPHERE BaddieSpheres[34];
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Matrix SphereMatrix[64];
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int GetSpheres(ITEM_INFO* item, SPHERE* ptr, char worldSpace)
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{
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if (!item)
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return 0;
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return g_Renderer->GetSpheres(item, ptr, worldSpace);
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/*
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int x, y, z;
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if (!item)
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return 0;
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if (worldSpace & 1)
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{
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x = item->pos.xPos;
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y = item->pos.yPos;
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z = item->pos.zPos;
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phd_PushUnitMatrix();
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MatrixPtr[M03] = 0;
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MatrixPtr[M13] = 0;
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MatrixPtr[M23] = 0;
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}
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else
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{
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x = 0;
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y = 0;
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z = 0;
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phd_PushMatrix();
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phd_TranslateAbs(item->pos.xPos, item->pos.yPos, item->pos.zPos);
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}
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phd_RotYXZ(item->pos.yRot, item->pos.xRot, item->pos.zRot);
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short* frame = GetBestFrame(item);
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phd_TranslateRel(frame[6], frame[7], frame[8]);
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short* rotation = frame + 9;
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gar_RotYXZsuperpack(&rotation, 0);
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OBJECT_INFO* obj = &Objects[item->objectNumber];
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short** meshPtr = &Meshes[obj->meshIndex];
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int* bone = &Bones[obj->boneIndex];
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phd_PushMatrix();
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short* objPtr = *(meshPtr++);
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if (!(worldSpace & 2))
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phd_TranslateRel(objPtr[0], objPtr[1], objPtr[2]);
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ptr->x = x + MatricesPointer->Translation().x;// (MatrixPtr[M03] >> W2V_SHIFT);
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ptr->y = y + MatricesPointer->Translation().y;// (MatrixPtr[M13] >> W2V_SHIFT);
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ptr->z = z + MatricesPointer->Translation().z;// (MatrixPtr[M23] >> W2V_SHIFT);
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ptr->r = (int)objPtr[3];
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ptr++;
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phd_PopMatrix();
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short* extraRotation = (short*)item->data;
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for (int i = obj->nmeshes - 1; i > 0; i--, bone += 3)
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{
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int poppush = *(bone++);
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if (poppush & 1)
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phd_PopMatrix();
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if (poppush & 2)
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phd_PushMatrix();
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phd_TranslateRel(*(bone), *(bone + 1), *(bone + 2));
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gar_RotYXZsuperpack(&rotation, 0);
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if ((poppush & (ROT_X | ROT_Y | ROT_Z)) && extraRotation)
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{
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if (poppush & ROT_Y)
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phd_RotY(*(extraRotation++));
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if (poppush & ROT_X)
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phd_RotX(*(extraRotation++));
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if (poppush & ROT_Z)
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phd_RotZ(*(extraRotation++));
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}
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objPtr = *(meshPtr++);
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phd_PushMatrix();
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if (!(worldSpace & 2))
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phd_TranslateRel(objPtr[0], objPtr[1], objPtr[2]);
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ptr->x = x + MatricesPointer->Translation().x;// (MatrixPtr[M03] >> W2V_SHIFT);
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ptr->y = y + MatricesPointer->Translation().y;// (MatrixPtr[M13] >> W2V_SHIFT);
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ptr->z = z + MatricesPointer->Translation().z;// (MatrixPtr[M23] >> W2V_SHIFT);
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ptr->r = (int)objPtr[3];
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ptr++;
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phd_PopMatrix();
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}
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phd_PopMatrix();
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return obj->nmeshes;*/
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}
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int TestCollision(ITEM_INFO* item, ITEM_INFO* l)
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{
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int flags = 0;
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int num1 = GetSpheres(item, SphereList, 1);
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int num2 = 0;
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if (l == LaraItem)
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{
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if (GotLaraSpheres)
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{
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num2 = NumLaraSpheres;
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}
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else
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{
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num2 = GetSpheres(l, LaraSpheres, 1);
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NumLaraSpheres = num2;
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if (l == LaraItem)
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GotLaraSpheres = true;
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}
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}
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else
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{
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GotLaraSpheres = false;
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num2 = GetSpheres(l, LaraSpheres, 1);
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NumLaraSpheres = num2;
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if (l == LaraItem)
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GotLaraSpheres = true;
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}
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l->touchBits = 0;
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if (num1 <= 0)
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{
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item->touchBits = 0;
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return 0;
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}
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else
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{
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for (int i = 0; i < num1; i++)
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{
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SPHERE* ptr1 = &SphereList[i];
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int x1 = item->pos.xPos + ptr1->x;
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int y1 = item->pos.yPos + ptr1->y;
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int z1 = item->pos.zPos + ptr1->z;
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int r1 = ptr1->r;
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if (r1 > 0)
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{
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for (int j = 0; j < num2; j++)
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{
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SPHERE* ptr2 = &LaraSpheres[j];
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int x2 = item->pos.xPos + ptr2->x;
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int y2 = item->pos.yPos + ptr2->y;
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int z2 = item->pos.zPos + ptr2->z;
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int r2 = ptr2->r;
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if (r2 > 0)
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{
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int dx = x1 - x2;
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int dy = y1 - y2;
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int dz = z1 - z2;
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int r = r1 + r2;
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if (SQUARE(dx) + SQUARE(dy) + SQUARE(dz) < SQUARE(r))
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{
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l->touchBits |= (1 << j);
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flags |= (1 << i);
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break;
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}
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}
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}
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}
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}
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item->touchBits = flags;
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return flags;
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}
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}
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void GetMatrixFromTrAngle(Matrix* matrix, short* frameptr, int index)
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{
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short* ptr = &frameptr[0];
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ptr += 9;
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for (int i = 0; i < index; i++)
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{
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ptr += ((*ptr & 0xc000) == 0 ? 2 : 1);
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}
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int rot0 = *ptr++;
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int frameMode = (rot0 & 0xc000);
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int rot1;
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int rotX;
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int rotY;
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int rotZ;
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switch (frameMode)
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{
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case 0:
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rot1 = *ptr++;
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rotX = ((rot0 & 0x3ff0) >> 4);
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rotY = (((rot1 & 0xfc00) >> 10) | ((rot0 & 0xf) << 6) & 0x3ff);
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rotZ = ((rot1) & 0x3ff);
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*matrix = Matrix::CreateFromYawPitchRoll(rotY * (360.0f / 1024.0f) * RADIAN,
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rotX * (360.0f / 1024.0f) * RADIAN,
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rotZ * (360.0f / 1024.0f) * RADIAN);
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break;
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case 0x4000:
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*matrix = Matrix::CreateRotationX((rot0 & 0xfff) * (360.0f / 4096.0f) * RADIAN);
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break;
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case 0x8000:
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*matrix = Matrix::CreateRotationY((rot0 & 0xfff) * (360.0f / 4096.0f) * RADIAN);
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break;
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case 0xc000:
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*matrix = Matrix::CreateRotationZ((rot0 & 0xfff) * (360.0f / 4096.0f) * RADIAN);
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break;
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}
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}
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Matrix DxMatrices[64];
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void GetJointAbsPosition(ITEM_INFO* item, PHD_VECTOR* vec, int joint)
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{
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short itemNumber = ((item - Items) / sizeof(ITEM_INFO));
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Vector3 p = Vector3(vec->x, vec->y, vec->z);
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g_Renderer->GetItemAbsBonePosition(itemNumber, &p, joint);
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vec->x = p.x;
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vec->y = p.y;
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vec->z = p.z;
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}
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void Inject_Sphere()
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{
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INJECT(0x00479380, GetSpheres);
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INJECT(0x00479170, TestCollision);
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} |