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24 lines
411 B
C++
24 lines
411 B
C++
#pragma once
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#include "framework.h"
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struct POLYGON
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{
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int shape;
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int animatedSequence;
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int animatedFrame;
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std::vector<int> indices;
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std::vector<Vector2> textureCoordinates;
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std::vector<Vector3> normals;
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std::vector<Vector3> tangents;
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std::vector<Vector3> bitangents;
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};
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struct BUCKET
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{
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int texture;
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byte blendMode;
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bool animated;
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int numQuads;
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int numTriangles;
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std::vector<POLYGON> polygons;
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};
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