TombEngine/TR5Main/Specific/newtypes.h
2021-03-27 07:33:40 +01:00

24 lines
411 B
C++

#pragma once
#include "framework.h"
struct POLYGON
{
int shape;
int animatedSequence;
int animatedFrame;
std::vector<int> indices;
std::vector<Vector2> textureCoordinates;
std::vector<Vector3> normals;
std::vector<Vector3> tangents;
std::vector<Vector3> bitangents;
};
struct BUCKET
{
int texture;
byte blendMode;
bool animated;
int numQuads;
int numTriangles;
std::vector<POLYGON> polygons;
};