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13 lines
272 B
C++
13 lines
272 B
C++
#pragma once
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#include <d3d11.h>
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#include "Utils.h"
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#include <wrl/client.h>
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namespace TEN::Renderer {
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class IndexBuffer {
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public:
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Microsoft::WRL::ComPtr<ID3D11Buffer> Buffer;
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IndexBuffer() {};
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IndexBuffer(ID3D11Device* device, int numIndices, int* indices);
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};
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}
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