..
debug
Add TENLog and TENScriptException.
2021-08-03 15:08:43 +01:00
Lara
fix flare cancels (again); use LM_LHAND for torch NodeOffset; remove unused TES_extra_tab;
2021-08-04 01:17:04 -05:00
memory
Refactor Renderer
2020-10-11 16:47:36 +02:00
particle
Fix line endings
2020-12-21 13:16:29 -03:00
pickup
Forgot to commit this comment earlier.
2021-07-11 13:08:23 +01:00
box.cpp
Refactored cameras, sinks and sound sources; Added sound sources playback;
2021-07-10 06:55:37 +02:00
Box.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
bubble.cpp
Disable all bubbles when the game unloads to avoid crashing
2021-06-06 18:14:13 -04:00
bubble.h
Disable all bubbles when the game unloads to avoid crashing
2021-06-06 18:14:13 -04:00
camera.cpp
Refactored cameras, sinks and sound sources; Added sound sources playback;
2021-07-10 06:55:37 +02:00
camera.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
chaffFX.cpp
Implement new random system
2020-10-24 01:05:59 -03:00
chaffFX.h
Added new SparkParticle
2020-06-15 16:36:52 +02:00
collide.cpp
Fixed Climb Out Of Water towards -X
2021-08-03 06:54:26 +02:00
collide.h
Fixed ID_SAS; Fixed serious bugs with CreatureActive(); Fixed grenades;'
2021-04-29 06:26:30 +02:00
control.cpp
Replace WarningsAsErrors usage with ScriptAssert usage.
2021-08-04 16:51:28 +01:00
control.h
Fixed volumes and added debug message
2021-07-15 10:56:03 +02:00
debris.cpp
Fixed Debris Functions
2021-08-03 06:54:36 +02:00
debris.h
Reduced Vertex Count for Bars from 9 to 5
2021-08-02 13:16:51 +02:00
door.cpp
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2021-05-27 05:33:17 +02:00
door.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
draw.cpp
Remove gnFrameCounter which is seemingly the same as GlobalCounter
2021-08-02 11:25:53 +03:00
draw.h
Remove gnFrameCounter which is seemingly the same as GlobalCounter
2021-08-02 11:25:53 +03:00
drip.cpp
Make functions take reference-to-const args.
2021-07-23 21:49:44 +01:00
drip.h
Make functions take reference-to-const args.
2021-07-23 21:49:44 +01:00
effect.cpp
Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP;
2021-06-29 05:00:15 +02:00
effect.h
fix waterskin meshswaps
2021-06-05 22:15:25 -05:00
effect2.cpp
fix flare cancels (again); use LM_LHAND for torch NodeOffset; remove unused TES_extra_tab;
2021-08-04 01:17:04 -05:00
effect2.h
Fix #273
2021-08-02 19:42:07 +03:00
explosion.cpp
Make more functions take reference-to-const args.
2021-07-23 21:50:29 +01:00
explosion.h
Make more functions take reference-to-const args.
2021-07-23 21:50:29 +01:00
flmtorch.cpp
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
flmtorch.h
Fix line endings
2020-12-21 13:16:29 -03:00
floordata.cpp
Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken'
2021-06-05 05:35:46 +02:00
floordata.h
Merge remote-tracking branch 'origin/TwoBlockPlatformsBroken'
2021-06-05 05:35:46 +02:00
footprint.cpp
Refactored framework.h
2020-09-29 21:43:56 +02:00
footprint.h
Refactored framework.h
2020-09-29 21:43:56 +02:00
gameflow.cpp
Fix line endings
2020-12-21 13:16:29 -03:00
gameflow.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
groundfx.h
New project format ( #206 )
2020-05-27 09:21:20 +02:00
hair.cpp
Fix line endings
2020-12-21 13:16:29 -03:00
hair.h
Fix line endings
2020-12-21 13:16:29 -03:00
health.cpp
Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics
2021-08-04 10:21:45 +02:00
health.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
inventory.cpp
Remove poisoning by medkits
2021-08-02 14:44:28 +03:00
inventory.h
clean up ring inventory code; fix KillItem();
2021-05-26 01:58:30 -05:00
items.cpp
Set luaName to blank in CreateItem to indicate the lack of a name.
2021-07-17 23:49:40 +01:00
items.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
lightning.cpp
Fixed SameZone(); Adding picking to Baddy 1-2;
2021-04-16 10:13:59 +02:00
lot.cpp
Fix line endings
2020-12-21 13:16:29 -03:00
lot.h
Fix line endings
2020-12-21 13:16:29 -03:00
misc.cpp
Fixed GetRoomList; Fixed GetCollidedObjcts; Enabled again disabled weapons;
2020-08-09 17:18:21 +02:00
misc.h
Fix line endings
2020-12-21 13:16:29 -03:00
missile.cpp
Fix line endings
2020-12-21 13:16:29 -03:00
missile.h
Fix line endings
2020-12-21 13:16:29 -03:00
newinv2.cpp
Remove poisoning by medkits
2021-08-02 14:44:28 +03:00
newinv2.h
Make uhmG.text a const char * now that GetValue returns one.
2021-07-23 21:58:55 +01:00
objects.cpp
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
objects.h
Fix line endings
2020-12-21 13:16:29 -03:00
people.cpp
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
people.h
Fix line endings
2020-12-21 13:16:29 -03:00
phd_global.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
pickup.cpp
Remove ID_GOLDROSE_ITEM; the current plan is for secrets to be done via triggers instead of the pickup itself.
2021-07-12 16:13:52 +01:00
pickup.h
Make GAME_OBJECT_ID a short in its underlying type (since that's the type that's mostly used to refer to it) and remove typedef to make VC++ stop giving tons of warnings.
2021-07-11 13:07:50 +01:00
prng.cpp
Fix line endings
2020-12-21 13:16:29 -03:00
prng.h
Fix line endings
2020-12-21 13:16:29 -03:00
puzzles_keys.cpp
Restore original line now that the stack overflow is fixed.
2021-08-01 20:50:41 +01:00
puzzles_keys.h
Refactor: move puzzle and keys out of pickup.cpp into their own file
2020-08-09 01:24:06 -05:00
room.h
Add refraction vertex attribute, separate attribs into separate normalized float values
2021-07-31 18:51:38 +03:00
rope.cpp
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
rope.h
Fix line endings
2020-12-21 13:16:29 -03:00
savegame.cpp
The explicit cast to void * made this line resolve to an assignment to an rvalue, but removing it fixes it.
2021-07-23 21:54:57 +01:00
savegame.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
smoke.cpp
Implement new random system
2020-10-24 01:05:59 -03:00
smoke.h
Added tweaked Rocket Launcher Smoke
2020-09-13 21:03:46 +02:00
sound.cpp
Rearrange the args to BASS calls so that we're not taking addresses of temporaries.
2021-07-23 21:59:34 +01:00
sound.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
spark.cpp
Implement new random system
2020-10-24 01:05:59 -03:00
spark.h
Added Ricochet Sparks
2020-06-15 16:43:32 +02:00
sphere.cpp
remove bitshifts
2020-10-16 12:06:33 -05:00
sphere.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
spotcam.cpp
Fix Spline
2021-08-03 01:11:42 -05:00
spotcam.h
Fix #286
2021-07-31 03:47:56 +03:00
switch.cpp
Moving to stringed keys for game strings
2021-06-19 07:11:22 +02:00
switch.h
Fix line endings
2020-12-21 13:16:29 -03:00
text.cpp
Fix line endings
2020-12-21 13:16:29 -03:00
text.h
Fix line endings
2020-12-21 13:16:29 -03:00
tomb4fx.cpp
Fix #273
2021-08-02 19:42:07 +03:00
tomb4fx.h
Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
2021-07-18 15:22:15 +01:00
traps.cpp
Fix #273
2021-08-02 19:42:07 +03:00
traps.h
Added bridge collision to FALLING_BLOCK
2021-06-16 10:19:46 -04:00
trmath.cpp
Round TO_DEGREES and don't cast to an unsigned type, as the only places which use this function appear to be able to handle negative numbers - it also makes thing slightly less confusing, as modulo-ing the unsigned result by 360 gives a slightly incorrect angle value.
2021-07-03 22:59:16 +01:00
trmath.h
Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP;
2021-06-29 05:00:15 +02:00