mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-08 03:28:03 +03:00
733 lines
No EOL
17 KiB
C++
733 lines
No EOL
17 KiB
C++
#include "framework.h"
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#include "flame_emitters.h"
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#include "Sound/sound.h"
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#include "Specific/trmath.h"
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#include "sphere.h"
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#include "level.h"
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#include "lara.h"
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#include "effects/tomb4fx.h"
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#include "collide.h"
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#include "animation.h"
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#include "Game/effects/effects.h"
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#include "weather.h"
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#include "Specific/setup.h"
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#include "Game/effects/lightning.h"
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#include "Game/effects/lara_burn.h"
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#include "items.h"
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using namespace TEN::Effects::Fire;
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using namespace TEN::Effects::Lightning;
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using namespace TEN::Effects::Environment;
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namespace TEN::Entities::Effects
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{
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byte Flame3xzoffs[16][2] = {{ 9, 9 },
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{ 24, 9 },
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{ 40, 9 },
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{ 55, 9 },
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{ 9, 24 },
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{ 24, 24 },
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{ 40, 24 },
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{ 55, 24 },
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{ 9, 40 },
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{ 24, 40 },
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{ 40, 40 },
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{ 55, 40 },
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{ 9, 55 },
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{ 24, 55 },
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{ 40, 55 },
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{ 55, 55 }
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};
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OBJECT_COLLISION_BOUNDS FireBounds = {
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0, 0,
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0, 0,
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0, 0,
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-ANGLE(10), ANGLE(10),
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-ANGLE(30), ANGLE(30),
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-ANGLE(10), ANGLE(10)
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};
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bool FlameEmitterFlags[8];
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void FlameEmitterControl(short itemNumber)
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{
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byte r, g, b;
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int falloff;
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (TriggerActive(item))
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{
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// Jet flame
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if (item->triggerFlags < 0)
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{
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short flags = -item->triggerFlags;
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if ((flags & 7) == 2 || (flags & 7) == 7)
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{
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SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0);
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TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
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(GetRandomControl() & 3) + 20,
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(GetRandomControl() & 0x3F) + 192,
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(GetRandomControl() & 0x1F) + 96, 0);
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}
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else
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{
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if (item->itemFlags[0])
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{
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if (item->itemFlags[1])
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item->itemFlags[1] = item->itemFlags[1] - (item->itemFlags[1] >> 2);
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if (item->itemFlags[2] < 256)
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item->itemFlags[2] += 8;
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item->itemFlags[0]--;
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if (item->itemFlags[0] == 1)
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item->itemFlags[3] = (GetRandomControl() & 0x3F) + 150;
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}
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else
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{
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if (!--item->itemFlags[3])
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{
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if (flags >> 3)
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item->itemFlags[0] = (GetRandomControl() & 0x1F) + 30 * (flags >> 3);
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else
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item->itemFlags[0] = (GetRandomControl() & 0x3F) + 60;
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}
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if (item->itemFlags[2])
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item->itemFlags[2] -= 8;
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if (item->itemFlags[1] > -8192)
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item->itemFlags[1] -= 512;
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}
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if (item->itemFlags[2])
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AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_NORMALFIRE, item->roomNumber, item->itemFlags[2]);
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if (item->itemFlags[1])
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{
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SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0);
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if (item->itemFlags[1] <= -8192)
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TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
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else
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TriggerSuperJetFlame(item, item->itemFlags[1], GlobalCounter & 1);
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
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(-item->itemFlags[1] >> 10) - (GetRandomControl() & 1) + 16,
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(GetRandomControl() & 0x3F) + 192,
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(GetRandomControl() & 0x1F) + 96, 0);
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}
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else
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{
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r = (GetRandomControl() & 0x3F) + 192;
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g = (GetRandomControl() & 0x1F) + 96;
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falloff = 10 - (GetRandomControl() & 1);
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
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10 - (GetRandomControl() & 1),
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(GetRandomControl() & 0x3F) + 192,
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(GetRandomControl() & 0x1F) + 96, 0);
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}
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}
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SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
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}
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else
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{
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if (item->triggerFlags < 8)
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FlameEmitterFlags[item->triggerFlags] = true;
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AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_BIGFIRE, item->roomNumber, 0);
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
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16 - (GetRandomControl() & 1),
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(GetRandomControl() & 0x3F) + 192,
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(GetRandomControl() & 0x1F) + 96, 0);
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SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
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if (!Lara.burn
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&& ItemNearLara(&item->pos, 600)
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&& (SQUARE(LaraItem->pos.xPos - item->pos.xPos) +
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SQUARE(LaraItem->pos.zPos - item->pos.zPos) < SQUARE(512))
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&& Lara.waterStatus != LW_FLYCHEAT)
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{
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LaraBurn();
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}
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}
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}
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else
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{
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if (item->triggerFlags > 0 && item->triggerFlags < 8)
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FlameEmitterFlags[item->triggerFlags] = false;
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}
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}
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void FlameEmitter2Control(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (TriggerActive(item))
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{
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// If not an emitter for flipmaps
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if (item->triggerFlags >= 0)
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{
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// If not a moving flame
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if (item->triggerFlags != 2)
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{
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if (item->triggerFlags == 123)
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{
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// Middle of the block
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AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_SMALLFIRE, item->roomNumber, item->itemFlags[3]);
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}
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else
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{
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AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_SMALLFIRE - item->triggerFlags, item->roomNumber, item->itemFlags[3]);
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}
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}
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if (item->triggerFlags == 0 || item->triggerFlags == 2)
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{
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if (item->itemFlags[3])
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{
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
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10,
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((GetRandomControl() & 0x3F) + 192) * item->itemFlags[3] >> 8,
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(GetRandomControl() & 0x1F) + 96 * item->itemFlags[3] >> 8,
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0);
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}
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else
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{
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TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
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10,
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(GetRandomControl() & 0x3F) + 192,
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(GetRandomControl() & 0x1F) + 96,
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0);
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}
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}
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if (item->triggerFlags == 2)
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{
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item->pos.xPos += phd_sin(item->pos.yRot - ANGLE(180));
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item->pos.zPos += phd_cos(item->pos.yRot - ANGLE(180));
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short roomNumber = item->roomNumber;
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FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
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if (g_Level.Rooms[roomNumber].flags & ENV_FLAG_WATER)
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{
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Weather.Flash(255, 128, 0, 0.03f);
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KillItem(itemNumber);
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return;
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}
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if (item->roomNumber != roomNumber)
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{
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ItemNewRoom(itemNumber, roomNumber);
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}
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item->pos.yPos = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);;
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if (Wibble & 7)
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{
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TriggerFireFlame(item->pos.xPos, item->pos.yPos - 32, item->pos.zPos, -1, 1);
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}
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}
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SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
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}
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else if (item->itemFlags[0] == 0)
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{
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DoFlipMap(-item->triggerFlags);
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FlipMap[-item->triggerFlags] ^= 0x3E00u;
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item->itemFlags[0] = 1;
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}
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}
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}
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void FlameControl(short fxNumber)
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{
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FX_INFO* fx = &EffectList[fxNumber];
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for (int i = 0; i < 14; i++)
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{
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if (!(Wibble & 0xC))
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{
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fx->pos.xPos = 0;
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fx->pos.yPos = 0;
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fx->pos.zPos = 0;
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GetLaraJointPosition((PHD_VECTOR*)&fx->pos, i);
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// TR5 code?
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if (Lara.burnCount)
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{
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Lara.burnCount--;
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if (!Lara.burnCount)
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Lara.burnSmoke = true;
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}
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TriggerFireFlame(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, -1, 255 - Lara.burnSmoke);
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}
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}
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byte r = (GetRandomControl() & 0x3F) + 192;
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byte g = (GetRandomControl() & 0x1F) + 96;
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byte b;
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PHD_VECTOR pos{ 0,0,0 };
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GetLaraJointPosition(&pos, LM_HIPS);
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if (!Lara.burnSmoke)
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{
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if (Lara.burnBlue == 0)
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{
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TriggerDynamicLight(
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pos.x,
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pos.y,
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pos.z,
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13,
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(GetRandomControl() & 0x3F) + 192,
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(GetRandomControl() & 0x1F) + 96,
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0);
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}
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else if (Lara.burnBlue == 1)
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{
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TriggerDynamicLight(
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pos.x,
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pos.y,
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pos.z,
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13,
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0,
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(GetRandomControl() & 0x1F) + 96,
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(GetRandomControl() & 0x3F) + 192);
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}
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else if (Lara.burnBlue == 2)
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{
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TriggerDynamicLight(
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pos.x,
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pos.y,
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pos.z,
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13,
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0,
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(GetRandomControl() & 0x3F) + 192,
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(GetRandomControl() & 0x1F) + 96);
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}
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}
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else
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{
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TriggerDynamicLight(
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pos.x,
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pos.y,
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pos.z,
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13,
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GetRandomControl() & 0x3F,
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(GetRandomControl() & 0x3F) + 192,
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(GetRandomControl() & 0x1F) + 96);
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}
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if (LaraItem->roomNumber != fx->roomNumber)
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EffectNewRoom(fxNumber, LaraItem->roomNumber);
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int wh = GetWaterHeight(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, fx->roomNumber);
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if (wh == NO_HEIGHT || fx->pos.yPos <= wh || Lara.burnBlue)
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{
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SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &fx->pos, 0);
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LaraItem->hitPoints -= 7;
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LaraItem->hitStatus = true;
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}
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else
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{
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KillEffect(fxNumber);
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Lara.burn = false;
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}
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if (Lara.waterStatus == LW_FLYCHEAT)
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{
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KillEffect(fxNumber);
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Lara.burn = false;
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}
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}
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void InitialiseFlameEmitter(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (item->triggerFlags < 0)
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{
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item->itemFlags[0] = (GetRandomControl() & 0x3F) + 90;
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item->itemFlags[2] = 256;
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if (((-item->triggerFlags) & 7) == 7)
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{
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switch (item->pos.yRot)
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{
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case 0:
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item->pos.zPos += 512;
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break;
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case 0x4000:
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item->pos.xPos += 512;
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break;
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case -0x8000:
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item->pos.zPos -= 512;
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break;
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case -0x4000:
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item->pos.xPos -= 512;
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break;
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}
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}
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}
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}
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void InitialiseFlameEmitter2(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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item->pos.yPos -= 64;
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if (item->triggerFlags != 123)
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{
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switch (item->pos.yRot)
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{
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case 0:
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if (item->triggerFlags == 2)
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item->pos.zPos += 80;
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else
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item->pos.zPos += 256;
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break;
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case 0x4000:
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if (item->triggerFlags == 2)
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item->pos.xPos += 80;
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else
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item->pos.xPos += 256;
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break;
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case -0x8000:
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if (item->triggerFlags == 2)
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item->pos.zPos -= 80;
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else
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item->pos.zPos -= 256;
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break;
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case -0x4000:
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if (item->triggerFlags == 2)
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item->pos.xPos -= 80;
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else
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item->pos.xPos -= 256;
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break;
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}
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}
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}
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void InitialiseFlameEmitter3(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (item->triggerFlags >= 3)
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{
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for (int i = 0; i < g_Level.NumItems; i++)
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{
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ITEM_INFO* currentItem = &g_Level.Items[i];
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if (currentItem->objectNumber == ID_ANIMATING3)
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{
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if (currentItem->triggerFlags == item->triggerFlags)
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item->itemFlags[2] = i;
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else if (currentItem->triggerFlags == 0)
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item->itemFlags[3] = i;
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}
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}
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}
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}
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void FlameEmitter3Control(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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if (TriggerActive(item))
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{
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if (item->triggerFlags)
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{
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SoundEffect(SFX_TR4_ELEC_ARCING_LOOP, &item->pos, 0);
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byte g = (GetRandomControl() & 0x3F) + 192;
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byte b = (GetRandomControl() & 0x3F) + 192;
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PHD_VECTOR src;
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PHD_VECTOR dest;
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src.x = item->pos.xPos;
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src.y = item->pos.yPos;
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src.z = item->pos.zPos;
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if (!(GlobalCounter & 3))
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{
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if (item->triggerFlags == 2 || item->triggerFlags == 4)
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{
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dest.x = item->pos.xPos + 512 * phd_sin(item->pos.yRot + ANGLE(180));
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dest.y = item->pos.yPos;
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dest.z = item->pos.zPos + 512 * phd_cos(item->pos.yRot + ANGLE(180));
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if (GetRandomControl() & 3)
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{
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TriggerLightning(
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&src,
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&dest,
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(GetRandomControl() & 0x1F) + 64,
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0,
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g,
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b,
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24,
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0,
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32,
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3);
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}
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else
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{
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TriggerLightning(
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&src,
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&dest,
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(GetRandomControl() & 0x1F) + 96,
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0,
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g,
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b,
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32,
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1,
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32,
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3);
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}
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}
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}
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|
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if (item->triggerFlags >= 3 && !(GlobalCounter & 1))
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{
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short targetItemNumber = item->itemFlags[((GlobalCounter >> 2) & 1) + 2];
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ITEM_INFO* targetItem = &g_Level.Items[targetItemNumber];
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dest.x = 0;
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dest.y = -64;
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dest.z = 20;
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GetJointAbsPosition(targetItem, &dest, 0);
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|
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if (!(GlobalCounter & 3))
|
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{
|
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if (GetRandomControl() & 3)
|
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{
|
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TriggerLightning(
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&src,
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&dest,
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(GetRandomControl() & 0x1F) + 64,
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0,
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g,
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b,
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24,
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0,
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32,
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5);
|
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}
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else
|
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{
|
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TriggerLightning(
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&src,
|
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&dest,
|
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(GetRandomControl() & 0x1F) + 96,
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0,
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g,
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b,
|
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32,
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1,
|
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32,
|
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5);
|
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}
|
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}
|
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if (item->triggerFlags != 3 || targetItem->triggerFlags)
|
|
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
|
|
}
|
|
|
|
if ((GlobalCounter & 3) == 2)
|
|
{
|
|
src.x = item->pos.xPos;
|
|
src.y = item->pos.yPos;
|
|
src.z = item->pos.zPos;
|
|
|
|
dest.x = (GetRandomControl() & 0x1FF) + src.x - 256;
|
|
dest.y = (GetRandomControl() & 0x1FF) + src.y - 256;
|
|
dest.z = (GetRandomControl() & 0x1FF) + src.z - 256;
|
|
|
|
TriggerLightning(
|
|
&src,
|
|
&dest,
|
|
(GetRandomControl() & 0xF) + 16,
|
|
0,
|
|
g,
|
|
b,
|
|
24,
|
|
3,
|
|
32,
|
|
3);
|
|
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Small fires
|
|
if (item->itemFlags[0] != 0)
|
|
{
|
|
item->itemFlags[0]--;
|
|
}
|
|
else
|
|
{
|
|
item->itemFlags[0] = (GetRandomControl() & 3) + 8;
|
|
short random = GetRandomControl() & 0x3F;
|
|
if (item->itemFlags[1] == random)
|
|
random = (random + 13) & 0x3F;
|
|
item->itemFlags[1] = random;
|
|
}
|
|
|
|
int x, z, i;
|
|
|
|
if (!(Wibble & 4))
|
|
{
|
|
i = item->itemFlags[1] & 7;
|
|
x = 16 * (Flame3xzoffs[i][0] - 32);
|
|
z = 16 * (Flame3xzoffs[i][1] - 32);
|
|
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
|
|
}
|
|
else
|
|
{
|
|
i = item->itemFlags[1] >> 3;
|
|
x = 16 * (Flame3xzoffs[i + 8][0] - 32);
|
|
z = 16 * (Flame3xzoffs[i + 8][1] - 32);
|
|
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
|
|
}
|
|
|
|
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
|
|
|
|
TriggerDynamicLight(x, item->pos.yPos, z, 12, (GetRandomControl() & 0x3F) + 192, ((GetRandomControl() >> 4) & 0x1F) + 96, 0);
|
|
|
|
PHD_3DPOS pos;
|
|
pos.xPos = item->pos.xPos;
|
|
pos.yPos = item->pos.yPos;
|
|
pos.zPos = item->pos.zPos;
|
|
|
|
if (ItemNearLara(&pos, 600))
|
|
{
|
|
if ((!Lara.burn) && Lara.waterStatus != LW_FLYCHEAT)
|
|
{
|
|
LaraItem->hitPoints -= 5;
|
|
LaraItem->hitStatus = true;
|
|
|
|
int dx = LaraItem->pos.xPos - item->pos.xPos;
|
|
int dz = LaraItem->pos.zPos - item->pos.zPos;
|
|
|
|
if (SQUARE(dx) + SQUARE(dz) < SQUARE(450))
|
|
LaraBurn();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FlameEmitterCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
|
|
{
|
|
ITEM_INFO* item = &g_Level.Items[itemNumber];
|
|
|
|
if (Lara.gunType != WEAPON_TORCH
|
|
|| Lara.gunStatus != LG_READY
|
|
|| Lara.leftArm.lock
|
|
|| Lara.litTorch == (item->status & 1)
|
|
|| item->timer == -1
|
|
|| !(TrInput & IN_ACTION)
|
|
|| l->currentAnimState != LS_STOP
|
|
|| l->animNumber != LA_STAND_IDLE
|
|
|| l->gravityStatus)
|
|
{
|
|
if (item->objectNumber == ID_BURNING_ROOTS)
|
|
ObjectCollision(itemNumber, l, coll);
|
|
}
|
|
else
|
|
{
|
|
switch (item->objectNumber)
|
|
{
|
|
case ID_FLAME_EMITTER:
|
|
FireBounds.boundingBox.X1 = -256;
|
|
FireBounds.boundingBox.X2 = 256;
|
|
FireBounds.boundingBox.Y1 = 0;
|
|
FireBounds.boundingBox.Y2 = 1024;
|
|
FireBounds.boundingBox.Z1 = -800;
|
|
FireBounds.boundingBox.Z2 = 800;
|
|
break;
|
|
|
|
case ID_FLAME_EMITTER2:
|
|
FireBounds.boundingBox.X1 = -256;
|
|
FireBounds.boundingBox.X2 = 256;
|
|
FireBounds.boundingBox.Y1 = 0;
|
|
FireBounds.boundingBox.Y2 = 1024;
|
|
FireBounds.boundingBox.Z1 = -600;
|
|
FireBounds.boundingBox.Z2 = 600;
|
|
break;
|
|
|
|
case ID_BURNING_ROOTS:
|
|
FireBounds.boundingBox.X1 = -384;
|
|
FireBounds.boundingBox.X2 = 384;
|
|
FireBounds.boundingBox.Y1 = 0;
|
|
FireBounds.boundingBox.Y2 = 2048;
|
|
FireBounds.boundingBox.Z1 = -384;
|
|
FireBounds.boundingBox.Z2 = 384;
|
|
break;
|
|
|
|
}
|
|
|
|
short oldYrot = item->pos.yRot;
|
|
item->pos.yRot = l->pos.yRot;
|
|
|
|
if (TestLaraPosition(&FireBounds, item, l))
|
|
{
|
|
if (item->objectNumber == ID_BURNING_ROOTS)
|
|
{
|
|
l->animNumber = LA_TORCH_LIGHT_5;
|
|
}
|
|
else
|
|
{
|
|
int dy = abs(l->pos.yPos - item->pos.yPos);
|
|
l->itemFlags[3] = 1;
|
|
l->animNumber = (dy >> 8) + LA_TORCH_LIGHT_1;
|
|
}
|
|
|
|
l->currentAnimState = LS_MISC_CONTROL;
|
|
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
|
|
Lara.flareControlLeft = false;
|
|
Lara.leftArm.lock = 3;
|
|
Lara.interactedItem = itemNumber;
|
|
}
|
|
|
|
item->pos.yRot = oldYrot;
|
|
}
|
|
|
|
if (Lara.interactedItem == itemNumber
|
|
&& item->status != ITEM_ACTIVE
|
|
&& l->currentAnimState == LS_MISC_CONTROL)
|
|
{
|
|
if (l->animNumber >= LA_TORCH_LIGHT_1 && l->animNumber <= LA_TORCH_LIGHT_5)
|
|
{
|
|
if (l->frameNumber - g_Level.Anims[l->animNumber].frameBase == 40)
|
|
{
|
|
TestTriggers(item, true, item->flags & IFLAG_ACTIVATION_MASK);
|
|
|
|
item->flags |= 0x3E00;
|
|
item->itemFlags[3] = 0;
|
|
item->status = ITEM_ACTIVE;
|
|
|
|
AddActiveItem(itemNumber);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |