TombEngine/TR5Main/Objects/Effects/flame_emitters.cpp
2021-09-25 16:00:30 +03:00

733 lines
No EOL
17 KiB
C++

#include "framework.h"
#include "flame_emitters.h"
#include "Sound/sound.h"
#include "Specific/trmath.h"
#include "sphere.h"
#include "level.h"
#include "lara.h"
#include "effects/tomb4fx.h"
#include "collide.h"
#include "animation.h"
#include "Game/effects/effects.h"
#include "weather.h"
#include "Specific/setup.h"
#include "Game/effects/lightning.h"
#include "Game/effects/lara_burn.h"
#include "items.h"
using namespace TEN::Effects::Fire;
using namespace TEN::Effects::Lightning;
using namespace TEN::Effects::Environment;
namespace TEN::Entities::Effects
{
byte Flame3xzoffs[16][2] = {{ 9, 9 },
{ 24, 9 },
{ 40, 9 },
{ 55, 9 },
{ 9, 24 },
{ 24, 24 },
{ 40, 24 },
{ 55, 24 },
{ 9, 40 },
{ 24, 40 },
{ 40, 40 },
{ 55, 40 },
{ 9, 55 },
{ 24, 55 },
{ 40, 55 },
{ 55, 55 }
};
OBJECT_COLLISION_BOUNDS FireBounds = {
0, 0,
0, 0,
0, 0,
-ANGLE(10), ANGLE(10),
-ANGLE(30), ANGLE(30),
-ANGLE(10), ANGLE(10)
};
bool FlameEmitterFlags[8];
void FlameEmitterControl(short itemNumber)
{
byte r, g, b;
int falloff;
ITEM_INFO* item = &g_Level.Items[itemNumber];
if (TriggerActive(item))
{
// Jet flame
if (item->triggerFlags < 0)
{
short flags = -item->triggerFlags;
if ((flags & 7) == 2 || (flags & 7) == 7)
{
SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0);
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
(GetRandomControl() & 3) + 20,
(GetRandomControl() & 0x3F) + 192,
(GetRandomControl() & 0x1F) + 96, 0);
}
else
{
if (item->itemFlags[0])
{
if (item->itemFlags[1])
item->itemFlags[1] = item->itemFlags[1] - (item->itemFlags[1] >> 2);
if (item->itemFlags[2] < 256)
item->itemFlags[2] += 8;
item->itemFlags[0]--;
if (item->itemFlags[0] == 1)
item->itemFlags[3] = (GetRandomControl() & 0x3F) + 150;
}
else
{
if (!--item->itemFlags[3])
{
if (flags >> 3)
item->itemFlags[0] = (GetRandomControl() & 0x1F) + 30 * (flags >> 3);
else
item->itemFlags[0] = (GetRandomControl() & 0x3F) + 60;
}
if (item->itemFlags[2])
item->itemFlags[2] -= 8;
if (item->itemFlags[1] > -8192)
item->itemFlags[1] -= 512;
}
if (item->itemFlags[2])
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_NORMALFIRE, item->roomNumber, item->itemFlags[2]);
if (item->itemFlags[1])
{
SoundEffect(SFX_TR4_FLAME_EMITTER, &item->pos, 0);
if (item->itemFlags[1] <= -8192)
TriggerSuperJetFlame(item, -256 - (3072 * GlobalCounter & 0x1C00), GlobalCounter & 1);
else
TriggerSuperJetFlame(item, item->itemFlags[1], GlobalCounter & 1);
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
(-item->itemFlags[1] >> 10) - (GetRandomControl() & 1) + 16,
(GetRandomControl() & 0x3F) + 192,
(GetRandomControl() & 0x1F) + 96, 0);
}
else
{
r = (GetRandomControl() & 0x3F) + 192;
g = (GetRandomControl() & 0x1F) + 96;
falloff = 10 - (GetRandomControl() & 1);
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
10 - (GetRandomControl() & 1),
(GetRandomControl() & 0x3F) + 192,
(GetRandomControl() & 0x1F) + 96, 0);
}
}
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
}
else
{
if (item->triggerFlags < 8)
FlameEmitterFlags[item->triggerFlags] = true;
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_BIGFIRE, item->roomNumber, 0);
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
16 - (GetRandomControl() & 1),
(GetRandomControl() & 0x3F) + 192,
(GetRandomControl() & 0x1F) + 96, 0);
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
if (!Lara.burn
&& ItemNearLara(&item->pos, 600)
&& (SQUARE(LaraItem->pos.xPos - item->pos.xPos) +
SQUARE(LaraItem->pos.zPos - item->pos.zPos) < SQUARE(512))
&& Lara.waterStatus != LW_FLYCHEAT)
{
LaraBurn();
}
}
}
else
{
if (item->triggerFlags > 0 && item->triggerFlags < 8)
FlameEmitterFlags[item->triggerFlags] = false;
}
}
void FlameEmitter2Control(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
if (TriggerActive(item))
{
// If not an emitter for flipmaps
if (item->triggerFlags >= 0)
{
// If not a moving flame
if (item->triggerFlags != 2)
{
if (item->triggerFlags == 123)
{
// Middle of the block
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_SMALLFIRE, item->roomNumber, item->itemFlags[3]);
}
else
{
AddFire(item->pos.xPos, item->pos.yPos, item->pos.zPos, SP_SMALLFIRE - item->triggerFlags, item->roomNumber, item->itemFlags[3]);
}
}
if (item->triggerFlags == 0 || item->triggerFlags == 2)
{
if (item->itemFlags[3])
{
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
10,
((GetRandomControl() & 0x3F) + 192) * item->itemFlags[3] >> 8,
(GetRandomControl() & 0x1F) + 96 * item->itemFlags[3] >> 8,
0);
}
else
{
TriggerDynamicLight(item->pos.xPos, item->pos.yPos, item->pos.zPos,
10,
(GetRandomControl() & 0x3F) + 192,
(GetRandomControl() & 0x1F) + 96,
0);
}
}
if (item->triggerFlags == 2)
{
item->pos.xPos += phd_sin(item->pos.yRot - ANGLE(180));
item->pos.zPos += phd_cos(item->pos.yRot - ANGLE(180));
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
if (g_Level.Rooms[roomNumber].flags & ENV_FLAG_WATER)
{
Weather.Flash(255, 128, 0, 0.03f);
KillItem(itemNumber);
return;
}
if (item->roomNumber != roomNumber)
{
ItemNewRoom(itemNumber, roomNumber);
}
item->pos.yPos = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);;
if (Wibble & 7)
{
TriggerFireFlame(item->pos.xPos, item->pos.yPos - 32, item->pos.zPos, -1, 1);
}
}
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
}
else if (item->itemFlags[0] == 0)
{
DoFlipMap(-item->triggerFlags);
FlipMap[-item->triggerFlags] ^= 0x3E00u;
item->itemFlags[0] = 1;
}
}
}
void FlameControl(short fxNumber)
{
FX_INFO* fx = &EffectList[fxNumber];
for (int i = 0; i < 14; i++)
{
if (!(Wibble & 0xC))
{
fx->pos.xPos = 0;
fx->pos.yPos = 0;
fx->pos.zPos = 0;
GetLaraJointPosition((PHD_VECTOR*)&fx->pos, i);
// TR5 code?
if (Lara.burnCount)
{
Lara.burnCount--;
if (!Lara.burnCount)
Lara.burnSmoke = true;
}
TriggerFireFlame(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, -1, 255 - Lara.burnSmoke);
}
}
byte r = (GetRandomControl() & 0x3F) + 192;
byte g = (GetRandomControl() & 0x1F) + 96;
byte b;
PHD_VECTOR pos{ 0,0,0 };
GetLaraJointPosition(&pos, LM_HIPS);
if (!Lara.burnSmoke)
{
if (Lara.burnBlue == 0)
{
TriggerDynamicLight(
pos.x,
pos.y,
pos.z,
13,
(GetRandomControl() & 0x3F) + 192,
(GetRandomControl() & 0x1F) + 96,
0);
}
else if (Lara.burnBlue == 1)
{
TriggerDynamicLight(
pos.x,
pos.y,
pos.z,
13,
0,
(GetRandomControl() & 0x1F) + 96,
(GetRandomControl() & 0x3F) + 192);
}
else if (Lara.burnBlue == 2)
{
TriggerDynamicLight(
pos.x,
pos.y,
pos.z,
13,
0,
(GetRandomControl() & 0x3F) + 192,
(GetRandomControl() & 0x1F) + 96);
}
}
else
{
TriggerDynamicLight(
pos.x,
pos.y,
pos.z,
13,
GetRandomControl() & 0x3F,
(GetRandomControl() & 0x3F) + 192,
(GetRandomControl() & 0x1F) + 96);
}
if (LaraItem->roomNumber != fx->roomNumber)
EffectNewRoom(fxNumber, LaraItem->roomNumber);
int wh = GetWaterHeight(fx->pos.xPos, fx->pos.yPos, fx->pos.zPos, fx->roomNumber);
if (wh == NO_HEIGHT || fx->pos.yPos <= wh || Lara.burnBlue)
{
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &fx->pos, 0);
LaraItem->hitPoints -= 7;
LaraItem->hitStatus = true;
}
else
{
KillEffect(fxNumber);
Lara.burn = false;
}
if (Lara.waterStatus == LW_FLYCHEAT)
{
KillEffect(fxNumber);
Lara.burn = false;
}
}
void InitialiseFlameEmitter(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
if (item->triggerFlags < 0)
{
item->itemFlags[0] = (GetRandomControl() & 0x3F) + 90;
item->itemFlags[2] = 256;
if (((-item->triggerFlags) & 7) == 7)
{
switch (item->pos.yRot)
{
case 0:
item->pos.zPos += 512;
break;
case 0x4000:
item->pos.xPos += 512;
break;
case -0x8000:
item->pos.zPos -= 512;
break;
case -0x4000:
item->pos.xPos -= 512;
break;
}
}
}
}
void InitialiseFlameEmitter2(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
item->pos.yPos -= 64;
if (item->triggerFlags != 123)
{
switch (item->pos.yRot)
{
case 0:
if (item->triggerFlags == 2)
item->pos.zPos += 80;
else
item->pos.zPos += 256;
break;
case 0x4000:
if (item->triggerFlags == 2)
item->pos.xPos += 80;
else
item->pos.xPos += 256;
break;
case -0x8000:
if (item->triggerFlags == 2)
item->pos.zPos -= 80;
else
item->pos.zPos -= 256;
break;
case -0x4000:
if (item->triggerFlags == 2)
item->pos.xPos -= 80;
else
item->pos.xPos -= 256;
break;
}
}
}
void InitialiseFlameEmitter3(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
if (item->triggerFlags >= 3)
{
for (int i = 0; i < g_Level.NumItems; i++)
{
ITEM_INFO* currentItem = &g_Level.Items[i];
if (currentItem->objectNumber == ID_ANIMATING3)
{
if (currentItem->triggerFlags == item->triggerFlags)
item->itemFlags[2] = i;
else if (currentItem->triggerFlags == 0)
item->itemFlags[3] = i;
}
}
}
}
void FlameEmitter3Control(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
if (TriggerActive(item))
{
if (item->triggerFlags)
{
SoundEffect(SFX_TR4_ELEC_ARCING_LOOP, &item->pos, 0);
byte g = (GetRandomControl() & 0x3F) + 192;
byte b = (GetRandomControl() & 0x3F) + 192;
PHD_VECTOR src;
PHD_VECTOR dest;
src.x = item->pos.xPos;
src.y = item->pos.yPos;
src.z = item->pos.zPos;
if (!(GlobalCounter & 3))
{
if (item->triggerFlags == 2 || item->triggerFlags == 4)
{
dest.x = item->pos.xPos + 512 * phd_sin(item->pos.yRot + ANGLE(180));
dest.y = item->pos.yPos;
dest.z = item->pos.zPos + 512 * phd_cos(item->pos.yRot + ANGLE(180));
if (GetRandomControl() & 3)
{
TriggerLightning(
&src,
&dest,
(GetRandomControl() & 0x1F) + 64,
0,
g,
b,
24,
0,
32,
3);
}
else
{
TriggerLightning(
&src,
&dest,
(GetRandomControl() & 0x1F) + 96,
0,
g,
b,
32,
1,
32,
3);
}
}
}
if (item->triggerFlags >= 3 && !(GlobalCounter & 1))
{
short targetItemNumber = item->itemFlags[((GlobalCounter >> 2) & 1) + 2];
ITEM_INFO* targetItem = &g_Level.Items[targetItemNumber];
dest.x = 0;
dest.y = -64;
dest.z = 20;
GetJointAbsPosition(targetItem, &dest, 0);
if (!(GlobalCounter & 3))
{
if (GetRandomControl() & 3)
{
TriggerLightning(
&src,
&dest,
(GetRandomControl() & 0x1F) + 64,
0,
g,
b,
24,
0,
32,
5);
}
else
{
TriggerLightning(
&src,
&dest,
(GetRandomControl() & 0x1F) + 96,
0,
g,
b,
32,
1,
32,
5);
}
}
if (item->triggerFlags != 3 || targetItem->triggerFlags)
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
}
if ((GlobalCounter & 3) == 2)
{
src.x = item->pos.xPos;
src.y = item->pos.yPos;
src.z = item->pos.zPos;
dest.x = (GetRandomControl() & 0x1FF) + src.x - 256;
dest.y = (GetRandomControl() & 0x1FF) + src.y - 256;
dest.z = (GetRandomControl() & 0x1FF) + src.z - 256;
TriggerLightning(
&src,
&dest,
(GetRandomControl() & 0xF) + 16,
0,
g,
b,
24,
3,
32,
3);
TriggerLightningGlow(dest.x, dest.y, dest.z, 64, 0, g, b);
}
}
else
{
// Small fires
if (item->itemFlags[0] != 0)
{
item->itemFlags[0]--;
}
else
{
item->itemFlags[0] = (GetRandomControl() & 3) + 8;
short random = GetRandomControl() & 0x3F;
if (item->itemFlags[1] == random)
random = (random + 13) & 0x3F;
item->itemFlags[1] = random;
}
int x, z, i;
if (!(Wibble & 4))
{
i = item->itemFlags[1] & 7;
x = 16 * (Flame3xzoffs[i][0] - 32);
z = 16 * (Flame3xzoffs[i][1] - 32);
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
}
else
{
i = item->itemFlags[1] >> 3;
x = 16 * (Flame3xzoffs[i + 8][0] - 32);
z = 16 * (Flame3xzoffs[i + 8][1] - 32);
TriggerFireFlame(x + item->pos.xPos, item->pos.yPos, z + item->pos.zPos, -1, 2);
}
SoundEffect(SFX_TR4_LOOP_FOR_SMALL_FIRES, &item->pos, 0);
TriggerDynamicLight(x, item->pos.yPos, z, 12, (GetRandomControl() & 0x3F) + 192, ((GetRandomControl() >> 4) & 0x1F) + 96, 0);
PHD_3DPOS pos;
pos.xPos = item->pos.xPos;
pos.yPos = item->pos.yPos;
pos.zPos = item->pos.zPos;
if (ItemNearLara(&pos, 600))
{
if ((!Lara.burn) && Lara.waterStatus != LW_FLYCHEAT)
{
LaraItem->hitPoints -= 5;
LaraItem->hitStatus = true;
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
if (SQUARE(dx) + SQUARE(dz) < SQUARE(450))
LaraBurn();
}
}
}
}
}
void FlameEmitterCollision(short itemNumber, ITEM_INFO* l, COLL_INFO* coll)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
if (Lara.gunType != WEAPON_TORCH
|| Lara.gunStatus != LG_READY
|| Lara.leftArm.lock
|| Lara.litTorch == (item->status & 1)
|| item->timer == -1
|| !(TrInput & IN_ACTION)
|| l->currentAnimState != LS_STOP
|| l->animNumber != LA_STAND_IDLE
|| l->gravityStatus)
{
if (item->objectNumber == ID_BURNING_ROOTS)
ObjectCollision(itemNumber, l, coll);
}
else
{
switch (item->objectNumber)
{
case ID_FLAME_EMITTER:
FireBounds.boundingBox.X1 = -256;
FireBounds.boundingBox.X2 = 256;
FireBounds.boundingBox.Y1 = 0;
FireBounds.boundingBox.Y2 = 1024;
FireBounds.boundingBox.Z1 = -800;
FireBounds.boundingBox.Z2 = 800;
break;
case ID_FLAME_EMITTER2:
FireBounds.boundingBox.X1 = -256;
FireBounds.boundingBox.X2 = 256;
FireBounds.boundingBox.Y1 = 0;
FireBounds.boundingBox.Y2 = 1024;
FireBounds.boundingBox.Z1 = -600;
FireBounds.boundingBox.Z2 = 600;
break;
case ID_BURNING_ROOTS:
FireBounds.boundingBox.X1 = -384;
FireBounds.boundingBox.X2 = 384;
FireBounds.boundingBox.Y1 = 0;
FireBounds.boundingBox.Y2 = 2048;
FireBounds.boundingBox.Z1 = -384;
FireBounds.boundingBox.Z2 = 384;
break;
}
short oldYrot = item->pos.yRot;
item->pos.yRot = l->pos.yRot;
if (TestLaraPosition(&FireBounds, item, l))
{
if (item->objectNumber == ID_BURNING_ROOTS)
{
l->animNumber = LA_TORCH_LIGHT_5;
}
else
{
int dy = abs(l->pos.yPos - item->pos.yPos);
l->itemFlags[3] = 1;
l->animNumber = (dy >> 8) + LA_TORCH_LIGHT_1;
}
l->currentAnimState = LS_MISC_CONTROL;
l->frameNumber = g_Level.Anims[l->animNumber].frameBase;
Lara.flareControlLeft = false;
Lara.leftArm.lock = 3;
Lara.interactedItem = itemNumber;
}
item->pos.yRot = oldYrot;
}
if (Lara.interactedItem == itemNumber
&& item->status != ITEM_ACTIVE
&& l->currentAnimState == LS_MISC_CONTROL)
{
if (l->animNumber >= LA_TORCH_LIGHT_1 && l->animNumber <= LA_TORCH_LIGHT_5)
{
if (l->frameNumber - g_Level.Anims[l->animNumber].frameBase == 40)
{
TestTriggers(item, true, item->flags & IFLAG_ACTIVATION_MASK);
item->flags |= 0x3E00;
item->itemFlags[3] = 0;
item->status = ITEM_ACTIVE;
AddActiveItem(itemNumber);
}
}
}
}
}