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Treat functions as global that would previously be accessed through the GameFlow table. This does pollute the global environment in Lua a bit, but keeps it consistent with the functions in GameLogicScript, which are all accessed as globals. Add some default member initialisers. Remove WriteDefaults. Rename Intro to IntroImagePath and make it a std::string. Add some documentation for the functions of GameFlowScript. Fix some comments.
25 lines
395 B
C++
25 lines
395 B
C++
#pragma once
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#include "GameScriptSettings.h"
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#include <string>
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namespace sol {
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class state;
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}
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struct GameScriptSettings
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{
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int ScreenWidth;
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int ScreenHeight;
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bool EnableLoadSave;
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bool EnableDynamicShadows;
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bool EnableWaterCaustics;
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bool Windowed;
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std::string WindowTitle;
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int DrawingDistance;
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bool ShowRendererSteps;
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bool ShowDebugInfo;
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static void Register(sol::state* lua);
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};
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