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Treat functions as global that would previously be accessed through the GameFlow table. This does pollute the global environment in Lua a bit, but keeps it consistent with the functions in GameLogicScript, which are all accessed as globals. Add some default member initialisers. Remove WriteDefaults. Rename Intro to IntroImagePath and make it a std::string. Add some documentation for the functions of GameFlowScript. Fix some comments.
17 lines
476 B
C++
17 lines
476 B
C++
#include "framework.h"
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#include "GameScriptAudioTrack.h"
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GameScriptAudioTrack::GameScriptAudioTrack(std::string const & trackName, bool looped)
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{
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this->trackName = trackName;
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this->looped = looped;
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}
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void GameScriptAudioTrack::Register(sol::state* lua)
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{
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lua->new_usertype<GameScriptAudioTrack>("AudioTrack",
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sol::constructors<GameScriptAudioTrack(std::string, bool)>(),
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"trackName", &GameScriptAudioTrack::trackName,
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"looped", &GameScriptAudioTrack::looped
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);
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}
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