TombEngine/TR5Main/Objects/TR5/Entity/tr5_lagoon_witch.cpp
2020-10-17 23:36:06 -05:00

152 lines
No EOL
3.6 KiB
C++

#include "framework.h"
#include "tr5_lagoon_witch.h"
#include "items.h"
#include "box.h"
#include "effect.h"
#include "effect2.h"
#include "tomb4fx.h"
#include "inventory.h"
#include "setup.h"
#include "level.h"
#include "lara.h"
#define STATE_LAGOON_WITCH_SWIM 1
#define STATE_LAGOON_WITCH_STOP 2
#define STATE_LAGOON_WITCH_ATTACK 3
#define STATE_LAGOON_WITCH_DEATH 5
#define ANIMATION_LAGOON_WITCH_DEATH 7
extern Inventory g_Inventory;
BITE_INFO LagoonWitchBite = { 0, 0, 0, 7 };
void InitialiseLagoonWitch(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
ClearItem(itemNumber);
item->animNumber = Objects[item->objectNumber].animIndex + 1;
item->goalAnimState = STATE_LAGOON_WITCH_STOP;
item->currentAnimState = STATE_LAGOON_WITCH_STOP;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->pos.yPos += 512;
}
void LagoonWitchControl(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
short joint0 = 0;
short joint1 = 0;
short joint2 = 0;
short angle = 0;
ITEM_INFO* item = &g_Level.Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
OBJECT_INFO* obj = &Objects[item->objectNumber];
if (item->hitPoints <= 0)
{
if (item->currentAnimState != STATE_LAGOON_WITCH_DEATH)
{
item->hitPoints = 0;
item->currentAnimState = STATE_LAGOON_WITCH_DEATH;
item->animNumber = obj->animIndex + ANIMATION_LAGOON_WITCH_DEATH;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
}
}
else
{
if (g_Inventory.IsObjectPresentInInventory(ID_PUZZLE_ITEM2))
{
item->aiBits = 0;
creature->enemy = LaraItem;
}
if (item->aiBits)
{
GetAITarget(creature);
}
else if (creature->hurtByLara)
{
creature->enemy = LaraItem;
}
AI_INFO info;
CreatureAIInfo(item, &info);
//if (creature->enemy != LaraItem)
// phd_atan(lara_item->pos.z_pos - item->pos.z_pos, lara_item->pos.x_pos - item->pos.x_pos);
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (info.ahead)
{
joint0 = info.angle / 2;
joint2 = info.angle / 2;
joint1 = info.xAngle;
}
creature->maximumTurn = 0;
switch (item->currentAnimState)
{
case STATE_LAGOON_WITCH_SWIM:
creature->maximumTurn = 728;
if (info.distance < SQUARE(1024))
item->goalAnimState = STATE_LAGOON_WITCH_STOP;
break;
case STATE_LAGOON_WITCH_STOP:
creature->flags = 0;
creature->maximumTurn = ANGLE(2);
if (info.distance < SQUARE(768))
item->goalAnimState = STATE_LAGOON_WITCH_ATTACK;
else if (info.distance > SQUARE(1024))
item->goalAnimState = STATE_LAGOON_WITCH_SWIM;
else
item->goalAnimState = STATE_LAGOON_WITCH_STOP;
break;
case STATE_LAGOON_WITCH_ATTACK:
creature->maximumTurn = ANGLE(2);
if (!creature->flags
&& item->touchBits & 0x3C3C0
&& item->frameNumber > g_Level.Anims[item->animNumber].frameBase + 29)
{
LaraItem->hitPoints -= 100;
LaraItem->hitStatus = true;
CreatureEffect2(item, &LagoonWitchBite, 10, item->pos.yRot, DoBloodSplat);
creature->flags = STATE_LAGOON_WITCH_SWIM;
}
break;
}
if (creature->reachedGoal)
{
ITEM_INFO* enemy = creature->enemy;
if (enemy)
{
if (enemy->flags & 2)
item->itemFlags[3] = (item->TOSSPAD & 0xFF) - 1;
item->itemFlags[3]++;
creature->reachedGoal = false;
creature->enemy = 0;
}
}
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNumber, angle, 0);
CreatureUnderwater(item, 341);
}