mirror of
https://github.com/TombEngine/TombEngine.git
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300 lines
No EOL
7.4 KiB
C++
300 lines
No EOL
7.4 KiB
C++
#include "framework.h"
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#include "tr4_mummy.h"
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#include "items.h"
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#include "lara.h"
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#include "box.h"
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#include "lara.h"
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#include "effect.h"
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#include "setup.h"
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#include "level.h"
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enum MUMMY_STATES {
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STATE_MUMMY_ARMS_CROSSED = 0,
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STATE_MUMMY_STOP = 1,
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STATE_MUMMY_WALK = 2,
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STATE_MUMMY_WALK_ARMS_UP = 3,
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STATE_MUMMY_WALK_HIT = 4,
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STATE_MUMMY_PUSHED_BACK = 5,
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STATE_MUMMY_ARMS_UP_PUSHED_BACK = 6,
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STATE_MUMMY_COLLAPSE = 7,
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STATE_MUMMY_LYING_DOWN = 8,
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STATE_MUMMY_GET_UP = 9,
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STATE_MUMMY_HIT = 10
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};
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enum MUMMY_ANIM {
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ANIMATION_MUMMY_STAND = 0,
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ANIMATION_MUMMY_WALK = 1,
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ANIMATION_MUMMY_WALK_ARMS_UP = 2,
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ANIMATION_MUMMY_PUSHED_BACK = 3,
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ANIMATION_MUMMY_WALK_TO_WALK_ARMS_UP_RIGHT = 4,
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ANIMATION_MUMMY_WALK_ARMS_UP_TO_WALK_LEFT = 5,
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ANIMATION_MUMMY_WALK_ARMS_UP_TO_STAND = 6,
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ANIMATION_MUMMY_STAND_TO_WALK_ARMS_UP = 7,
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ANIMATION_MUMMY_STAND_TO_WALK = 8,
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ANIMATION_MUMMY_WALK_TO_STAND = 9,
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ANIMATION_MUMMY_COLLAPSE_START = 10,
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ANIMATION_MUMMY_COLLAPSE_END = 11,
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ANIMATION_MUMMY_LYING_DOWN = 12,
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ANIMATION_MUMMY_GET_UP = 13,
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ANIMATION_MUMMY_HIT_RIGHT = 14,
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ANIMATION_MUMMY_HIT_LEFT = 15,
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ANIMATION_MUMMY_WALK_HIT = 16,
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ANIMATION_MUMMY_ARMS_CROSSED_TO_STAND_START = 17,
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ANIMATION_MUMMY_ARMS_CROSSED_TO_STAND_END = 18,
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ANIMATION_MUMMY_ARMS_CROSSED = 19,
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ANIMATION_MUMMY_ARMS_UP_PUSHED_BACK = 20
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};
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BITE_INFO mummyBite1 = { 0, 0, 0, 11 };
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BITE_INFO mummyBite2 = { 0, 0, 0, 14 };
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void InitialiseMummy(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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ClearItem(itemNumber);
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if (item->triggerFlags == 2)
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{
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item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_LYING_DOWN;
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item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->goalAnimState = STATE_MUMMY_LYING_DOWN;
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item->currentAnimState = STATE_MUMMY_LYING_DOWN;
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item->status = ITEM_INVISIBLE;
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}
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else
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{
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item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_ARMS_CROSSED;
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item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->goalAnimState = STATE_MUMMY_ARMS_CROSSED;
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item->currentAnimState = STATE_MUMMY_ARMS_CROSSED;
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}
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}
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void MummyControl(short itemNumber)
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{
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if (!CreatureActive(itemNumber))
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return;
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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short tilt = 0;
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short angle = 0;
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short joint0 = 0;
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short joint1 = 0;
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short joint2 = 0;
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if (item->aiBits)
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GetAITarget(creature);
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else if (creature->hurtByLara)
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creature->enemy = LaraItem;
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AI_INFO info;
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CreatureAIInfo(item, &info);
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if (item->hitStatus)
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{
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if (info.distance < SQUARE(3072))
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{
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if (item->currentAnimState != ANIMATION_MUMMY_STAND_TO_WALK_ARMS_UP && item->currentAnimState != ANIMATION_MUMMY_WALK_ARMS_UP_TO_WALK_LEFT && item->currentAnimState != ANIMATION_MUMMY_STAND_TO_WALK)
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{
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if (GetRandomControl() & 3 || Lara.gunType != WEAPON_SHOTGUN && Lara.gunType != WEAPON_HK && Lara.gunType != WEAPON_REVOLVER)
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{
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if (!(GetRandomControl() & 7) || Lara.gunType == WEAPON_SHOTGUN || Lara.gunType == WEAPON_HK || Lara.gunType == WEAPON_REVOLVER)
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{
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if (item->currentAnimState == STATE_MUMMY_WALK_ARMS_UP || item->currentAnimState == STATE_MUMMY_WALK_HIT)
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{
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item->currentAnimState = STATE_MUMMY_ARMS_UP_PUSHED_BACK;
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item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_ARMS_UP_PUSHED_BACK;
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}
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else
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{
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item->currentAnimState = STATE_MUMMY_PUSHED_BACK;
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item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_PUSHED_BACK;
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}
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item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->pos.yRot += info.angle;
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}
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}
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else
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{
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item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_COLLAPSE_START;
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item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->currentAnimState = STATE_MUMMY_COLLAPSE;
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item->pos.yRot += info.angle;
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creature->maximumTurn = 0;
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}
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CreatureTilt(item, 0);
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CreatureJoint(item, 0, joint0);
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CreatureJoint(item, 1, joint1);
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CreatureJoint(item, 2, joint2);
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CreatureAnimation(itemNumber, angle, 0);
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return;
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}
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}
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}
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GetCreatureMood(item, &info, VIOLENT);
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CreatureMood(item, &info, VIOLENT);
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angle = CreatureTurn(item, creature->maximumTurn);
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if (info.ahead)
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{
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joint0 = info.angle / 2;
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joint2 = info.angle / 2;
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joint1 = info.xAngle;
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}
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switch (item->currentAnimState)
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{
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case STATE_MUMMY_STOP:
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creature->flags = 0;
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creature->maximumTurn = 0;
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if (info.distance <= SQUARE(512) || info.distance >= SQUARE(7168))
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{
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if (info.distance - SQUARE(512) <= 0)
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item->goalAnimState = 10;
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else
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{
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item->goalAnimState = 1;
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joint0 = 0;
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joint1 = 0;
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joint2 = 0;
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if (item->triggerFlags > -100 && (item->triggerFlags & 0x8000) != 0)
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item->triggerFlags++;
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}
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}
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else
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item->goalAnimState = STATE_MUMMY_WALK;
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break;
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case STATE_MUMMY_WALK:
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if (item->triggerFlags == 1)
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{
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creature->maximumTurn = 0;
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if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
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item->triggerFlags = 0;
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}
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else
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{
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creature->maximumTurn = ANGLE(7);
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if (info.distance >= SQUARE(3072))
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{
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if (info.distance > SQUARE(7168))
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{
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item->goalAnimState = STATE_MUMMY_STOP;
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}
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}
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else
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{
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item->goalAnimState = STATE_MUMMY_WALK_ARMS_UP;
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}
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}
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break;
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case STATE_MUMMY_WALK_ARMS_UP:
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creature->flags = 0;
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creature->maximumTurn = ANGLE(7);
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if (info.distance < SQUARE(512))
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{
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item->goalAnimState = STATE_MUMMY_STOP;
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break;
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}
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if (info.distance > SQUARE(3072) && info.distance < SQUARE(7168))
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{
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item->goalAnimState = STATE_MUMMY_WALK;
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break;
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}
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if (info.distance <= SQUARE(682))
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item->goalAnimState = STATE_MUMMY_WALK_HIT;
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else if (info.distance > SQUARE(7168))
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item->goalAnimState = STATE_MUMMY_STOP;
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break;
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case STATE_MUMMY_ARMS_CROSSED:
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creature->maximumTurn = 0;
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if (info.distance < SQUARE(1024) || item->triggerFlags > -1)
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item->goalAnimState = STATE_MUMMY_WALK;
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break;
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case STATE_MUMMY_LYING_DOWN:
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joint0 = 0;
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joint1 = 0;
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joint2 = 0;
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creature->maximumTurn = 0;
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item->hitPoints = 0;
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if (info.distance < SQUARE(1024) || !(GetRandomControl() & 0x7F))
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{
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item->goalAnimState = STATE_MUMMY_GET_UP;
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item->hitPoints = Objects[item->objectNumber].hitPoints;
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}
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break;
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case STATE_MUMMY_WALK_HIT:
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case STATE_MUMMY_HIT:
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creature->maximumTurn = 0;
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if (abs(info.angle) >= ANGLE(7))
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{
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if (info.angle >= 0)
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{
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item->pos.yRot += ANGLE(7);
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}
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else
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{
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item->pos.yRot -= ANGLE(7);
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}
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}
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else
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{
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item->pos.yRot += info.angle;
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}
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if (!creature->flags)
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{
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if (item->touchBits & 0x4800)
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{
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if (item->frameNumber > g_Level.Anims[item->animNumber].frameEnd + 13 && item->frameNumber < g_Level.Anims[item->animNumber].frameEnd + 22)
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{
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LaraItem->hitPoints -= 100;
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LaraItem->hitStatus = true;
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if (item->animNumber == Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_HIT_LEFT)
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{
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CreatureEffect2(
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item,
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&mummyBite1,
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5,
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-1,
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DoBloodSplat);
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}
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else
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{
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CreatureEffect2(
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item,
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&mummyBite2,
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5,
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-1,
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DoBloodSplat);
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}
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creature->flags = 1;
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}
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}
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}
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break;
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default:
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break;
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}
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CreatureTilt(item, 0);
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CreatureJoint(item, 0, joint0);
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CreatureJoint(item, 1, joint1);
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CreatureJoint(item, 2, joint2);
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CreatureAnimation(itemNumber, angle, 0);
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} |