TombEngine/TR5Main/Objects/TR4/Entity/tr4_mummy.cpp
2020-10-17 23:36:06 -05:00

300 lines
No EOL
7.4 KiB
C++

#include "framework.h"
#include "tr4_mummy.h"
#include "items.h"
#include "lara.h"
#include "box.h"
#include "lara.h"
#include "effect.h"
#include "setup.h"
#include "level.h"
enum MUMMY_STATES {
STATE_MUMMY_ARMS_CROSSED = 0,
STATE_MUMMY_STOP = 1,
STATE_MUMMY_WALK = 2,
STATE_MUMMY_WALK_ARMS_UP = 3,
STATE_MUMMY_WALK_HIT = 4,
STATE_MUMMY_PUSHED_BACK = 5,
STATE_MUMMY_ARMS_UP_PUSHED_BACK = 6,
STATE_MUMMY_COLLAPSE = 7,
STATE_MUMMY_LYING_DOWN = 8,
STATE_MUMMY_GET_UP = 9,
STATE_MUMMY_HIT = 10
};
enum MUMMY_ANIM {
ANIMATION_MUMMY_STAND = 0,
ANIMATION_MUMMY_WALK = 1,
ANIMATION_MUMMY_WALK_ARMS_UP = 2,
ANIMATION_MUMMY_PUSHED_BACK = 3,
ANIMATION_MUMMY_WALK_TO_WALK_ARMS_UP_RIGHT = 4,
ANIMATION_MUMMY_WALK_ARMS_UP_TO_WALK_LEFT = 5,
ANIMATION_MUMMY_WALK_ARMS_UP_TO_STAND = 6,
ANIMATION_MUMMY_STAND_TO_WALK_ARMS_UP = 7,
ANIMATION_MUMMY_STAND_TO_WALK = 8,
ANIMATION_MUMMY_WALK_TO_STAND = 9,
ANIMATION_MUMMY_COLLAPSE_START = 10,
ANIMATION_MUMMY_COLLAPSE_END = 11,
ANIMATION_MUMMY_LYING_DOWN = 12,
ANIMATION_MUMMY_GET_UP = 13,
ANIMATION_MUMMY_HIT_RIGHT = 14,
ANIMATION_MUMMY_HIT_LEFT = 15,
ANIMATION_MUMMY_WALK_HIT = 16,
ANIMATION_MUMMY_ARMS_CROSSED_TO_STAND_START = 17,
ANIMATION_MUMMY_ARMS_CROSSED_TO_STAND_END = 18,
ANIMATION_MUMMY_ARMS_CROSSED = 19,
ANIMATION_MUMMY_ARMS_UP_PUSHED_BACK = 20
};
BITE_INFO mummyBite1 = { 0, 0, 0, 11 };
BITE_INFO mummyBite2 = { 0, 0, 0, 14 };
void InitialiseMummy(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
ClearItem(itemNumber);
if (item->triggerFlags == 2)
{
item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_LYING_DOWN;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = STATE_MUMMY_LYING_DOWN;
item->currentAnimState = STATE_MUMMY_LYING_DOWN;
item->status = ITEM_INVISIBLE;
}
else
{
item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_ARMS_CROSSED;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = STATE_MUMMY_ARMS_CROSSED;
item->currentAnimState = STATE_MUMMY_ARMS_CROSSED;
}
}
void MummyControl(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
ITEM_INFO* item = &g_Level.Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
short tilt = 0;
short angle = 0;
short joint0 = 0;
short joint1 = 0;
short joint2 = 0;
if (item->aiBits)
GetAITarget(creature);
else if (creature->hurtByLara)
creature->enemy = LaraItem;
AI_INFO info;
CreatureAIInfo(item, &info);
if (item->hitStatus)
{
if (info.distance < SQUARE(3072))
{
if (item->currentAnimState != ANIMATION_MUMMY_STAND_TO_WALK_ARMS_UP && item->currentAnimState != ANIMATION_MUMMY_WALK_ARMS_UP_TO_WALK_LEFT && item->currentAnimState != ANIMATION_MUMMY_STAND_TO_WALK)
{
if (GetRandomControl() & 3 || Lara.gunType != WEAPON_SHOTGUN && Lara.gunType != WEAPON_HK && Lara.gunType != WEAPON_REVOLVER)
{
if (!(GetRandomControl() & 7) || Lara.gunType == WEAPON_SHOTGUN || Lara.gunType == WEAPON_HK || Lara.gunType == WEAPON_REVOLVER)
{
if (item->currentAnimState == STATE_MUMMY_WALK_ARMS_UP || item->currentAnimState == STATE_MUMMY_WALK_HIT)
{
item->currentAnimState = STATE_MUMMY_ARMS_UP_PUSHED_BACK;
item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_ARMS_UP_PUSHED_BACK;
}
else
{
item->currentAnimState = STATE_MUMMY_PUSHED_BACK;
item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_PUSHED_BACK;
}
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->pos.yRot += info.angle;
}
}
else
{
item->animNumber = Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_COLLAPSE_START;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->currentAnimState = STATE_MUMMY_COLLAPSE;
item->pos.yRot += info.angle;
creature->maximumTurn = 0;
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNumber, angle, 0);
return;
}
}
}
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (info.ahead)
{
joint0 = info.angle / 2;
joint2 = info.angle / 2;
joint1 = info.xAngle;
}
switch (item->currentAnimState)
{
case STATE_MUMMY_STOP:
creature->flags = 0;
creature->maximumTurn = 0;
if (info.distance <= SQUARE(512) || info.distance >= SQUARE(7168))
{
if (info.distance - SQUARE(512) <= 0)
item->goalAnimState = 10;
else
{
item->goalAnimState = 1;
joint0 = 0;
joint1 = 0;
joint2 = 0;
if (item->triggerFlags > -100 && (item->triggerFlags & 0x8000) != 0)
item->triggerFlags++;
}
}
else
item->goalAnimState = STATE_MUMMY_WALK;
break;
case STATE_MUMMY_WALK:
if (item->triggerFlags == 1)
{
creature->maximumTurn = 0;
if (item->frameNumber == g_Level.Anims[item->animNumber].frameEnd)
item->triggerFlags = 0;
}
else
{
creature->maximumTurn = ANGLE(7);
if (info.distance >= SQUARE(3072))
{
if (info.distance > SQUARE(7168))
{
item->goalAnimState = STATE_MUMMY_STOP;
}
}
else
{
item->goalAnimState = STATE_MUMMY_WALK_ARMS_UP;
}
}
break;
case STATE_MUMMY_WALK_ARMS_UP:
creature->flags = 0;
creature->maximumTurn = ANGLE(7);
if (info.distance < SQUARE(512))
{
item->goalAnimState = STATE_MUMMY_STOP;
break;
}
if (info.distance > SQUARE(3072) && info.distance < SQUARE(7168))
{
item->goalAnimState = STATE_MUMMY_WALK;
break;
}
if (info.distance <= SQUARE(682))
item->goalAnimState = STATE_MUMMY_WALK_HIT;
else if (info.distance > SQUARE(7168))
item->goalAnimState = STATE_MUMMY_STOP;
break;
case STATE_MUMMY_ARMS_CROSSED:
creature->maximumTurn = 0;
if (info.distance < SQUARE(1024) || item->triggerFlags > -1)
item->goalAnimState = STATE_MUMMY_WALK;
break;
case STATE_MUMMY_LYING_DOWN:
joint0 = 0;
joint1 = 0;
joint2 = 0;
creature->maximumTurn = 0;
item->hitPoints = 0;
if (info.distance < SQUARE(1024) || !(GetRandomControl() & 0x7F))
{
item->goalAnimState = STATE_MUMMY_GET_UP;
item->hitPoints = Objects[item->objectNumber].hitPoints;
}
break;
case STATE_MUMMY_WALK_HIT:
case STATE_MUMMY_HIT:
creature->maximumTurn = 0;
if (abs(info.angle) >= ANGLE(7))
{
if (info.angle >= 0)
{
item->pos.yRot += ANGLE(7);
}
else
{
item->pos.yRot -= ANGLE(7);
}
}
else
{
item->pos.yRot += info.angle;
}
if (!creature->flags)
{
if (item->touchBits & 0x4800)
{
if (item->frameNumber > g_Level.Anims[item->animNumber].frameEnd + 13 && item->frameNumber < g_Level.Anims[item->animNumber].frameEnd + 22)
{
LaraItem->hitPoints -= 100;
LaraItem->hitStatus = true;
if (item->animNumber == Objects[item->objectNumber].animIndex + ANIMATION_MUMMY_HIT_LEFT)
{
CreatureEffect2(
item,
&mummyBite1,
5,
-1,
DoBloodSplat);
}
else
{
CreatureEffect2(
item,
&mummyBite2,
5,
-1,
DoBloodSplat);
}
creature->flags = 1;
}
}
}
break;
default:
break;
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNumber, angle, 0);
}