TombEngine/TR5Main/Objects/TR3/Vehicles/upv.cpp

1078 lines
28 KiB
C++

#include "framework.h"
#include "Objects/TR3/Vehicles/upv.h"
#include "Game/animation.h"
#include "Game/camera.h"
#include "Game/collision/sphere.h"
#include "Game/collision/collide_item.h"
#include "Game/control/box.h"
#include "Game/control/los.h"
#include "Game/effects/bubble.h"
#include "Game/effects/effects.h"
#include "Game/items.h"
#include "Game/Lara/lara.h"
#include "Game/Lara/lara_flare.h"
#include "Game/Lara/lara_helpers.h"
#include "Game/Lara/lara_one_gun.h"
#include "Game/savegame.h"
#include "Objects/TR3/Vehicles/upv_info.h"
#include "Sound/sound.h"
#include "Specific/level.h"
#include "Specific/input.h"
#include "Specific/setup.h"
#define UPV_CONTROL 1
#define UPV_SURFACE 2
#define UPV_DIVE 4
#define UPV_DEAD 8
#define ACCELERATION 0x40000
#define FRICTION 0x18000
#define MAX_SPEED 0x400000
#define ROT_ACCELERATION 0x400000
#define ROT_SLOWACCEL 0x200000
#define ROT_FRICTION 0x100000
#define MAX_ROTATION 0x1c00000
#define UPDOWN_ACCEL (ANGLE(2.0f) * 65536)
#define UPDOWN_SLOWACCEL (ANGLE(1.0f) * 65536)
#define UPDOWN_FRICTION (ANGLE(1.0f) * 65536)
#define MAX_UPDOWN (ANGLE(2.0f) * 65536)
#define UPDOWN_LIMIT ANGLE(80.0f)
#define UPDOWN_SPEED 10
#define SURFACE_DIST 210
#define SURFACE_ANGLE ANGLE(30.0f)
#define DIVE_ANGLE ANGLE(15.0f)
#define DIVE_SPEED ANGLE(5.0f)
#define SUB_DRAW_SHIFT 128
#define SUB_RADIUS 300
#define SUB_HEIGHT 400
#define SUB_LENGTH WALL_SIZE
#define FRONT_TOLERANCE (ANGLE(45.0f) * 65536)
#define TOP_TOLERANCE (ANGLE(45.0f) * 65536)
#define WALLDEFLECT (ANGLE(2.0f) * 65536)
#define GETOFF_DIST WALL_SIZE
#define HARPOON_SPEED 256
#define HARPOON_RELOAD 15
#define UPV_TURBINE_BONE 3
#define DEATH_FRAME_1 16
#define DEATH_FRAME_2 17
#define DISMOUNT_SURFACE_FRAME 51
#define MOUNT_SURFACE_SOUND_FRAME 30
#define MOUNT_SURFACE_CONTROL_FRAME 50
#define DISMOUNT_UNDERWATER_FRAME 42
#define MOUNT_UNDERWATER_SOUND_FRAME 30
#define MOUNT_UNDERWATER_CONTROL_FRAME 42
#define UPV_IN_PROPEL IN_JUMP
#define UPV_IN_UP IN_FORWARD
#define UPV_IN_DOWN IN_BACK
#define UPV_IN_LEFT IN_LEFT
#define UPV_IN_RIGHT IN_RIGHT
#define UPV_IN_FIRE IN_ACTION
#define UPV_IN_DISMOUNT IN_ROLL
BITE_INFO sub_bites[6] =
{
{ 0, 0, 0, 3 },
{ 0, 96, 256, 0 },
{ -128, 0, -64, 1 },
{ 0, 0, -64, 1 },
{ 128, 0, -64, 2 },
{ 0, 0, -64, 2 }
};
enum SUB_BITE_FLAG
{
SUB_FAN = 0,
SUB_FRONT_LIGHT,
SUB_LEFT_FIN_LEFT,
SUB_LEFT_FIN_RIGHT,
SUB_RIGHT_FIN_RIGHT,
SUB_RIGHT_FIN_LEFT
};
enum UPVState
{
UPV_STATE_DEATH,
UPV_STATE_HIT,
UPV_STATE_DISMOUNT_SURFACE,
UPV_STATE_UNK1,
UPV_STATE_MOVE,
UPV_STATE_IDLE,
UPV_STATE_UNK2,
UPV_STATE_UNK3,
UPV_STATE_MOUNT,
UPV_STATE_DISMOUNT_UNDERWATER
};
// TODO
enum UPVAnim
{
UPV_ANIM_DEATH = 0,
UPV_ANIM_IDLE = 5,
UPV_ANIM_DISMOUNT_SURFACE = 9,
UPV_ANIM_MOUNT_SURFACE_START = 10,
UPV_ANIM_MOUNT_SURFACE_END = 11,
UPV_ANIM_DISMOUNT_UNDERWATER = 12,
UPV_ANIM_MOUNT_UNDERWATER = 13,
};
void SubInitialise(short itemNum)
{
ITEM_INFO* UPVItem = &g_Level.Items[itemNum];
UPVItem->Data = SUB_INFO();
SUB_INFO* UPVInfo = UPVItem->Data;
UPVInfo->Vel = UPVInfo->Rot = 0;
UPVInfo->Flags = UPV_SURFACE;
UPVInfo->WeaponTimer = 0;
}
static void FireSubHarpoon(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
{
short itemNum = CreateItem();
if (itemNum != NO_ITEM)
{
static char lr = 0;
PHD_VECTOR pos { (lr ? 22 : -22), 24, 230 };
ITEM_INFO* harpoonItem = &g_Level.Items[itemNum];
harpoonItem->ObjectNumber = ID_HARPOON;
harpoonItem->Shade = 0xC210;
harpoonItem->RoomNumber = UPVItem->RoomNumber;
GetJointAbsPosition(UPVItem, &pos, UPV_TURBINE_BONE);
harpoonItem->Position.xPos = pos.x;
harpoonItem->Position.yPos = pos.y;
harpoonItem->Position.zPos = pos.z;
InitialiseItem(itemNum);
harpoonItem->Position.xRot = UPVItem->Position.xRot;
harpoonItem->Position.yRot = UPVItem->Position.yRot;
harpoonItem->Position.zRot = 0;
harpoonItem->VerticalVelocity = -HARPOON_SPEED * phd_sin(harpoonItem->Position.xRot);
harpoonItem->VerticalVelocity = HARPOON_SPEED * phd_cos(harpoonItem->Position.xRot);
harpoonItem->HitPoints = HARPOON_TIME;
harpoonItem->ItemFlags[0] = 1;
AddActiveItem(itemNum);
SoundEffect(SFX_TR3_LARA_HARPOON_FIRE_WATER, &LaraItem->Position, 2);
if (Lara.Weapons[WEAPON_HARPOON_GUN].Ammo[WEAPON_AMMO1])
Lara.Weapons[WEAPON_HARPOON_GUN].Ammo[WEAPON_AMMO1]--;
Statistics.Game.AmmoUsed++;
lr ^= 1;
}
}
static void TriggerSubMist(long x, long y, long z, long speed, short angle)
{
long size, xv, zv;
SPARKS* sptr;
sptr = &Sparks[GetFreeSpark()];
sptr->on = 1;
sptr->sR = 0;
sptr->sG = 0;
sptr->sB = 0;
sptr->dR = 64;
sptr->dG = 64;
sptr->dB = 64;
sptr->colFadeSpeed = 4 + (GetRandomControl() & 3);
sptr->fadeToBlack = 12;
sptr->sLife = sptr->life = (GetRandomControl() & 3) + 20;
sptr->transType = TransTypeEnum::COLADD;
sptr->extras = 0;
sptr->dynamic = -1;
sptr->x = x + ((GetRandomControl() & 15) - 8);
sptr->y = y + ((GetRandomControl() & 15) - 8);
sptr->z = z + ((GetRandomControl() & 15) - 8);
zv = speed * phd_cos(angle) / 4;
xv = speed * phd_sin(angle) / 4;
sptr->xVel = xv + ((GetRandomControl() & 127) - 64);
sptr->yVel = 0;
sptr->zVel = zv + ((GetRandomControl() & 127) - 64);
sptr->friction = 3;
if (GetRandomControl() & 1)
{
sptr->flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF;
sptr->rotAng = GetRandomControl() & 4095;
if (GetRandomControl() & 1)
sptr->rotAdd = -(GetRandomControl() & 15) - 16;
else
sptr->rotAdd = (GetRandomControl() & 15) + 16;
}
else
sptr->flags = SP_SCALE | SP_DEF | SP_EXPDEF;
sptr->scalar = 3;
sptr->gravity = sptr->maxYvel = 0;
size = (GetRandomControl() & 7) + (speed / 2) + 16;
sptr->size = sptr->sSize = size / 4;
sptr->dSize = size;
}
void SubEffects(short itemNum)
{
if (itemNum == NO_ITEM)
return;
ITEM_INFO* laraItem = LaraItem;
LaraInfo*& laraInfo = laraItem->Data;
ITEM_INFO* UPVItem = &g_Level.Items[itemNum];
SUB_INFO* UPVInfo = UPVItem->Data;
PHD_VECTOR pos;
long lp;
if (laraInfo->Vehicle == itemNum)
{
if (!UPVInfo->Vel)
UPVInfo->FanRot += ANGLE(2.0f);
else
UPVInfo->FanRot += (UPVInfo->Vel / 4069);
if (UPVInfo->Vel)
{
pos = { sub_bites[SUB_FAN].x, sub_bites[SUB_FAN].y, sub_bites[SUB_FAN].z };
GetJointAbsPosition(UPVItem, &pos, sub_bites[SUB_FAN].meshNum);
TriggerSubMist(pos.x, pos.y + SUB_DRAW_SHIFT, pos.z, abs(UPVInfo->Vel) / 65536, UPVItem->Position.yRot + ANGLE(180.0f));
if ((GetRandomControl() & 1) == 0)
{
PHD_3DPOS pos3d;
short roomNum;
pos3d.xPos = pos.x + (GetRandomControl() & 63) - 32;
pos3d.yPos = pos.y + SUB_DRAW_SHIFT;
pos3d.zPos = pos.z + (GetRandomControl() & 63) - 32;
roomNum = UPVItem->RoomNumber;
GetFloor(pos3d.xPos, pos3d.yPos, pos3d.zPos, &roomNum);
CreateBubble((PHD_VECTOR*)&pos3d, roomNum, 4, 8, BUBBLE_FLAG_CLUMP, 0, 0, 0);
}
}
}
for (lp = 0; lp < 2; lp++)
{
GAME_VECTOR source, target;
long r;
r = 31 - (GetRandomControl() & 3);
pos = { sub_bites[SUB_FRONT_LIGHT].x, sub_bites[SUB_FRONT_LIGHT].y, sub_bites[SUB_FRONT_LIGHT].z << (lp * 6) };
GetJointAbsPosition(UPVItem, &pos, sub_bites[SUB_FRONT_LIGHT].meshNum);
if (lp == 1)
{
target.x = pos.x;
target.y = pos.y;
target.z = pos.z;
target.roomNumber = UPVItem->RoomNumber;
LOS(&source, &target);
pos = { target.x, target.y, target.z };
}
else
{
source.x = pos.x;
source.y = pos.y;
source.z = pos.z;
source.roomNumber = UPVItem->RoomNumber;
}
TriggerDynamicLight(pos.x, pos.y, pos.z, 16 + (lp << 3), r, r, r);
}
if (UPVInfo->WeaponTimer)
UPVInfo->WeaponTimer--;
}
static bool TestUPVDismount(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
{
LaraInfo*& laraInfo = laraItem->Data;
if (laraInfo->Control.ExtraVelocity.x || laraInfo->Control.ExtraVelocity.z)
return false;
short moveAngle = UPVItem->Position.yRot + ANGLE(180.0f);
int speed = GETOFF_DIST * phd_cos(UPVItem->Position.xRot);
int x = UPVItem->Position.xPos + speed * phd_sin(moveAngle);
int z = UPVItem->Position.zPos + speed * phd_cos(moveAngle);
int y = UPVItem->Position.yPos - GETOFF_DIST * phd_sin(-UPVItem->Position.xRot);
auto probe = GetCollisionResult(x, y, z, UPVItem->RoomNumber);
if (probe.Position.Floor < y ||
(probe.Position.Floor - probe.Position.Ceiling) < STEP_SIZE ||
probe.Position.Ceiling > y ||
probe.Position.Floor == NO_HEIGHT ||
probe.Position.Ceiling == NO_HEIGHT)
{
return false;
}
return true;
}
static bool TestUPVMount(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
{
LaraInfo*& laraInfo = laraItem->Data;
if (!(TrInput & IN_ACTION) ||
laraInfo->Control.HandStatus != HandStatus::Free ||
laraItem->Airborne)
{
return false;
}
int y = abs(laraItem->Position.yPos - (UPVItem->Position.yPos - STEP_SIZE / 2));
int dist = pow(laraItem->Position.xPos - UPVItem->Position.xPos, 2) + pow(laraItem->Position.zPos - UPVItem->Position.zPos, 2);
short rotDelta = abs(laraItem->Position.yRot - UPVItem->Position.yRot);
if (y > STEP_SIZE ||
dist > pow(STEP_SIZE * 2, 2) ||
rotDelta > ANGLE(35.0f) || rotDelta < -ANGLE(35.0f) ||
GetCollisionResult(UPVItem).Position.Floor < -32000)
{
return false;
}
return true;
}
static void DoCurrent(ITEM_INFO* item)
{
PHD_VECTOR target;
if (!Lara.Control.WaterCurrentActive)
{
long shifter, absvel;
absvel = abs(Lara.Control.ExtraVelocity.x);
if (absvel > 16)
shifter = 4;
else if (absvel > 8)
shifter = 3;
else
shifter = 2;
Lara.Control.ExtraVelocity.x -= Lara.Control.ExtraVelocity.x >> shifter;
if (abs(Lara.Control.ExtraVelocity.x) < 4)
Lara.Control.ExtraVelocity.x = 0;
absvel = abs(Lara.Control.ExtraVelocity.z);
if (absvel > 16)
shifter = 4;
else if (absvel > 8)
shifter = 3;
else
shifter = 2;
Lara.Control.ExtraVelocity.z -= Lara.Control.ExtraVelocity.z >> shifter;
if (abs(Lara.Control.ExtraVelocity.z) < 4)
Lara.Control.ExtraVelocity.z = 0;
if (Lara.Control.ExtraVelocity.x == 0 && Lara.Control.ExtraVelocity.z == 0)
return;
}
else
{
long angle, dx, dz, speed, sinkval;
sinkval = Lara.Control.WaterCurrentActive - 1;
target.x = g_Level.Sinks[sinkval].x;
target.y = g_Level.Sinks[sinkval].y;
target.z = g_Level.Sinks[sinkval].z;
angle = ((mGetAngle(target.x, target.z, LaraItem->Position.xPos, LaraItem->Position.zPos) - ANGLE(90)) / 16) & 4095;
dx = target.x - LaraItem->Position.xPos;
dz = target.z - LaraItem->Position.zPos;
speed = g_Level.Sinks[sinkval].strength;
dx = phd_sin(angle * 16) * speed * 1024;
dz = phd_cos(angle * 16) * speed * 1024;
Lara.Control.ExtraVelocity.x += ((dx - Lara.Control.ExtraVelocity.x) / 16);
Lara.Control.ExtraVelocity.z += ((dz - Lara.Control.ExtraVelocity.z) / 16);
}
item->Position.xPos += (Lara.Control.ExtraVelocity.x / 256);
item->Position.zPos += (Lara.Control.ExtraVelocity.z / 256);
Lara.Control.WaterCurrentActive = 0;
}
static void BackgroundCollision(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
{
LaraInfo*& laraInfo = laraItem->Data;
SUB_INFO* UPVInfo = UPVItem->Data;
COLL_INFO cinfo, * coll = &cinfo; // ??
coll->Setup.LowerFloorBound = NO_LOWER_BOUND;
coll->Setup.UpperFloorBound = -SUB_HEIGHT;
coll->Setup.LowerCeilingBound = SUB_HEIGHT;
coll->Setup.OldPosition.x = UPVItem->Position.xPos;
coll->Setup.OldPosition.y = UPVItem->Position.yPos;
coll->Setup.OldPosition.z = UPVItem->Position.zPos;
coll->Setup.Radius = SUB_RADIUS;
coll->Setup.FloorSlopeIsWall = false;
coll->Setup.FloorSlopeIsPit = false;
coll->Setup.DeathFlagIsPit = false;
coll->Setup.EnableSpasm = false;
coll->Setup.EnableObjectPush = true;
coll->Setup.Mode = COLL_PROBE_MODE::QUADRANTS;
if ((UPVItem->Position.xRot >= -16384) && (UPVItem->Position.xRot <= 16384))
coll->Setup.ForwardAngle = laraInfo->Control.MoveAngle = UPVItem->Position.yRot;
else
coll->Setup.ForwardAngle = laraInfo->Control.MoveAngle = UPVItem->Position.yRot - ANGLE(180.0f);
int height = phd_sin(UPVItem->Position.xRot) * SUB_LENGTH;
if (height < 0)
height = -height;
if (height < 200)
height = 200;
coll->Setup.UpperFloorBound = -height;
coll->Setup.Height = height;
GetCollisionInfo(coll, UPVItem, PHD_VECTOR(0, height / 2, 0));
ShiftItem(UPVItem, coll);
if (coll->CollisionType == CT_FRONT)
{
if (UPVInfo->RotX > FRONT_TOLERANCE)
UPVInfo->RotX += WALLDEFLECT;
else if (UPVInfo->RotX < -FRONT_TOLERANCE)
UPVInfo->RotX -= WALLDEFLECT;
else
{
if (abs(UPVInfo->Vel) >= MAX_SPEED)
{
laraItem->TargetState = UPV_STATE_HIT;
UPVInfo->Vel = -UPVInfo->Vel / 2;
}
else
UPVInfo->Vel = 0;
}
}
else if (coll->CollisionType == CT_TOP)
{
if (UPVInfo->RotX >= -TOP_TOLERANCE)
UPVInfo->RotX -= WALLDEFLECT;
}
else if (coll->CollisionType == CT_TOP_FRONT)
UPVInfo->Vel = 0;
else if (coll->CollisionType == CT_LEFT)
UPVItem->Position.yRot += ANGLE(5.0f);
else if (coll->CollisionType == CT_RIGHT)
UPVItem->Position.yRot -= ANGLE(5.0f);
else if (coll->CollisionType == CT_CLAMP)
{
UPVItem->Position.xPos = coll->Setup.OldPosition.x;
UPVItem->Position.yPos = coll->Setup.OldPosition.y;
UPVItem->Position.zPos = coll->Setup.OldPosition.z;
UPVInfo->Vel = 0;
return;
}
if (coll->Middle.Floor < 0)
{
UPVItem->Position.yPos += coll->Middle.Floor;
UPVInfo->RotX += WALLDEFLECT;
}
}
static void UserInput(ITEM_INFO* laraItem, ITEM_INFO* UPVItem)
{
LaraInfo*& laraInfo = laraItem->Data;
SUB_INFO* UPVInfo = UPVItem->Data;
TestUPVDismount(laraItem, UPVItem);
int anim = laraItem->AnimNumber - Objects[ID_UPV_LARA_ANIMS].animIndex;
int frame = laraItem->FrameNumber - g_Level.Anims[laraItem->AnimNumber].frameBase;
switch (laraItem->ActiveState)
{
case UPV_STATE_MOVE:
if (laraItem->HitPoints <= 0)
{
laraItem->TargetState = UPV_STATE_DEATH;
break;
}
if (TrInput & UPV_IN_LEFT)
UPVInfo->Rot -= ROT_ACCELERATION;
else if (TrInput & UPV_IN_RIGHT)
UPVInfo->Rot += ROT_ACCELERATION;
if (UPVInfo->Flags & UPV_SURFACE)
{
int xa = UPVItem->Position.xRot - SURFACE_ANGLE;
int ax = SURFACE_ANGLE - UPVItem->Position.xRot;
if (xa > 0)
{
if (xa > ANGLE(1.0f))
UPVItem->Position.xRot -= ANGLE(1.0f);
else
UPVItem->Position.xRot -= ANGLE(0.1f);
}
else if (ax)
{
if (ax > ANGLE(1.0f))
UPVItem->Position.xRot += ANGLE(1.0f);
else
UPVItem->Position.xRot += ANGLE(0.1f);
}
else
UPVItem->Position.xRot = SURFACE_ANGLE;
}
else
{
if (TrInput & UPV_IN_UP)
UPVInfo->RotX -= UPDOWN_ACCEL;
else if (TrInput & UPV_IN_DOWN)
UPVInfo->RotX += UPDOWN_ACCEL;
}
if (TrInput & UPV_IN_PROPEL)
{
if (TrInput & UPV_IN_UP &&
UPVInfo->Flags & UPV_SURFACE &&
UPVItem->Position.xRot > -DIVE_ANGLE)
{
UPVInfo->Flags |= UPV_DIVE;
}
UPVInfo->Vel += ACCELERATION;
}
else
laraItem->TargetState = UPV_STATE_IDLE;
break;
case UPV_STATE_IDLE:
if (laraItem->HitPoints <= 0)
{
laraItem->TargetState = UPV_STATE_DEATH;
break;
}
if (TrInput & UPV_IN_LEFT)
UPVInfo->Rot -= ROT_SLOWACCEL;
else if (TrInput & UPV_IN_RIGHT)
UPVInfo->Rot += ROT_SLOWACCEL;
if (UPVInfo->Flags & UPV_SURFACE)
{
int xa = UPVItem->Position.xRot - SURFACE_ANGLE;
int ax = SURFACE_ANGLE - UPVItem->Position.xRot;
if (xa > 0)
{
if (xa > ANGLE(1.0f))
UPVItem->Position.xRot -= ANGLE(1.0f);
else
UPVItem->Position.xRot -= ANGLE(0.1f);
}
else if (ax)
{
if (ax > ANGLE(1.0f))
UPVItem->Position.xRot += ANGLE(1.0f);
else
UPVItem->Position.xRot += ANGLE(0.1f);
}
else
UPVItem->Position.xRot = SURFACE_ANGLE;
}
else
{
if (TrInput & UPV_IN_UP)
UPVInfo->RotX -= UPDOWN_ACCEL;
else if (TrInput & UPV_IN_DOWN)
UPVInfo->RotX += UPDOWN_ACCEL;
}
if (TrInput & UPV_IN_DISMOUNT && TestUPVDismount(laraItem, UPVItem))
{
if (UPVInfo->Vel > 0)
UPVInfo->Vel -= ACCELERATION;
else
{
if (UPVInfo->Flags & UPV_SURFACE)
laraItem->TargetState = UPV_STATE_DISMOUNT_SURFACE;
else
laraItem->TargetState = UPV_STATE_DISMOUNT_UNDERWATER;
//sub->Flags &= ~UPV_CONTROL; having this here causes the UPV glitch, moving it directly to the states' code is better
StopSoundEffect(SFX_TR3_LITTLE_SUB_LOOP);
SoundEffect(SFX_TR3_LITTLE_SUB_STOP, (PHD_3DPOS*)&UPVItem->Position.xPos, 2);
}
}
else if (TrInput & UPV_IN_PROPEL)
{
if (TrInput & UPV_IN_UP &&
UPVInfo->Flags & UPV_SURFACE &&
UPVItem->Position.xRot > -DIVE_ANGLE)
{
UPVInfo->Flags |= UPV_DIVE;
}
laraItem->TargetState = UPV_STATE_MOVE;
}
break;
case UPV_STATE_MOUNT:
if (anim == UPV_ANIM_MOUNT_SURFACE_END)
{
UPVItem->Position.yPos += 4;
UPVItem->Position.xRot += ANGLE(1.0f);
if (frame == MOUNT_SURFACE_SOUND_FRAME)
SoundEffect(SFX_TR3_LITTLE_SUB_LOOP, (PHD_3DPOS*)&UPVItem->Position.xPos, 2);
if (frame == MOUNT_SURFACE_CONTROL_FRAME)
UPVInfo->Flags |= UPV_CONTROL;
}
else if (anim == UPV_ANIM_MOUNT_UNDERWATER)
{
if (frame == MOUNT_UNDERWATER_SOUND_FRAME)
SoundEffect(SFX_TR3_LITTLE_SUB_LOOP, (PHD_3DPOS*)&UPVItem->Position.xPos, 2);
if (frame == MOUNT_UNDERWATER_CONTROL_FRAME)
UPVInfo->Flags |= UPV_CONTROL;
}
break;
case UPV_STATE_DISMOUNT_UNDERWATER:
if (anim == UPV_ANIM_DISMOUNT_UNDERWATER && frame == DISMOUNT_UNDERWATER_FRAME)
{
UPVInfo->Flags &= ~UPV_CONTROL;
PHD_VECTOR vec = { 0, 0, 0 };
GAME_VECTOR VPos, LPos;
GetLaraJointPosition(&vec, LM_HIPS);
LPos.x = vec.x;
LPos.y = vec.y;
LPos.z = vec.z;
LPos.roomNumber = UPVItem->RoomNumber;
VPos.x = UPVItem->Position.xPos;
VPos.y = UPVItem->Position.yPos;
VPos.z = UPVItem->Position.zPos;
VPos.roomNumber = UPVItem->RoomNumber;
LOSAndReturnTarget(&VPos, &LPos, 0);
laraItem->Position.xPos = LPos.x;
laraItem->Position.yPos = LPos.y;
laraItem->Position.zPos = LPos.z;
SetAnimation(laraItem, LA_UNDERWATER_IDLE);
laraItem->VerticalVelocity = 0;
laraItem->Airborne = false;
laraItem->Position.xRot = laraItem->Position.zRot = 0;
UpdateItemRoom(laraItem, 0);
laraInfo->Control.WaterStatus = WaterStatus::Underwater;
laraInfo->Control.HandStatus = HandStatus::Free;
laraInfo->Vehicle = NO_ITEM;
UPVItem->HitPoints = 0;
}
break;
case UPV_STATE_DISMOUNT_SURFACE:
if (anim == UPV_ANIM_DISMOUNT_SURFACE && frame == DISMOUNT_SURFACE_FRAME)
{
UPVInfo->Flags &= ~UPV_CONTROL;
int waterDepth, waterHeight, heightFromWater;
PHD_VECTOR vec = { 0, 0, 0 };
waterDepth = GetWaterSurface(laraItem);
waterHeight = GetWaterHeight(laraItem);
if (waterHeight != NO_HEIGHT)
heightFromWater = laraItem->Position.yPos - waterHeight;
else
heightFromWater = NO_HEIGHT;
GetLaraJointPosition(&vec, LM_HIPS);
laraItem->Position.xPos = vec.x;
//laraItem->pos.yPos += -heightFromWater + 1; // Doesn't work as intended.
laraItem->Position.yPos = vec.y;
laraItem->Position.zPos = vec.z;
SetAnimation(laraItem, LA_ONWATER_IDLE);
laraItem->VerticalVelocity = 0;
laraItem->Airborne = false;
laraItem->Position.xRot = laraItem->Position.zRot = 0;
UpdateItemRoom(laraItem, -LARA_HEIGHT / 2);
laraInfo->Control.WaterStatus = WaterStatus::TreadWater;
laraInfo->WaterSurfaceDist = -heightFromWater;
laraInfo->Control.Count.Dive = 11;
ResetLaraFlex(laraItem);
laraInfo->Control.HandStatus = HandStatus::Free;
laraInfo->Vehicle = NO_ITEM;
UPVItem->HitPoints = 0;
}
else
{
UPVInfo->RotX -= UPDOWN_ACCEL;
if (UPVItem->Position.xRot < 0)
UPVItem->Position.xRot = 0;
}
break;
case UPV_STATE_DEATH:
if (anim == UPV_ANIM_DEATH && (frame == DEATH_FRAME_1 || frame == DEATH_FRAME_2))
{
PHD_VECTOR vec = { 0, 0, 0 };
GetLaraJointPosition(&vec, LM_HIPS);
laraItem->Position.xPos = vec.x;
laraItem->Position.yPos = vec.y;
laraItem->Position.zPos = vec.z;
laraItem->Position.xRot = 0;
laraItem->Position.zRot = 0;
SetAnimation(UPVItem, LA_UNDERWATER_DEATH, 17);
laraItem->VerticalVelocity = 0;
laraItem->Airborne = 0;
UPVInfo->Flags |= UPV_DEAD;
}
UPVItem->VerticalVelocity = 0;
break;
}
if (UPVInfo->Flags & UPV_DIVE)
{
if (UPVItem->Position.xRot > -DIVE_ANGLE)
UPVItem->Position.xRot -= DIVE_SPEED;
else
UPVInfo->Flags &= ~UPV_DIVE;
}
if (UPVInfo->Vel > 0)
{
UPVInfo->Vel -= FRICTION;
if (UPVInfo->Vel < 0)
UPVInfo->Vel = 0;
}
else if (UPVInfo->Vel < 0)
{
UPVInfo->Vel += FRICTION;
if (UPVInfo->Vel > 0)
UPVInfo->Vel = 0;
}
if (UPVInfo->Vel > MAX_SPEED)
UPVInfo->Vel = MAX_SPEED;
else if (UPVInfo->Vel < -MAX_SPEED)
UPVInfo->Vel = -MAX_SPEED;
if (UPVInfo->Rot > 0)
{
UPVInfo->Rot -= ROT_FRICTION;
if (UPVInfo->Rot < 0)
UPVInfo->Rot = 0;
}
else if (UPVInfo->Rot < 0)
{
UPVInfo->Rot += ROT_FRICTION;
if (UPVInfo->Rot > 0)
UPVInfo->Rot = 0;
}
if (UPVInfo->RotX > 0)
{
UPVInfo->RotX -= UPDOWN_FRICTION;
if (UPVInfo->RotX < 0)
UPVInfo->RotX = 0;
}
else if (UPVInfo->RotX < 0)
{
UPVInfo->RotX += UPDOWN_FRICTION;
if (UPVInfo->RotX > 0)
UPVInfo->RotX = 0;
}
if (UPVInfo->Rot > MAX_ROTATION)
UPVInfo->Rot = MAX_ROTATION;
else if (UPVInfo->Rot < -MAX_ROTATION)
UPVInfo->Rot = -MAX_ROTATION;
if (UPVInfo->RotX > MAX_UPDOWN)
UPVInfo->RotX = MAX_UPDOWN;
else if (UPVInfo->RotX < -MAX_UPDOWN)
UPVInfo->RotX = -MAX_UPDOWN;
}
void NoGetOnCollision(short itemNum, ITEM_INFO* laraitem, COLL_INFO* coll)
{
ITEM_INFO* item = &g_Level.Items[itemNum];
if (!TestBoundsCollide(item, laraitem, coll->Setup.Radius))
return;
if (!TestCollision(item, laraitem))
return;
ItemPushItem(item, laraitem, coll, 0, 0);
}
void SubCollision(short itemNum, ITEM_INFO* laraItem, COLL_INFO* coll)
{
LaraInfo*& laraInfo = laraItem->Data;
if (laraItem->HitPoints <= 0 || laraInfo->Vehicle != NO_ITEM)
return;
ITEM_INFO* UPVItem = &g_Level.Items[itemNum];
if (TestUPVMount(laraItem, UPVItem))
{
laraInfo->Vehicle = itemNum;
laraInfo->Control.WaterStatus = WaterStatus::Dry;
if (laraInfo->Control.WeaponControl.GunType == WEAPON_FLARE)
{
CreateFlare(LaraItem, ID_FLARE_ITEM, 0);
UndrawFlareMeshes(laraItem);
laraInfo->Flare.ControlLeft = false;
laraInfo->Control.WeaponControl.RequestGunType = laraInfo->Control.WeaponControl.GunType = WEAPON_NONE;
}
laraInfo->Control.HandStatus = HandStatus::Busy;
laraItem->Position.xPos = UPVItem->Position.xPos;
laraItem->Position.yPos = UPVItem->Position.yPos;
laraItem->Position.zPos = UPVItem->Position.zPos;
laraItem->Position.xRot = UPVItem->Position.xRot;
laraItem->Position.yRot = UPVItem->Position.yRot;
laraItem->Position.zRot = UPVItem->Position.zRot;
UPVItem->HitPoints = 1;
if (laraItem->ActiveState == LS_ONWATER_STOP || laraItem->ActiveState == LS_ONWATER_FORWARD)
{
laraItem->AnimNumber = Objects[ID_UPV_LARA_ANIMS].animIndex + UPV_ANIM_MOUNT_SURFACE_START;
laraItem->ActiveState = laraItem->TargetState = UPV_STATE_MOUNT;
}
else
{
laraItem->AnimNumber = Objects[ID_UPV_LARA_ANIMS].animIndex + UPV_ANIM_MOUNT_UNDERWATER;
laraItem->ActiveState = laraItem->TargetState = UPV_STATE_MOUNT;
}
laraItem->FrameNumber = g_Level.Anims[laraItem->AnimNumber].frameBase;
AnimateItem(laraItem);
}
else
{
UPVItem->Position.yPos += SUB_DRAW_SHIFT;
NoGetOnCollision(itemNum, laraItem, coll);
UPVItem->Position.yPos -= SUB_DRAW_SHIFT;
}
}
bool SubControl(ITEM_INFO* laraItem, COLL_INFO* coll)
{
LaraInfo*& laraInfo = laraItem->Data;
ITEM_INFO* UPVItem = &g_Level.Items[laraInfo->Vehicle];
SUB_INFO* UPVInfo = UPVItem->Data;
auto oldPos = UPVItem->Position;
auto probe = GetCollisionResult(UPVItem);
if (!(UPVInfo->Flags & UPV_DEAD))
{
UserInput(laraItem, UPVItem);
UPVItem->VerticalVelocity = UPVInfo->Vel / 65536;
UPVItem->Position.xRot += UPVInfo->RotX / 65536;
UPVItem->Position.yRot += UPVInfo->Rot / 65536;
UPVItem->Position.zRot = UPVInfo->Rot / 65536;
if (UPVItem->Position.xRot > UPDOWN_LIMIT)
UPVItem->Position.xRot = UPDOWN_LIMIT;
else if (UPVItem->Position.xRot < -UPDOWN_LIMIT)
UPVItem->Position.xRot = -UPDOWN_LIMIT;
UPVItem->Position.xPos += phd_sin(UPVItem->Position.yRot) * UPVItem->VerticalVelocity * phd_cos(UPVItem->Position.xRot);
UPVItem->Position.yPos -= phd_sin(UPVItem->Position.xRot) * UPVItem->VerticalVelocity;
UPVItem->Position.zPos += phd_cos(UPVItem->Position.yRot) * UPVItem->VerticalVelocity * phd_cos(UPVItem->Position.xRot);
}
int newHeight = GetCollisionResult(UPVItem).Position.Floor;
int waterHeight = GetWaterHeight(UPVItem);
if ((newHeight - waterHeight) < SUB_HEIGHT || (newHeight < UPVItem->Position.yPos - SUB_HEIGHT / 2))
{
UPVItem->Position.xPos = oldPos.xPos;
UPVItem->Position.yPos = oldPos.yPos;
UPVItem->Position.zPos = oldPos.zPos;
UPVItem->VerticalVelocity = 0;
}
UPVItem->Floor = probe.Position.Floor;
if (UPVInfo->Flags & UPV_CONTROL && !(UPVInfo->Flags & UPV_DEAD))
{
if (!(g_Level.Rooms[UPVItem->RoomNumber].flags & ENV_FLAG_WATER) &&
waterHeight != NO_HEIGHT)
{
if ((waterHeight - UPVItem->Position.yPos) >= -SURFACE_DIST)
UPVItem->Position.yPos = waterHeight + SURFACE_DIST;
if (!(UPVInfo->Flags & UPV_SURFACE))
{
SoundEffect(SFX_TR4_LARA_BREATH, &LaraItem->Position, 2);
UPVInfo->Flags &= ~UPV_DIVE;
}
UPVInfo->Flags |= UPV_SURFACE;
}
else if ((waterHeight - UPVItem->Position.yPos) >= -SURFACE_DIST && waterHeight != NO_HEIGHT)
{
UPVItem->Position.yPos = waterHeight + SURFACE_DIST;
if (!(UPVInfo->Flags & UPV_SURFACE))
{
SoundEffect(SFX_TR4_LARA_BREATH, &LaraItem->Position, 2);
UPVInfo->Flags &= ~UPV_DIVE;
}
UPVInfo->Flags |= UPV_SURFACE;
}
else
UPVInfo->Flags &= ~UPV_SURFACE;
if (!(UPVInfo->Flags & UPV_SURFACE))
{
if (laraItem->HitPoints > 0)
{
laraInfo->Air--;
if (laraInfo->Air < 0)
{
laraInfo->Air = -1;
laraItem->HitPoints -= 5;
}
}
}
else
{
if (laraItem->HitPoints >= 0)
{
laraInfo->Air += 10;
if (laraInfo->Air > 1800)
laraInfo->Air = 1800;
}
}
}
TestTriggers(UPVItem, false);
SubEffects(laraInfo->Vehicle);
if (!(UPVInfo->Flags & UPV_DEAD) &&
laraInfo->Vehicle != NO_ITEM)
{
DoCurrent(UPVItem);
if (TrInput & UPV_IN_FIRE &&
UPVInfo->Flags & UPV_CONTROL &&
!UPVInfo->WeaponTimer)
{
if (laraItem->ActiveState != UPV_STATE_DISMOUNT_UNDERWATER &&
laraItem->ActiveState != UPV_STATE_DISMOUNT_SURFACE &&
laraItem->ActiveState != UPV_STATE_MOUNT)
{
FireSubHarpoon(laraItem, UPVItem);
UPVInfo->WeaponTimer = HARPOON_RELOAD;
}
}
if (probe.RoomNumber != UPVItem->RoomNumber)
{
ItemNewRoom(laraInfo->Vehicle, probe.RoomNumber);
ItemNewRoom(laraInfo->itemNumber, probe.RoomNumber);
}
laraItem->Position.xPos = UPVItem->Position.xPos;
laraItem->Position.yPos = UPVItem->Position.yPos;
laraItem->Position.zPos = UPVItem->Position.zPos;
laraItem->Position.xRot = UPVItem->Position.xRot;
laraItem->Position.yRot = UPVItem->Position.yRot;
laraItem->Position.zRot = UPVItem->Position.zRot;
AnimateItem(laraItem);
BackgroundCollision(laraItem, UPVItem);
if (UPVInfo->Flags & UPV_CONTROL)
SoundEffect(SFX_TR3_LITTLE_SUB_LOOP, (PHD_3DPOS*)&UPVItem->Position.xPos, 2 | 4 | 0x1000000 | (UPVItem->VerticalVelocity * 65536));
UPVItem->AnimNumber = Objects[ID_UPV].animIndex + (laraItem->AnimNumber - Objects[ID_UPV_LARA_ANIMS].animIndex);
UPVItem->FrameNumber = g_Level.Anims[UPVItem->AnimNumber].frameBase + (laraItem->FrameNumber - g_Level.Anims[laraItem->AnimNumber].frameBase);
if (UPVInfo->Flags & UPV_SURFACE)
Camera.targetElevation = -ANGLE(60.0f);
else
Camera.targetElevation = 0;
return true;
}
else if (UPVInfo->Flags & UPV_DEAD)
{
AnimateItem(laraItem);
if (probe.RoomNumber != UPVItem->RoomNumber)
ItemNewRoom(laraInfo->Vehicle, probe.RoomNumber);
BackgroundCollision(laraItem, UPVItem);
UPVInfo->RotX = 0;
SetAnimation(UPVItem, UPV_ANIM_IDLE);
UPVItem->VerticalVelocity = 0;
UPVItem->VerticalVelocity = 0;
UPVItem->Airborne = true;
AnimateItem(UPVItem);
return true;
}
else
return false;
}