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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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enum class TITLE_TYPE
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{
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FLYBY,
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BACKGROUND
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};
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class ScriptInterfaceLevel;
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class ScriptInterfaceFlowHandler {
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public:
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std::string IntroImagePath{};
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int SelectedLevelForNewGame{ 0 };
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int SelectedSaveGame{ 0 };
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bool EnableLoadSave{ true };
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std::string TitleScreenImagePath{};
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TITLE_TYPE TitleType{ TITLE_TYPE::FLYBY };
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virtual ~ScriptInterfaceFlowHandler() = default;
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virtual void LoadFlowScript() = 0;
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virtual int GetNumLevels() const = 0;
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virtual char const* GetString(const char* id) const = 0;
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virtual bool IsFlyCheatEnabled() const = 0;
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virtual bool HasCrawlExtended() const = 0;
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virtual bool HasCrouchRoll() const = 0;
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virtual bool HasCrawlspaceSwandive() const = 0;
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virtual bool HasMonkeyAutoJump() const = 0;
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virtual bool HasSprintJump() const = 0;
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virtual bool HasAFKPose() const = 0;
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virtual bool HasOverhangClimb() const = 0;
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virtual bool HasSlideExtended() const = 0;
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virtual ScriptInterfaceLevel * GetLevel(int level) = 0;
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virtual int GetLevelNumber(std::string const& flieName) = 0;
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virtual bool CanPlayAnyLevel() const = 0;
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virtual bool DoFlow() = 0;
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};
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extern ScriptInterfaceFlowHandler* g_GameFlow;
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