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Basic.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
ClearGBuffer.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
CombineFinal.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Depth.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
FillGBuffer.fx
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Started implementing new enemies; Fixed bones in shader; Added small scorpion and wild boar from TR4;
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2018-09-08 18:44:18 +02:00 |
FinalPass.fx
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Improved fades and cinematic bars
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2018-09-07 18:34:35 +02:00 |
FullScreenQuad.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
FXAA.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Horizon.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Items.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Light.fx
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Fixed text rendering
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2018-09-04 07:57:52 +02:00 |
Rain.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
ReconstructZBuffer.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Rooms.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Shader.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Sprites.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
SSAO.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |
Transparent.fx
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Added LUA; re-arranged file system;
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2018-09-02 09:29:56 +02:00 |