TombEngine/Scripting/include/GameScriptAudioTrack.h

16 lines
245 B
C++

#pragma once
#include <string>
namespace sol {
class state;
}
struct GameScriptAudioTrack
{
std::string trackName;
bool looped;
GameScriptAudioTrack(std::string const & trackName, bool looped);
static void Register(sol::state* lua);
};