TombEngine/TR5Main/Objects/TR5/tr5_chef.cpp
2020-03-30 11:39:20 +02:00

184 lines
No EOL
4 KiB
C++

#include "../newobjects.h"
#include "../../Game/items.h"
#include "../../Game/Box.h"
#include "../../Game/sphere.h"
#include "../../Game/debris.h"
#include "../../Game/effect2.h"
#include "../../Game/effects.h"
#include "../../Game/tomb4fx.h"
#include "../../Game/people.h"
#define STATE_CHEF_COOKING 1
#define STATE_CHEF_TURN_180 2
#define STATE_CHEF_ATTACK 3
#define STATE_CHEF_AIM 4
#define STATE_CHEF_WALK 5
BITE_INFO ChefBite = { 0, 200, 0 ,13 };
void InitialiseChef(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
ClearItem(itemNumber);
item->animNumber = Objects[item->objectNumber].animIndex;
item->goalAnimState = STATE_CHEF_COOKING;
item->currentAnimState = STATE_CHEF_COOKING;
item->frameNumber = Anims[item->animNumber].frameBase;
item->pos.xPos += 192 * SIN(item->pos.yRot) >> W2V_SHIFT;
item->pos.zPos += 192 * COS(item->pos.yRot) >> W2V_SHIFT;
}
void ControlChef(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
short joint2 = 0;
short joint1 = 0;
short joint0 = 0;
ITEM_INFO* item = &Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
if (item->aiBits)
{
GetAITarget(creature);
}
else if (creature->hurtByLara)
{
creature->enemy = LaraItem;
}
AI_INFO info;
AI_INFO laraInfo;
CreatureAIInfo(item, &info);
if (creature->enemy == LaraItem)
{
laraInfo.angle = info.angle;
laraInfo.distance = info.distance;
}
else
{
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
laraInfo.angle = ATAN(dz, dx) - item->pos.yRot;
laraInfo.ahead = true;
if (laraInfo.angle <= -ANGLE(90) || laraInfo.angle >= ANGLE(90))
laraInfo.ahead = false;
laraInfo.distance = SQUARE(dx) + SQUARE(dz);
}
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
short angle = CreatureTurn(item, creature->maximumTurn);
if (info.ahead)
{
joint0 = info.angle >> 1;
joint2 = info.angle >> 1;
joint1 = info.xAngle;
}
creature->maximumTurn = 0;
switch (item->currentAnimState)
{
case STATE_CHEF_COOKING:
if (abs(LaraItem->pos.yPos - item->pos.yPos) < 1024
&& info.distance < SQUARE(1536)
&& (item->touchBits
|| LaraItem->speed > 15
|| item->hitStatus
|| TargetVisible(item, &laraInfo)))
{
item->goalAnimState = STATE_CHEF_TURN_180;
creature->alerted = true;
item->aiBits = 0;
}
break;
case STATE_CHEF_TURN_180:
creature->maximumTurn = 0;
if (info.angle > 0)
item->pos.yRot -= ANGLE(2);
else
item->pos.yRot += ANGLE(2);
if (item->frameNumber == Anims[item->animNumber].frameEnd)
item->pos.yRot += -ANGLE(180);
break;
case STATE_CHEF_ATTACK:
creature->maximumTurn = 0;
if (abs(info.angle) >= ANGLE(2))
{
if (info.angle > 0)
item->pos.yRot += ANGLE(2);
else
item->pos.yRot -= ANGLE(2);
}
else
{
item->pos.yRot += info.angle;
}
if (!creature->flags)
{
if (item->touchBits & 0x2000)
{
if (item->frameNumber > Anims[item->animNumber].frameBase + 10)
{
LaraItem->hitPoints -= 80;
LaraItem->hitStatus = true;
CreatureEffect2(item, &ChefBite, 20, item->pos.yRot, DoBloodSplat);
SoundEffect(SFX_LARA_THUD, &item->pos, 0);
creature->flags = 1;
}
}
}
break;
case STATE_CHEF_AIM:
creature->flags = 0;
creature->maximumTurn = 364;
if (info.distance >= SQUARE(682))
{
if (info.angle > 20480 || info.angle < -20480)
{
item->goalAnimState = STATE_CHEF_TURN_180;
}
else if (creature->mood == ATTACK_MOOD)
{
item->goalAnimState = STATE_CHEF_WALK;
}
}
else if (info.bite)
{
item->goalAnimState = STATE_CHEF_ATTACK;
}
break;
case STATE_CHEF_WALK:
creature->maximumTurn = ANGLE(7);
if (info.distance < SQUARE(682)
|| info.angle > 20480
|| info.angle < -20480
|| creature->mood != ATTACK_MOOD)
item->goalAnimState = STATE_CHEF_AIM;
break;
default:
break;
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNumber, angle, 0);
}