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* Update VolumeObject.cpp
fixed Volume:GetActive() method
* Update CHANGELOG.md
* function description LevelFuncs.OnUseItem
* Revert "function description LevelFuncs.OnUseItem"
This reverts commit 2478afca68
.
* Update Type.lua
211 lines
No EOL
6.1 KiB
Lua
211 lines
No EOL
6.1 KiB
Lua
-----
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--- Type - This molule contains functions that allow to check the data type of a variable. It also contains functions that allow to check if the variable is a TEN primitive class or a LevelFuncs.
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--
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--
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-- To use the functions within the scripts, the module must be called:
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-- local Type = require("Engine.Type")
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--
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--
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-- Example usage: check if a variable is of type Vec3()
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-- local Type= require("Engine.Type")
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--
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-- LevelFuncs.SetLaraPos = function (pos)
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-- if Type.IsVec3(pos) then
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-- Lara:SetPosition(pos)
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-- end
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-- end
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--
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--
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-- You can use the `not` keyword together with the functions of the Type module.
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--
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-- Example: checking if variable does not have a null value
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-- LevelFuncs.AddProp = function (prop)
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-- if not Type.IsNull(prop) then
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-- LevelVars.property = prop
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-- end
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-- end
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-- @luautil Type
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local color = TEN.Color(0,0,0)
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local rotation = TEN.Rotation(0, 0, 0)
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local time = TEN.Time()
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local vec2 = TEN.Vec2(0,0)
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local vec3 = TEN.Vec3(0,0,0)
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LevelFuncs.TypeControlLevelFunc = function () end
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local Type = {}
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--- Check if the variable is a number.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a number, *false* otherwise
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-- @usage
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-- --example of use
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-- local num = 255
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-- if Type.IsNumber(num) then
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-- num = num + 1
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-- end
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Type.IsNumber = function (variable)
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return type(variable) == "number"
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end
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--- Check if the variable is a string.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a string, *false* otherwise
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-- @usage
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-- --example of use
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-- local str = "Hi"
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-- if Type.IsString(str) then
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-- TEN.Util.PrintLog(str .. "everyone!", Util.LogLevel.INFO)
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-- end
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Type.IsString = function (variable)
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return type(variable) == "string"
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end
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--- Check if the variable is a boolean.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a boolean, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.test = function (test)
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-- if Type.IsBoolean(test) then
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-- LevelVars.test = test
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-- else
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-- TEN.Util.PrintLog("Error!", Util.LogLevel.ERROR)
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-- end
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-- end
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Type.IsBoolean = function (variable)
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return type(variable) == "boolean"
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end
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--- Check if the variable is a table.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a table, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.PairsTable = function (table)
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-- if Type.IsTable(table) then
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-- for k, v in pairs(table) do
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-- TEN.Util.PrintLog(tostring(k) .. " - " .. tostring(v), Util.LogLevel.INFO)
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-- end
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-- end
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-- end
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Type.IsTable = function (variable)
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return type(variable) == "table"
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end
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--- Check if the variable has a null value.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a null, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.AddProp = function (prop)
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-- if Type.IsNull(prop) then
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-- TEN.Util.PrintLog("Error!", Util.LogLevel.ERROR)
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-- else
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-- LevelVars.property = prop
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-- end
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-- end
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Type.IsNull = function (variable)
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return type(variable) == "nil"
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end
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--- Check if the variable is a function.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a function, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.RunFunc = function (func)
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-- if Type.IsFunction(func) then
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-- func()
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-- end
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-- end
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Type.IsFunction = function (variable)
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return type(variable) == "function"
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end
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--- Check if the variable is a @{Color}.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a Color, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.SetColor = function(color)
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-- if Type.IsColor(color) then
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-- string:SetColor(color)
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-- end
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-- end
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Type.IsColor = function (variable)
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return getmetatable(variable) == getmetatable(color)
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end
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--- Check if the variable is a @{Rotation}.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a Rotation, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.SetRotation = function (rot)
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-- if Type.IsRotation(rot) then
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-- Lara:SetRotation(rot)
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-- end
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-- end
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Type.IsRotation = function (variable)
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return getmetatable(variable) == getmetatable(rotation)
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end
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--- Check if the variable is a @{Vec2}.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a Vec2, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.SetSpritePos = function (pos)
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-- if Type.IsVec2(pos) then
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-- sprite:SetPosition(pos)
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-- end
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-- end
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Type.IsVec2 = function (variable)
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return getmetatable(variable) == getmetatable(vec2)
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end
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--- Check if the variable is a @{Vec3}.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a Vec3, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.SetLaraPos = function (pos)
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-- if Type.IsVec3(pos) then
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-- Lara:SetPosition(pos)
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-- end
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-- end
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Type.IsVec3 = function (variable)
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return getmetatable(variable) == getmetatable(vec3)
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end
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--- Check if the variable is a @{Time} object.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a Time object, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.IncreaseTime = function (time)
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-- if Type.IsTime(time) then
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-- time + 1
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-- end
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-- end
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Type.IsTime = function (variable)
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return getmetatable(variable) == getmetatable(time)
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end
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--- Check if the variable is a LevelFunc.
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-- @tparam variable variable to be check
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-- @treturn boolean *true* if the variable is a LevelFunc, *false* otherwise
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-- @usage
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-- --example of use
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-- LevelFuncs.SetCallback = function (func)
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-- if Type.IsFunction(func) then
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-- TEN.Logic.AddCallback(TEN.Logic.CallbackPoint.PRELOOP, func)
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-- end
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-- end
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Type.IsLevelFunc = function (variable)
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return getmetatable(variable) == getmetatable(LevelFuncs.TypeControlLevelFunc)
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end
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return Type |