.. |
debug
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Added PoolAllocator and LinearPoolAllocator
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2020-07-11 12:34:23 +02:00 |
memory
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using Alias
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2020-07-11 17:36:05 +02:00 |
box.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
Box.h
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
bubble.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
bubble.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
camera.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
camera.h
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
chaffFX.cpp
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
chaffFX.h
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
collide.cpp
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Put enemy hit sounds on a timer
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2020-07-07 02:51:21 -05:00 |
collide.h
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Refactored Crocodile
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2020-06-07 09:30:14 +02:00 |
control.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
control.h
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Finished Moving Function
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2020-06-04 11:00:08 +02:00 |
debris.cpp
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
debris.h
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
door.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-07-11 21:29:49 +02:00 |
door.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
draw.cpp
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Hairs done on GPU now
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2020-07-07 07:32:33 +02:00 |
draw.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
drip.cpp
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Fixed include
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2020-06-18 16:36:43 +02:00 |
drip.h
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
effect.cpp
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
effect.h
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Putting Renderer into namespace
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2020-06-21 14:27:12 +02:00 |
effect2.cpp
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Hairs done on GPU now
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2020-07-07 07:32:33 +02:00 |
effect2.h
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Added drips for gunshells
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2020-06-18 14:24:52 +02:00 |
explosion.cpp
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Added Explosion Sprites and Drips
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2020-06-15 19:59:08 +02:00 |
explosion.h
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Added Explosion Sprites and Drips
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2020-06-15 19:59:08 +02:00 |
flmtorch.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
flmtorch.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
footprint.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
footprint.h
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Added new SparkParticle
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2020-06-15 16:36:52 +02:00 |
gameflow.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
gameflow.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
groundfx.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
hair.cpp
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Fixed rats, bats, spiders; Added debug infos;
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2020-07-08 05:56:50 +02:00 |
hair.h
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Hairs done on GPU now
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2020-07-07 07:32:33 +02:00 |
health.cpp
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Merge branch 'master' into renderdatarefactor
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2020-06-27 19:48:50 +02:00 |
health.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
inventory.cpp
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Refactored Rendering. You can now render scene to an arbitrary render target
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2020-06-30 10:25:41 +02:00 |
inventory.h
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
items.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-07-11 21:29:49 +02:00 |
items.h
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
lara.cpp
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Fix issue #213
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2020-07-13 22:13:15 -05:00 |
lara.h
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
lara1gun.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
lara1gun.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
lara2gun.cpp
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
lara2gun.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
lara_struct.h
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
laraclmb.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
laraclmb.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
larafire.cpp
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Hairs done on GPU now
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2020-07-07 07:32:33 +02:00 |
larafire.h
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Fix weapon not being updated when crouching
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2020-06-05 14:01:22 +02:00 |
laraflar.cpp
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
laraflar.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
laramisc.cpp
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
laramisc.h
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Fix potential collision override
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2020-06-04 11:03:30 +02:00 |
larasurf.cpp
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Refactor include and moving some structure to right file
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2020-05-28 15:17:34 +02:00 |
larasurf.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
laraswim.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
laraswim.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
lot.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-07-11 21:29:49 +02:00 |
lot.h
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
misc.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
misc.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
missile.cpp
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Hairs done on GPU now
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2020-07-07 07:32:33 +02:00 |
missile.h
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
newinv2.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
newinv2.h
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First commit
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2018-08-19 09:46:58 +02:00 |
objects.cpp
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
objects.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
objlight.cpp
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Fixed Repo, Fixed Savegame Struct Missing
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2020-05-30 17:58:09 +02:00 |
objlight.h
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Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
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2020-04-09 11:17:26 -03:00 |
people.cpp
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Refactor include and moving some structure to right file
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2020-05-28 15:17:34 +02:00 |
people.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
phd_global.h
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
pickup.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
pickup.h
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replace empty flipeffect 9, do_pickup
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2020-06-15 00:32:58 -05:00 |
room.h
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
rope.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
rope.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
savegame.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-07-11 21:29:49 +02:00 |
savegame.h
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
smoke.cpp
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Semi-working cubemapping.
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2020-07-01 08:46:07 +02:00 |
smoke.h
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Added new TriggerGunSmokeParticle Function
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2020-06-15 16:10:09 +02:00 |
sound.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
sound.h
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New level format: meshes
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2020-07-03 07:05:33 +02:00 |
spark.cpp
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Added Splash Drips
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2020-06-16 19:13:41 +02:00 |
spark.h
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Added Ricochet Sparks
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2020-06-15 16:43:32 +02:00 |
sphere.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
sphere.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
spotcam.cpp
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Semi-working cubemapping.
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2020-07-01 08:46:07 +02:00 |
spotcam.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
switch.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
switch.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
text.cpp
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Putting Renderer into namespace
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2020-06-21 14:27:12 +02:00 |
text.h
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First EXE build successfully
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2020-04-24 19:15:05 +02:00 |
tomb4fx.cpp
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Hairs done on GPU now
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2020-07-07 07:32:33 +02:00 |
tomb4fx.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
traps.cpp
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Pathfinding refactoring
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2020-07-11 21:16:04 +02:00 |
traps.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
trmath.cpp
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Updated Smoke, Flares
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2020-06-15 15:57:40 +02:00 |
trmath.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |