TombEngine/TR5Main/Game
2020-07-13 22:13:15 -05:00
..
debug Added PoolAllocator and LinearPoolAllocator 2020-07-11 12:34:23 +02:00
memory using Alias 2020-07-11 17:36:05 +02:00
box.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
Box.h Pathfinding refactoring 2020-07-11 21:16:04 +02:00
bubble.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
bubble.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
camera.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
camera.h Pathfinding refactoring 2020-07-11 21:16:04 +02:00
chaffFX.cpp Added new SparkParticle 2020-06-15 16:36:52 +02:00
chaffFX.h Added new SparkParticle 2020-06-15 16:36:52 +02:00
collide.cpp Put enemy hit sounds on a timer 2020-07-07 02:51:21 -05:00
collide.h Refactored Crocodile 2020-06-07 09:30:14 +02:00
control.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
control.h Finished Moving Function 2020-06-04 11:00:08 +02:00
debris.cpp New level format: meshes 2020-07-03 07:05:33 +02:00
debris.h New level format: meshes 2020-07-03 07:05:33 +02:00
door.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-07-11 21:29:49 +02:00
door.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
draw.cpp Hairs done on GPU now 2020-07-07 07:32:33 +02:00
draw.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
drip.cpp Fixed include 2020-06-18 16:36:43 +02:00
drip.h Added drips for gunshells 2020-06-18 14:24:52 +02:00
effect.cpp New level format: meshes 2020-07-03 07:05:33 +02:00
effect.h Putting Renderer into namespace 2020-06-21 14:27:12 +02:00
effect2.cpp Hairs done on GPU now 2020-07-07 07:32:33 +02:00
effect2.h Added drips for gunshells 2020-06-18 14:24:52 +02:00
explosion.cpp Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
explosion.h Added Explosion Sprites and Drips 2020-06-15 19:59:08 +02:00
flmtorch.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
flmtorch.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
footprint.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
footprint.h Added new SparkParticle 2020-06-15 16:36:52 +02:00
gameflow.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
gameflow.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
groundfx.h New project format (#206) 2020-05-27 09:21:20 +02:00
hair.cpp Fixed rats, bats, spiders; Added debug infos; 2020-07-08 05:56:50 +02:00
hair.h Hairs done on GPU now 2020-07-07 07:32:33 +02:00
health.cpp Merge branch 'master' into renderdatarefactor 2020-06-27 19:48:50 +02:00
health.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
inventory.cpp Refactored Rendering. You can now render scene to an arbitrary render target 2020-06-30 10:25:41 +02:00
inventory.h resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
items.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-07-11 21:29:49 +02:00
items.h Pathfinding refactoring 2020-07-11 21:16:04 +02:00
lara.cpp Fix issue #213 2020-07-13 22:13:15 -05:00
lara.h resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
lara1gun.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
lara1gun.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
lara2gun.cpp New level format: meshes 2020-07-03 07:05:33 +02:00
lara2gun.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
lara_struct.h New level format: meshes 2020-07-03 07:05:33 +02:00
laraclmb.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
laraclmb.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
larafire.cpp Hairs done on GPU now 2020-07-07 07:32:33 +02:00
larafire.h Fix weapon not being updated when crouching 2020-06-05 14:01:22 +02:00
laraflar.cpp New level format: meshes 2020-07-03 07:05:33 +02:00
laraflar.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
laramisc.cpp New level format: meshes 2020-07-03 07:05:33 +02:00
laramisc.h Fix potential collision override 2020-06-04 11:03:30 +02:00
larasurf.cpp Refactor include and moving some structure to right file 2020-05-28 15:17:34 +02:00
larasurf.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
laraswim.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
laraswim.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
lot.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-07-11 21:29:49 +02:00
lot.h Pathfinding refactoring 2020-07-11 21:16:04 +02:00
misc.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
misc.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
missile.cpp Hairs done on GPU now 2020-07-07 07:32:33 +02:00
missile.h Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
newinv2.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
newinv2.h First commit 2018-08-19 09:46:58 +02:00
objects.cpp (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
objects.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
objlight.cpp Fixed Repo, Fixed Savegame Struct Missing 2020-05-30 17:58:09 +02:00
objlight.h Add BounceCamera(), TriggerAlertLight() and WreckingBallControl() 2020-04-09 11:17:26 -03:00
people.cpp Refactor include and moving some structure to right file 2020-05-28 15:17:34 +02:00
people.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
phd_global.h Pathfinding refactoring 2020-07-11 21:16:04 +02:00
pickup.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
pickup.h replace empty flipeffect 9, do_pickup 2020-06-15 00:32:58 -05:00
room.h Pathfinding refactoring 2020-07-11 21:16:04 +02:00
rope.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
rope.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
savegame.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-07-11 21:29:49 +02:00
savegame.h Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
smoke.cpp Semi-working cubemapping. 2020-07-01 08:46:07 +02:00
smoke.h Added new TriggerGunSmokeParticle Function 2020-06-15 16:10:09 +02:00
sound.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
sound.h New level format: meshes 2020-07-03 07:05:33 +02:00
spark.cpp Added Splash Drips 2020-06-16 19:13:41 +02:00
spark.h Added Ricochet Sparks 2020-06-15 16:43:32 +02:00
sphere.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
sphere.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
spotcam.cpp Semi-working cubemapping. 2020-07-01 08:46:07 +02:00
spotcam.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
switch.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
switch.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
text.cpp Putting Renderer into namespace 2020-06-21 14:27:12 +02:00
text.h First EXE build successfully 2020-04-24 19:15:05 +02:00
tomb4fx.cpp Hairs done on GPU now 2020-07-07 07:32:33 +02:00
tomb4fx.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
traps.cpp Pathfinding refactoring 2020-07-11 21:16:04 +02:00
traps.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
trmath.cpp Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
trmath.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00