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control
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Remove legacy RoomBelow/Above helper funcs, fix door offset
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2021-09-17 15:32:55 +03:00 |
debug
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Clean up files, fix build type for cso file
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2021-08-19 12:28:39 +03:00 |
effects
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
itemdata
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
Lara
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Update lara_basic.cpp
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2021-09-18 01:56:06 +03:00 |
memory
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
particle
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
pickup
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
animation.cpp
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Fix underwater sounds playing on surface
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2021-09-18 01:40:06 +03:00 |
animation.h
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
box.cpp
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
Box.h
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
camera.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
camera.h
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Further organizing
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2021-09-08 18:31:35 +03:00 |
collide.cpp
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Fix embedding into diagonal walls and steps, fix Lara freeze on triangle slopes
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2021-09-17 22:55:09 +03:00 |
collide.h
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Fix embedding into diagonal walls and steps, fix Lara freeze on triangle slopes
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2021-09-17 22:55:09 +03:00 |
control.cpp
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Fix water
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2021-09-18 01:32:48 +03:00 |
control.h
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
flipeffect.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
flipeffect.h
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Simplify flipeffect call
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2021-09-15 17:49:01 +03:00 |
floordata.cpp
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Fix embedding into diagonal walls and steps, fix Lara freeze on triangle slopes
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2021-09-17 22:55:09 +03:00 |
floordata.h
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Fix embedding into diagonal walls and steps, fix Lara freeze on triangle slopes
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2021-09-17 22:55:09 +03:00 |
gameflow.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
gameflow.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
health.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
health.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
inventory.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
inventory.h
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
item.h
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Merge branch 'doors_refactoring'
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2021-09-11 05:38:26 +02:00 |
items.cpp
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
items.h
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Remove legacy RoomBelow/Above helper funcs, fix door offset
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2021-09-17 15:32:55 +03:00 |
lot.cpp
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
lot.h
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Removed BaddieSlots
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2021-09-03 09:37:42 +02:00 |
misc.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
misc.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
missile.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
missile.h
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
newinv2.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
newinv2.h
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Make it explicit that item_options is a 64-bit int.
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2021-08-11 01:29:38 +01:00 |
objects.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
objects.h
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
people.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
people.h
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Demagic visibility distance
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2021-09-14 11:22:59 +03:00 |
puzzles_keys.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
puzzles_keys.h
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Move LOS stuff out of control.cpp
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2021-09-15 17:20:42 +03:00 |
room.cpp
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
room.h
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Rename some functions
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2021-09-17 16:07:53 +03:00 |
roomvector.h
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Integrated ITEM_DATA into ITEM_INFO
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2021-08-29 16:11:03 +02:00 |
rope.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
rope.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
savegame.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
savegame.h
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Fix more stuff
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2021-09-16 01:12:19 +03:00 |
sphere.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
sphere.h
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
spotcam.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
spotcam.h
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Fix more stuff
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2021-09-16 01:12:19 +03:00 |
switch.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
switch.h
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
text.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
text.h
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
traps.cpp
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Rename draw.cpp to animation.cpp which makes more sense, some more edits
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2021-09-16 05:06:03 +03:00 |
traps.h
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |