mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-02 09:47:58 +03:00

- No more enums.h, constants.h, macro.h, etc... - moved all structure in types.h to there respective file.
223 lines
9 KiB
C
223 lines
9 KiB
C
#pragma once
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#define NUM_CONTROLS 18
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#define DIK_ESCAPE 0x01
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#define DIK_1 0x02
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#define DIK_2 0x03
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#define DIK_3 0x04
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#define DIK_4 0x05
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#define DIK_5 0x06
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#define DIK_6 0x07
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#define DIK_7 0x08
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#define DIK_8 0x09
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#define DIK_9 0x0A
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#define DIK_0 0x0B
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#define DIK_MINUS 0x0C /* - on main keyboard */
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#define DIK_EQUALS 0x0D
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#define DIK_BACK 0x0E /* backspace */
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#define DIK_TAB 0x0F
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#define DIK_Q 0x10
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#define DIK_W 0x11
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#define DIK_E 0x12
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#define DIK_R 0x13
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#define DIK_T 0x14
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#define DIK_Y 0x15
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#define DIK_U 0x16
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#define DIK_I 0x17
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#define DIK_O 0x18
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#define DIK_P 0x19
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#define DIK_LBRACKET 0x1A
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#define DIK_RBRACKET 0x1B
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#define DIK_RETURN 0x1C /* Enter on main keyboard */
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#define DIK_LCONTROL 0x1D
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#define DIK_A 0x1E
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#define DIK_S 0x1F
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#define DIK_D 0x20
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#define DIK_F 0x21
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#define DIK_G 0x22
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#define DIK_H 0x23
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#define DIK_J 0x24
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#define DIK_K 0x25
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#define DIK_L 0x26
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#define DIK_SEMICOLON 0x27
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#define DIK_APOSTROPHE 0x28
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#define DIK_GRAVE 0x29 /* accent grave */
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#define DIK_LSHIFT 0x2A
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#define DIK_BACKSLASH 0x2B
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#define DIK_Z 0x2C
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#define DIK_X 0x2D
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#define DIK_C 0x2E
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#define DIK_V 0x2F
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#define DIK_B 0x30
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#define DIK_N 0x31
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#define DIK_M 0x32
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#define DIK_COMMA 0x33
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#define DIK_PERIOD 0x34 /* . on main keyboard */
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#define DIK_SLASH 0x35 /* / on main keyboard */
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#define DIK_RSHIFT 0x36
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#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
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#define DIK_LMENU 0x38 /* left Alt */
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#define DIK_SPACE 0x39
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#define DIK_CAPITAL 0x3A
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#define DIK_F1 0x3B
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#define DIK_F2 0x3C
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#define DIK_F3 0x3D
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#define DIK_F4 0x3E
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#define DIK_F5 0x3F
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#define DIK_F6 0x40
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#define DIK_F7 0x41
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#define DIK_F8 0x42
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#define DIK_F9 0x43
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#define DIK_F10 0x44
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#define DIK_NUMLOCK 0x45
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#define DIK_SCROLL 0x46 /* Scroll Lock */
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#define DIK_NUMPAD7 0x47
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#define DIK_NUMPAD8 0x48
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#define DIK_NUMPAD9 0x49
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#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
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#define DIK_NUMPAD4 0x4B
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#define DIK_NUMPAD5 0x4C
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#define DIK_NUMPAD6 0x4D
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#define DIK_ADD 0x4E /* + on numeric keypad */
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#define DIK_NUMPAD1 0x4F
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#define DIK_NUMPAD2 0x50
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#define DIK_NUMPAD3 0x51
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#define DIK_NUMPAD0 0x52
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#define DIK_DECIMAL 0x53 /* . on numeric keypad */
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#define DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
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#define DIK_F11 0x57
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#define DIK_F12 0x58
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#define DIK_F13 0x64 /* (NEC PC98) */
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#define DIK_F14 0x65 /* (NEC PC98) */
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#define DIK_F15 0x66 /* (NEC PC98) */
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#define DIK_KANA 0x70 /* (Japanese keyboard) */
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#define DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */
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#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
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#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
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#define DIK_YEN 0x7D /* (Japanese keyboard) */
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#define DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */
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#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
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#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
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#define DIK_AT 0x91 /* (NEC PC98) */
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#define DIK_COLON 0x92 /* (NEC PC98) */
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#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
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#define DIK_KANJI 0x94 /* (Japanese keyboard) */
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#define DIK_STOP 0x95 /* (NEC PC98) */
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#define DIK_AX 0x96 /* (Japan AX) */
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#define DIK_UNLABELED 0x97 /* (J3100) */
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#define DIK_NEXTTRACK 0x99 /* Next Track */
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#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
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#define DIK_RCONTROL 0x9D
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#define DIK_MUTE 0xA0 /* Mute */
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#define DIK_CALCULATOR 0xA1 /* Calculator */
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#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
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#define DIK_MEDIASTOP 0xA4 /* Media Stop */
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#define DIK_VOLUMEDOWN 0xAE /* Volume - */
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#define DIK_VOLUMEUP 0xB0 /* Volume + */
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#define DIK_WEBHOME 0xB2 /* Web home */
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#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
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#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
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#define DIK_SYSRQ 0xB7
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#define DIK_RMENU 0xB8 /* right Alt */
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#define DIK_PAUSE 0xC5 /* Pause */
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#define DIK_HOME 0xC7 /* Home on arrow keypad */
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#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
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#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
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#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
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#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
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#define DIK_END 0xCF /* End on arrow keypad */
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#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
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#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
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#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
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#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
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#define DIK_LWIN 0xDB /* Left Windows key */
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#define DIK_RWIN 0xDC /* Right Windows key */
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#define DIK_APPS 0xDD /* AppMenu key */
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#define DIK_POWER 0xDE /* System Power */
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#define DIK_SLEEP 0xDF /* System Sleep */
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#define DIK_WAKE 0xE3 /* System Wake */
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#define DIK_WEBSEARCH 0xE5 /* Web Search */
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#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
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#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
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#define DIK_WEBSTOP 0xE8 /* Web Stop */
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#define DIK_WEBFORWARD 0xE9 /* Web Forward */
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#define DIK_WEBBACK 0xEA /* Web Back */
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#define DIK_MYCOMPUTER 0xEB /* My Computer */
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#define DIK_MAIL 0xEC /* Mail */
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#define DIK_MEDIASELECT 0xED /* Media Select */
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enum INPUT_BUTTONS
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{
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IN_NONE = 0, // 0x00000000
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IN_FORWARD = (1 << 0), // 0x00000001
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IN_BACK = (1 << 1), // 0x00000002
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IN_LEFT = (1 << 2), // 0x00000004
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IN_RIGHT = (1 << 3), // 0x00000008
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IN_JUMP = (1 << 4), // 0x00000010
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IN_DRAW = (1 << 5), // Space / Triangle // 0x00000020
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IN_ACTION = (1 << 6), // Ctrl / X // 0x00000040
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IN_WALK = (1 << 7), // Shift / R1 // 0x00000080
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IN_OPTION = (1 << 8), // 0x00000100
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IN_LOOK = (1 << 9), // 0x00000200
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IN_LSTEP = (1 << 10), // 0x00000400
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IN_RSTEP = (1 << 11), // 0x00000800
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IN_ROLL = (1 << 12), // End / O // 0x00001000
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IN_PAUSE = (1 << 13), // 0x00002000
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IN_A = (1 << 14), // 0x00004000
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IN_B = (1 << 15), // 0x00008000
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IN_CHEAT = (1 << 16), // 0x00010000
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IN_D = (1 << 17), // 0x00020000
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IN_E = (1 << 18), // 0x00040000
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IN_FLARE = (1 << 19), // 0x00080000
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IN_SELECT = (1 << 20), // 0x00100000
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IN_DESELECT = (1 << 21), // 0x00200000
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IN_SAVE = (1 << 22), // F5 // 0x00400000
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IN_LOAD = (1 << 23), // F6 // 0x00800000
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IN_STEPSHIFT = (1 << 24), // 0x01000000
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IN_LOOKLEFT = (1 << 25), // 0x02000000
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IN_LOOKRIGHT = (1 << 26), // 0x04000000
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IN_LOOKFORWARD = (1 << 27), // 0x08000000
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IN_LOOKBACK = (1 << 28), // 0x10000000
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IN_DUCK = (1 << 29), // 0x20000000
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IN_SPRINT = (1 << 30), // 0x40000000
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IN_LOOKSWITCH = (1 << 31), // 0x80000000
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IN_ALL = ~0, // 0xFFFFFFFF (-1)
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};
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enum IKEYS
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{
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KEY_FORWARD = 0,
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KEY_BACK = 1,
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KEY_LEFT = 2,
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KEY_RIGHT = 3,
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KEY_DUCK = 4,
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KEY_SPRINT = 5,
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KEY_WALK = 6,
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KEY_JUMP = 7,
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KEY_ACTION = 8,
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KEY_DRAW = 9,
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KEY_FLARE = 10,
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KEY_LOOK = 11,
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KEY_ROLL = 12,
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KEY_OPTION = 13,
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KEY_STEPL = 14,
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KEY_STEPR = 15,
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KEY_PAUSE = 16,
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KEY_SELECT = 17,
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};
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extern const char* g_KeyNames[];
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extern int TrInput;
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extern int DbInput;
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extern int InputBusy;
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extern short KeyboardLayout[2][18];
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extern byte KeyMap[256];
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void InitialiseDirectInput(HWND handle, HINSTANCE instance);
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void DI_ReadKeyboard(byte* keys);
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int DD_SpinMessageLoopMaybe();
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int S_UpdateInput();
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int Key(int number);
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void DefaultConflict();
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