TombEngine/TR5Main/Objects/TR5/Object/tr5_pushableblock.h
KrysB4k cf1db753da Updates to pushables
Introduced PUSHABLE_INFO struct, which is stored in item->data of pushable.

Tried to implement as many TRNG pushable OCBs as I could.
2020-12-30 02:12:14 +01:00

43 lines
1.7 KiB
C++

#pragma once
#include "items.h"
#include "collide.h"
typedef struct PUSHABLE_INFO // void* data of pushable
{
int height; // height for collision, also in floor procedure
int weight;
int stackLimit;
short linkedIndex; // using itemFlags[1] for now
short gravity; // fall acceleration
short loopSound; // looped sound index for movement
short stopSound; // ending sound index
short fallSound; // sound on hitting floor (if dropped)
short climb; // not used for now
bool canFall; // OCB 32
bool hasFloorCeiling; // has floor and ceiling procedures (OCB 64)
bool disablePull; // OCB 128
bool disablePush; // OCB 256
bool disableW; // OCB 512 (W+E)
bool disableE; // OCB 512 (W+E)
bool disableN; // OCB 1024 (N+S)
bool disableS; // OCB 1024 (N+S)
};
void ClearMovableBlockSplitters(int x, int y, int z, short roomNumber);
void InitialisePushableBlock(short itemNum);
void PushableBlockControl(short itemNum);
void PushableBlockCollision(short itemNum, ITEM_INFO* laraitem, COLL_INFO* coll);
int TestBlockMovable(ITEM_INFO* item, int blokhite);
int TestBlockPush(ITEM_INFO* item, int blockhite, unsigned short quadrant);
int TestBlockPull(ITEM_INFO* item, int blockhite, short quadrant);
void MoveStackXZ(int itemNum);
void MoveStackY(int itemNum, int y);
void RemoveFromStack(int itemNum);
int FindStack(int itemNum);
int GetStackHeight(ITEM_INFO* item);
int CheckStackLimit(ITEM_INFO* item);
void pushLoop(ITEM_INFO* item);
void pushEnd(ITEM_INFO* item);
PUSHABLE_INFO* pushable_info(ITEM_INFO* item);
std::tuple<std::optional<int>, bool> PushableBlockFloor(short itemNumber, int x, int y, int z);
std::tuple<std::optional<int>, bool> PushableBlockCeiling(short itemNumber, int x, int y, int z);