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![]() * Refactored gunflash. - Fixed rendering of gunflash. - Improved gen.bat with some comment. - Now entity can shoot with 2 weapon (left and right) like lara. * Fix compiling error * Move muzzleFlash to creature struct - Removed BiteInfo and remplaced it by CreatureBiteInfo. - Fixed Mafia2 and Cybord muzzleflash pos. - Added dynamic light and smoke when entity shoot. (only for weapon) * Able to switch GUN_FLASH mesh. * Improve CreatureEffect/Effect2 Pass bite directly instead. * Fixed TR5 and TR4 biteInfo * Finished implementing gunflash for creatures. - Fix snowmobile gun crash. - Fix knifethrower not throwing knife. * Removed traps cpp/h. * Update Changes.txt * Update Changes.txt * Update effects.cpp * Fixed build error * Update setup.cpp - Removed old ObjectObjects() and TrapObjects() and move the code to TR5 objects. * Fix mpgun gunflash not playing when dead. * Fixed snowmobile gun not appearing correctly - Fixed crash if ID_GUN_FLASH2 not exist and creature like snomobile driver shoot. - Fix the snowmobile driver AI that where commented (was disabled to test the gunflash). * Improved AssignObjectAnimations * Added new lot for snowmobile gun - Allow the snowmobile to drop from 4 block ! * Fixed savegame crash * Change what @Lwmte reviewed. * Added todo for snowmobile gun. - reverted NO_JOINT in CreatureBiteInfo causing error when compiling. * Fix compile error caused by the develop merge * Minor formatting * Update people.cpp --------- Co-authored-by: Sezz <sezzary@outlook.com> Co-authored-by: Kubsy <80340234+Kubsy@users.noreply.github.com> |
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.. | ||
tr2_barracuda.cpp | ||
tr2_barracuda.h | ||
tr2_bird_monster.cpp | ||
tr2_bird_monster.h | ||
tr2_dragon.cpp | ||
tr2_dragon.h | ||
tr2_eagle_or_crow.cpp | ||
tr2_eagle_or_crow.h | ||
tr2_knife_thrower.cpp | ||
tr2_knife_thrower.h | ||
tr2_mercenary.cpp | ||
tr2_mercenary.h | ||
tr2_monk.cpp | ||
tr2_monk.h | ||
tr2_rat.cpp | ||
tr2_rat.h | ||
tr2_shark.cpp | ||
tr2_shark.h | ||
tr2_silencer.cpp | ||
tr2_silencer.h | ||
tr2_skidman.cpp | ||
tr2_skidman.h | ||
tr2_spear_guardian.cpp | ||
tr2_spear_guardian.h | ||
tr2_spider.cpp | ||
tr2_spider.h | ||
tr2_sword_guardian.cpp | ||
tr2_sword_guardian.h | ||
tr2_worker_dualrevolver.cpp | ||
tr2_worker_dualrevolver.h | ||
tr2_worker_flamethrower.cpp | ||
tr2_worker_flamethrower.h | ||
tr2_worker_machinegun.cpp | ||
tr2_worker_machinegun.h | ||
tr2_worker_shotgun.cpp | ||
tr2_worker_shotgun.h | ||
tr2_yeti.cpp | ||
tr2_yeti.h |