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AudioTracks.h
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Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them.
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2021-06-16 14:29:50 +01:00 |
GameFlowScript.cpp
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Amend doc comment.
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2021-08-12 17:20:09 +01:00 |
GameFlowScript.h
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Clean up GameFlowScript.
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2021-08-07 19:13:36 +01:00 |
GameLogicScript.cpp
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Actually add documentation.
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2021-08-12 19:58:22 +01:00 |
GameLogicScript.h
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Take CalculateDistance and CalculateHorizontalDistance out of header file as they can be static now.
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2021-08-12 19:57:17 +01:00 |
GameScriptAIObject.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptAIObject.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptAudioTrack.cpp
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptAudioTrack.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptCameraInfo.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptCameraInfo.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptColor.cpp
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Clean up GameScriptColor.
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2021-08-07 19:03:27 +01:00 |
GameScriptColor.h
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Clean up GameScriptColor.
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2021-08-07 19:03:27 +01:00 |
GameScriptInventoryObject.cpp
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Add default member initialisers, SetSlot function, and default constructor for GameScriptInventoryObject.
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2021-08-11 14:38:24 +01:00 |
GameScriptInventoryObject.h
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Add default member initialisers, SetSlot function, and default constructor for GameScriptInventoryObject.
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2021-08-11 14:38:24 +01:00 |
GameScriptItemInfo.cpp
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Fix wrong name in ItemInfo documentation.
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2021-08-11 01:21:11 +01:00 |
GameScriptItemInfo.h
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Rearrange GameScriptItemInfo a bit.
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2021-07-23 02:03:31 +01:00 |
GameScriptLevel.cpp
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Update Level documentation.
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2021-08-11 14:50:10 +01:00 |
GameScriptLevel.h
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Remove GameScriptLevel members which look superfluous. Mark some others as unused (for now).
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2021-08-11 14:51:21 +01:00 |
GameScriptMeshInfo.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptMeshInfo.h
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Add m_temporary to GameScriptMeshInfo, as well as a constructor and destructor.
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2021-07-23 02:04:47 +01:00 |
GameScriptMirror.cpp
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Add some initial documentation for GameScriptMirror.
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2021-08-09 00:07:53 +01:00 |
GameScriptMirror.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptNamedBase.h
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptPosition.cpp
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptPosition.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.cpp
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.h
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Add default member initialisers and default constructor for GameScriptRotation.
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2021-08-11 14:39:26 +01:00 |
GameScriptSettings.cpp
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Add ErrorMode to GameScriptSettings (C++) and errorMode to settings (Lua). Call SetErrorMode in LoadGameFlowScript.
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2021-08-06 16:44:37 +01:00 |
GameScriptSettings.h
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Add ErrorMode to GameScriptSettings (C++) and errorMode to settings (Lua). Call SetErrorMode in LoadGameFlowScript.
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2021-08-06 16:44:37 +01:00 |
GameScriptSinkInfo.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptSinkInfo.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
GameScriptSkyLayer.cpp
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More cleanup.
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2021-08-09 00:54:09 +01:00 |
GameScriptSkyLayer.h
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Improve GameScriptSkyLayer.
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2021-08-07 19:06:22 +01:00 |
GameScriptSoundSourceInfo.cpp
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Replace WarningsAsErrors usage with ScriptAssert usage.
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2021-08-04 16:51:28 +01:00 |
GameScriptSoundSourceInfo.h
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Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought.
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2021-07-26 18:25:50 +01:00 |
InventorySlots.h
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Modify InvItem table to map to both GAME_OBJECT_ID and inv_objects. We can't use a std::pair directly since sol::as_table will interpret the unordered_map weirdly if we do.
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2021-08-08 23:52:38 +01:00 |
ItemEnumPair.h
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Modify InvItem table to map to both GAME_OBJECT_ID and inv_objects. We can't use a std::pair directly since sol::as_table will interpret the unordered_map weirdly if we do.
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2021-08-08 23:52:38 +01:00 |
LanguageScript.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
LanguageScript.h
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Removed test code; Removed scripts from project (they will be created by LD); Added some missing strings for inventory; Added scripting for puzzles; Removed some old code for scripting;
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2021-06-23 05:58:24 +02:00 |
LuaHandler.cpp
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Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
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2021-08-03 15:12:24 +01:00 |
LuaHandler.h
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Make MakeReadOnlyTable a member function of LuaHandler so that GameFlow can use it too.
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2021-08-07 19:00:45 +01:00 |
ObjectIDs.h
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Add ObjectIDs.h. Add documentation comments to InventorySlots.h
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2021-07-20 00:14:59 +01:00 |
ScriptAssert.cpp
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Add ScriptWarn and SetErrorMode.
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2021-08-06 16:43:01 +01:00 |
ScriptAssert.h
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Add ScriptWarn and SetErrorMode.
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2021-08-06 16:43:01 +01:00 |