TombEngine/TR5Main/Objects/TR4/Object
Lwmte cccd7a048b Clarify function names
# Conflicts:
#	TR5Main/Game/collide.cpp
2021-09-02 19:49:07 +02:00
..
tr4_clockwork_beetle.cpp Directly use beetle flag and remove ClockworkBeetleFlag from Lara struct 2021-08-28 10:29:48 +03:00
tr4_clockwork_beetle.h decompile clockwork beetle; 2021-05-27 16:07:57 -05:00
tr4_element_puzzle.cpp Clarify function names 2021-09-02 19:49:07 +02:00
tr4_element_puzzle.h Decompiled ID_ELEMENT_PUZZLE 2020-08-21 10:56:03 +02:00
tr4_laradouble.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
tr4_laradouble.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
tr4_mapper.cpp Decompiled ID_MAPPER 2020-08-21 07:01:08 +02:00
tr4_mapper.h Decompiled ID_MAPPER 2020-08-21 07:01:08 +02:00
tr4_obelisk.cpp fix compile 2021-06-10 11:36:34 -05:00
tr4_obelisk.h InitialiseObelisk(); some of ObeliskControl() 2021-06-09 22:48:18 -05:00
tr4_sarcophagus.cpp Cast to GAME_OBJECT_ID. 2021-07-10 17:46:45 +01:00
tr4_sarcophagus.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
tr4_scales.cpp Clarify function names 2021-09-02 19:49:07 +02:00
tr4_scales.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
tr4_senet.cpp Fix extra move in Senet 2021-05-28 23:25:07 -03:00
tr4_senet.h SenetControl(); add senet things to tr4_objects.cpp 2021-05-24 16:04:13 -05:00