TombEngine/TR5Main/Game/draw.h
TokyoSU b615a98c46 (Broken) Deleted Global Folder
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00

36 lines
820 B
C

#pragma once
#include "box.h"
struct ANIM_FRAME
{
short MinX;
short MaxX;
short MinY;
short MaxY;
short MinZ;
short MaxZ;
short OffsetX;
short OffsetY;
short OffsetZ;
unsigned short AngleSets[]; // Variable size
};
extern BITE_INFO EnemyBites[9];
extern int LightningCount;
extern int LightningRand;
extern int StormTimer;
extern int dLightningRand;
extern byte SkyStormColor[3];
extern byte SkyStormColor2[3];
extern int GnFrameCounter;
int DrawPhaseGame();
int GetFrame_D2(ITEM_INFO* item, short* framePtr[], int* rate);
void UpdateStorm();
short* GetBoundsAccurate(ITEM_INFO* item);
short* GetBestFrame(ITEM_INFO* item);
int Sync();
bool TIME_Init();
bool TIME_Reset();
void DrawAnimatingItem(ITEM_INFO* item);
void GetLaraJointPosition(PHD_VECTOR* pos, int LM_enum);