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![]() - Moved Some Function to here respective file (new cpp/h). - Changed effect_routines to function<void(ITEM_INFO*)>. - Fixed ActivateCamera() not using ITEM_INFO* Argument for effect_routines[]. - Fixed ActivateKey() not using ITEM_INFO* Argument for effect_routines[]. - Fixed ActivateKey() and ActivateCamera() being defined 2 time. - Commented the new level loader, for later. |
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.. | ||
tr5_bodypart.cpp | ||
tr5_bodypart.h | ||
tr5_genslot.cpp | ||
tr5_genslot.h | ||
tr5_highobject.cpp | ||
tr5_highobject.h | ||
tr5_missile.cpp | ||
tr5_missile.h | ||
tr5_pushableblock.cpp | ||
tr5_pushableblock.h | ||
tr5_raisingblock.cpp | ||
tr5_raisingblock.h | ||
tr5_rollingball.cpp | ||
tr5_rollingball.h | ||
tr5_teleporter.cpp | ||
tr5_teleporter.h | ||
tr5_twoblockplatform.cpp | ||
tr5_twoblockplatform.h |