TombEngine/TR5Main/Objects/TR5
2020-04-12 06:50:43 +02:00
..
tr5_autoguns.cpp Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle(); 2020-02-10 10:38:00 +01:00
tr5_brownbeast.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_chef.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_cybord.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_doberman.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_dog.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_ghost.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_gladiator.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_guard.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main; Decompiled LookCamera(); 2020-04-10 07:20:14 +02:00
tr5_hydra.cpp HYDRA working fine; Fiixed effect mesh position; 2020-04-02 12:57:51 +02:00
tr5_imp.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_lagoon_witch.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_larson.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_laser_head.cpp Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning; 2020-04-05 08:15:56 +02:00
tr5_misc_objects.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
tr5_missile.cpp HYDRA working fine; Fiixed effect mesh position; 2020-04-02 12:57:51 +02:00
tr5_moving_block.cpp Fix Swamp Flag, Added Old/New Object ID 2019-12-31 14:56:02 +01:00
tr5_particle_enemies.cpp Decompiled ChaseCamera() 2020-04-08 18:34:18 +02:00
tr5_rats.cpp Finished ID_RATS, ID_BATS, ID_SPIDERS 2020-02-14 07:42:20 +01:00
tr5_reaper.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_romanstatue.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_submarine.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
tr5_traps.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
tr5_willowwisp.cpp Refactoring 1 2020-04-01 13:09:14 +02:00