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tr5_autoguns.cpp
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Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle();
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2020-02-10 10:38:00 +01:00 |
tr5_brownbeast.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_chef.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_cybord.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_doberman.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_dog.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_ghost.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_gladiator.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_guard.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main; Decompiled LookCamera();
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2020-04-10 07:20:14 +02:00 |
tr5_hydra.cpp
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HYDRA working fine; Fiixed effect mesh position;
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2020-04-02 12:57:51 +02:00 |
tr5_imp.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_lagoon_witch.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_larson.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_laser_head.cpp
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Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
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2020-04-05 08:15:56 +02:00 |
tr5_misc_objects.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
tr5_missile.cpp
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HYDRA working fine; Fiixed effect mesh position;
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2020-04-02 12:57:51 +02:00 |
tr5_moving_block.cpp
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Fix Swamp Flag, Added Old/New Object ID
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2019-12-31 14:56:02 +01:00 |
tr5_particle_enemies.cpp
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Decompiled ChaseCamera()
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2020-04-08 18:34:18 +02:00 |
tr5_rats.cpp
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Finished ID_RATS, ID_BATS, ID_SPIDERS
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2020-02-14 07:42:20 +01:00 |
tr5_reaper.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_romanstatue.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_submarine.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
tr5_traps.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
tr5_willowwisp.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |