TombEngine/TR5Main/Game
2020-04-12 06:50:43 +02:00
..
anim.cpp Fixed lara draw 2019-12-15 19:07:38 +01:00
Anim.h Fixed lara draw 2019-12-15 19:07:38 +01:00
box.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
Box.h Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
camera.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
camera.h Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
collide.cpp Fixed repository 2 2020-04-01 19:26:35 +02:00
collide.h Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch; 2020-01-12 08:02:48 +01:00
control.cpp Refactored some code in TestTriggers; Fixed CROWDOVE_SWITCH; 2020-04-07 19:20:32 +02:00
control.h Refactoring 1 2020-04-01 13:09:14 +02:00
debris.cpp Added Radius-like shatter 2020-04-05 17:36:24 +02:00
debris.h Refactoring of shatters code 2020-04-01 07:24:15 +02:00
delstuff.cpp misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
delstuff.h First commit 2018-08-19 09:46:58 +02:00
deltapak.cpp Updated some function, Added flag to Cupboard 2019-12-18 15:12:01 +01:00
deltapak.h Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP 2019-12-22 00:20:10 +01:00
door.cpp Commented code for ProcessClosedDoors because it seems to break some portals 2020-01-19 07:17:51 +01:00
door.h Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt; 2020-01-16 19:14:35 +01:00
draw.cpp Added gunflashes to baddes; Some tweaks to rats; 2020-03-12 15:29:57 +01:00
draw.h Added gunflashes to baddes; Some tweaks to rats; 2020-03-12 15:29:57 +01:00
effect2.cpp HYDRA working fine; Fiixed effect mesh position; 2020-04-02 12:57:51 +02:00
effect2.h Updated Ripples 2020-03-29 17:41:34 +02:00
effects.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
effects.h Finished ID_RATS, ID_BATS, ID_SPIDERS 2020-02-14 07:42:20 +01:00
flmtorch.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
flmtorch.h Decompiled FixedCamera, BinocularCamera, LaraTorch, ConfirmCameraTargetPos, CalculateCamera 2020-04-11 18:32:57 +02:00
footprint.cpp Refactor 2020-01-07 17:07:45 +01:00
footprint.h Code cleaning 2020-01-08 18:26:29 +01:00
gameflow.cpp Added Sophia 2019-12-02 14:49:19 +01:00
gameflow.h Added Sophia 2019-12-02 14:49:19 +01:00
groundfx.h Refactor 2020-01-07 17:07:45 +01:00
guardian.cpp Fix KeyID, Move Function, AimWeapon 2019-11-12 12:28:54 +01:00
guardian.h Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN; 2020-03-21 19:14:28 +01:00
hair.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
hair.h Fixed HairControl() signature; Removed some legacy hacks; 2020-02-24 13:04:25 +01:00
healt.cpp Added glass overlay for Bar Shader 2020-01-13 22:16:02 +01:00
healt.h Added Percentage to the Bars 2020-01-13 22:15:54 +01:00
hydra.cpp misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
hydra.h First commit 2018-08-19 09:46:58 +02:00
inventory.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
inventory.h Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
items.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
items.h Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms; 2020-01-19 08:12:51 +01:00
lara.cpp Fix Lara functions; Fix flare animations; Add gun type and status to diagnostics 2020-04-03 23:55:22 -03:00
lara.h Add LaraHangTest(); Fix LaraTestHangOnClimbWall(); Place function markers 2020-03-21 14:48:37 -03:00
lara1gun.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
lara1gun.h Refactoring 1 2020-04-01 13:09:14 +02:00
lara2gun.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
lara2gun.h Added Sophia 2019-12-02 14:49:19 +01:00
laraclmb.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
laraclmb.h Improve LaraHangTest(); Add lara_col_climbstnc() 2020-03-28 16:24:17 -03:00
larafire.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
larafire.h Add LaraGetNewTarget() 2020-03-31 15:27:12 -03:00
laraflar.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
laraflar.h Now release mode is compatible 2019-12-15 16:19:01 +01:00
laramisc.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
laramisc.h Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
larasurf.cpp Fix lara_col_surftread(); Fix ANGLE(); Replace some ANGLE() calls 2019-12-17 21:49:33 -03:00
larasurf.h Merged branches 2019-12-02 09:11:21 +01:00
laraswim.cpp Fix TorchControl(), FireWeapon(), LaraTargetInfo(), DoProperDetection and FlareControl(); Place function markers 2020-01-30 15:01:36 -03:00
laraswim.h Added Sophia 2019-12-02 14:49:19 +01:00
lion.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
lion.h Added Sophia 2019-12-02 14:49:19 +01:00
lot.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
lot.h Refactoring 1 2020-04-01 13:09:14 +02:00
mafia.cpp Moved Mafia to tr5_guard.cpp 2019-12-30 00:01:00 +01:00
mafia.h Moved Mafia to tr5_guard.cpp 2019-12-30 00:01:00 +01:00
misc.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
misc.h Changed mgLOS to TR5 instead of using TR3 one 2019-12-17 17:37:53 +01:00
missile.cpp Decompiled FixedCamera() and CameraBoundsCollide() 2020-04-09 14:19:18 +02:00
missile.h Decompiled FixedCamera() and CameraBoundsCollide() 2020-04-09 14:19:18 +02:00
newinv2.cpp misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
newinv2.h First commit 2018-08-19 09:46:58 +02:00
objects.cpp Refactoring 1 2020-04-01 13:09:14 +02:00
objects.h Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG 2020-01-07 15:22:13 +01:00
objlight.cpp Add BounceCamera(), TriggerAlertLight() and WreckingBallControl() 2020-04-09 11:17:26 -03:00
objlight.h Add BounceCamera(), TriggerAlertLight() and WreckingBallControl() 2020-04-09 11:17:26 -03:00
people.cpp Partially fixed ID_TR5_LARSON 2020-01-09 09:32:52 +01:00
people.h Refactoring 1 2020-04-01 13:09:14 +02:00
pickup.cpp Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning; 2020-04-05 08:15:56 +02:00
pickup.h Inventory refactoring 2020-01-10 08:02:16 +01:00
rat.cpp misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
rat.h Finished ID_RATS, ID_BATS, ID_SPIDERS 2020-02-14 07:42:20 +01:00
rope.cpp Add GetLaraDeadlyBounds(); Place function markers 2020-01-21 19:27:35 -03:00
rope.h Move CurrentPendulum, ApplyVelocityToRope() and SetPendulumVelocity() to rope.cpp; Fix InitialiseRope(), PrepareRope() and NormaliseRopeVector(); Add rope functions 2020-01-21 12:22:52 -03:00
savegame.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
savegame.h Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch; 2020-01-12 08:02:48 +01:00
sound.cpp Fixed chase camera; Moved Camera in DLL; 2020-04-12 06:50:43 +02:00
sound.h Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
sphere.cpp Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning; 2020-04-05 08:15:56 +02:00
sphere.h Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack; 2020-03-25 07:06:04 +01:00
spikewall.h First commit 2018-08-19 09:46:58 +02:00
spotcam.cpp Fixed again spotcams 2020-01-04 15:26:31 +01:00
spotcam.h Fixed flyby decompilation issues; Fixed cinematic bars; 2019-12-29 08:05:58 +01:00
swat.cpp Guards refactoring 2020-03-15 09:05:43 +01:00
swat.h Decompiled PICKUP.CPP; Decompiled PEOPLE.CPP; Fixed bugs; 2019-11-14 20:15:29 +01:00
switch.cpp Fixed LEVER_SWITCH 2020-04-07 21:55:05 +02:00
switch.h Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-01-12 08:12:58 +01:00
text.cpp Added Sophia 2019-12-02 14:49:19 +01:00
text.h Added Sophia 2019-12-02 14:49:19 +01:00
tomb4fx.cpp Decompiled FixedCamera() and CameraBoundsCollide() 2020-04-09 14:19:18 +02:00
tomb4fx.h Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning; 2020-04-05 08:15:56 +02:00
traps.cpp Add BounceCamera(), TriggerAlertLight() and WreckingBallControl() 2020-04-09 11:17:26 -03:00
traps.h Add BounceCamera(), TriggerAlertLight() and WreckingBallControl() 2020-04-09 11:17:26 -03:00
twogun.cpp misc fix & adding boat/kayak/snowmobile file 2019-11-20 11:24:36 +01:00
twogun.h First commit 2018-08-19 09:46:58 +02:00