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anim.cpp
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Fixed lara draw
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2019-12-15 19:07:38 +01:00 |
Anim.h
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Fixed lara draw
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2019-12-15 19:07:38 +01:00 |
box.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
Box.h
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Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
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2020-01-16 19:14:35 +01:00 |
camera.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
camera.h
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
collide.cpp
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Fixed repository 2
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2020-04-01 19:26:35 +02:00 |
collide.h
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Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
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2020-01-12 08:02:48 +01:00 |
control.cpp
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Refactored some code in TestTriggers; Fixed CROWDOVE_SWITCH;
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2020-04-07 19:20:32 +02:00 |
control.h
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
debris.cpp
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Added Radius-like shatter
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2020-04-05 17:36:24 +02:00 |
debris.h
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Refactoring of shatters code
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2020-04-01 07:24:15 +02:00 |
delstuff.cpp
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misc fix & adding boat/kayak/snowmobile file
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2019-11-20 11:24:36 +01:00 |
delstuff.h
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First commit
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2018-08-19 09:46:58 +02:00 |
deltapak.cpp
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Updated some function, Added flag to Cupboard
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2019-12-18 15:12:01 +01:00 |
deltapak.h
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Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP
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2019-12-22 00:20:10 +01:00 |
door.cpp
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Commented code for ProcessClosedDoors because it seems to break some portals
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2020-01-19 07:17:51 +01:00 |
door.h
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Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
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2020-01-16 19:14:35 +01:00 |
draw.cpp
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Added gunflashes to baddes; Some tweaks to rats;
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2020-03-12 15:29:57 +01:00 |
draw.h
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Added gunflashes to baddes; Some tweaks to rats;
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2020-03-12 15:29:57 +01:00 |
effect2.cpp
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HYDRA working fine; Fiixed effect mesh position;
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2020-04-02 12:57:51 +02:00 |
effect2.h
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Updated Ripples
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2020-03-29 17:41:34 +02:00 |
effects.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
effects.h
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Finished ID_RATS, ID_BATS, ID_SPIDERS
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2020-02-14 07:42:20 +01:00 |
flmtorch.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
flmtorch.h
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Decompiled FixedCamera, BinocularCamera, LaraTorch, ConfirmCameraTargetPos, CalculateCamera
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2020-04-11 18:32:57 +02:00 |
footprint.cpp
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Refactor
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2020-01-07 17:07:45 +01:00 |
footprint.h
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Code cleaning
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2020-01-08 18:26:29 +01:00 |
gameflow.cpp
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Added Sophia
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2019-12-02 14:49:19 +01:00 |
gameflow.h
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Added Sophia
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2019-12-02 14:49:19 +01:00 |
groundfx.h
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Refactor
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2020-01-07 17:07:45 +01:00 |
guardian.cpp
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Fix KeyID, Move Function, AimWeapon
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2019-11-12 12:28:54 +01:00 |
guardian.h
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Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN;
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2020-03-21 19:14:28 +01:00 |
hair.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
hair.h
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Fixed HairControl() signature; Removed some legacy hacks;
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2020-02-24 13:04:25 +01:00 |
healt.cpp
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Added glass overlay for Bar Shader
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2020-01-13 22:16:02 +01:00 |
healt.h
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Added Percentage to the Bars
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2020-01-13 22:15:54 +01:00 |
hydra.cpp
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misc fix & adding boat/kayak/snowmobile file
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2019-11-20 11:24:36 +01:00 |
hydra.h
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First commit
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2018-08-19 09:46:58 +02:00 |
inventory.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
inventory.h
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Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
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2020-03-02 09:49:11 +01:00 |
items.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
items.h
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Restored FLAME (still badly rendered); Moves items/fx variables to DLL; Increased Effects[] from 24 to 1024; Fixed dynamic lights in rooms;
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2020-01-19 08:12:51 +01:00 |
lara.cpp
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Fix Lara functions; Fix flare animations; Add gun type and status to diagnostics
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2020-04-03 23:55:22 -03:00 |
lara.h
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Add LaraHangTest(); Fix LaraTestHangOnClimbWall(); Place function markers
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2020-03-21 14:48:37 -03:00 |
lara1gun.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
lara1gun.h
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
lara2gun.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
lara2gun.h
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Added Sophia
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2019-12-02 14:49:19 +01:00 |
laraclmb.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
laraclmb.h
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Improve LaraHangTest(); Add lara_col_climbstnc()
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2020-03-28 16:24:17 -03:00 |
larafire.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
larafire.h
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Add LaraGetNewTarget()
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2020-03-31 15:27:12 -03:00 |
laraflar.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
laraflar.h
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Now release mode is compatible
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2019-12-15 16:19:01 +01:00 |
laramisc.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
laramisc.h
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Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
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2020-03-02 09:49:11 +01:00 |
larasurf.cpp
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Fix lara_col_surftread(); Fix ANGLE(); Replace some ANGLE() calls
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2019-12-17 21:49:33 -03:00 |
larasurf.h
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Merged branches
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2019-12-02 09:11:21 +01:00 |
laraswim.cpp
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Fix TorchControl(), FireWeapon(), LaraTargetInfo(), DoProperDetection and FlareControl(); Place function markers
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2020-01-30 15:01:36 -03:00 |
laraswim.h
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Added Sophia
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2019-12-02 14:49:19 +01:00 |
lion.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
lion.h
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Added Sophia
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2019-12-02 14:49:19 +01:00 |
lot.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
lot.h
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
mafia.cpp
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Moved Mafia to tr5_guard.cpp
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2019-12-30 00:01:00 +01:00 |
mafia.h
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Moved Mafia to tr5_guard.cpp
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2019-12-30 00:01:00 +01:00 |
misc.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
misc.h
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Changed mgLOS to TR5 instead of using TR3 one
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2019-12-17 17:37:53 +01:00 |
missile.cpp
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Decompiled FixedCamera() and CameraBoundsCollide()
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2020-04-09 14:19:18 +02:00 |
missile.h
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Decompiled FixedCamera() and CameraBoundsCollide()
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2020-04-09 14:19:18 +02:00 |
newinv2.cpp
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misc fix & adding boat/kayak/snowmobile file
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2019-11-20 11:24:36 +01:00 |
newinv2.h
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First commit
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2018-08-19 09:46:58 +02:00 |
objects.cpp
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
objects.h
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Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG
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2020-01-07 15:22:13 +01:00 |
objlight.cpp
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Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
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2020-04-09 11:17:26 -03:00 |
objlight.h
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Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
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2020-04-09 11:17:26 -03:00 |
people.cpp
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Partially fixed ID_TR5_LARSON
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2020-01-09 09:32:52 +01:00 |
people.h
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Refactoring 1
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2020-04-01 13:09:14 +02:00 |
pickup.cpp
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Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
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2020-04-05 08:15:56 +02:00 |
pickup.h
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Inventory refactoring
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2020-01-10 08:02:16 +01:00 |
rat.cpp
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misc fix & adding boat/kayak/snowmobile file
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2019-11-20 11:24:36 +01:00 |
rat.h
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Finished ID_RATS, ID_BATS, ID_SPIDERS
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2020-02-14 07:42:20 +01:00 |
rope.cpp
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Add GetLaraDeadlyBounds(); Place function markers
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2020-01-21 19:27:35 -03:00 |
rope.h
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Move CurrentPendulum, ApplyVelocityToRope() and SetPendulumVelocity() to rope.cpp; Fix InitialiseRope(), PrepareRope() and NormaliseRopeVector(); Add rope functions
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2020-01-21 12:22:52 -03:00 |
savegame.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
savegame.h
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Fixed AiPickupCollision; Fixed setup flags of many objects; Fixed item savegames; Refactored inventory; Added InitialseShootSwitch;
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2020-01-12 08:02:48 +01:00 |
sound.cpp
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Fixed chase camera; Moved Camera in DLL;
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2020-04-12 06:50:43 +02:00 |
sound.h
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Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
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2020-03-02 09:49:11 +01:00 |
sphere.cpp
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Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
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2020-04-05 08:15:56 +02:00 |
sphere.h
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Fixed triggers; Decompiled GetJointAbsPosition; Fixed GUARDIAN eyes positions; Tested ROMAN_GOD with hammer attack;
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2020-03-25 07:06:04 +01:00 |
spikewall.h
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First commit
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2018-08-19 09:46:58 +02:00 |
spotcam.cpp
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Fixed again spotcams
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2020-01-04 15:26:31 +01:00 |
spotcam.h
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Fixed flyby decompilation issues; Fixed cinematic bars;
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2019-12-29 08:05:58 +01:00 |
swat.cpp
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Guards refactoring
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2020-03-15 09:05:43 +01:00 |
swat.h
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Decompiled PICKUP.CPP; Decompiled PEOPLE.CPP; Fixed bugs;
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2019-11-14 20:15:29 +01:00 |
switch.cpp
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Fixed LEVER_SWITCH
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2020-04-07 21:55:05 +02:00 |
switch.h
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-12 08:12:58 +01:00 |
text.cpp
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Added Sophia
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2019-12-02 14:49:19 +01:00 |
text.h
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Added Sophia
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2019-12-02 14:49:19 +01:00 |
tomb4fx.cpp
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Decompiled FixedCamera() and CameraBoundsCollide()
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2020-04-09 14:19:18 +02:00 |
tomb4fx.h
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Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
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2020-04-05 08:15:56 +02:00 |
traps.cpp
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Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
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2020-04-09 11:17:26 -03:00 |
traps.h
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Add BounceCamera(), TriggerAlertLight() and WreckingBallControl()
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2020-04-09 11:17:26 -03:00 |
twogun.cpp
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misc fix & adding boat/kayak/snowmobile file
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2019-11-20 11:24:36 +01:00 |
twogun.h
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First commit
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2018-08-19 09:46:58 +02:00 |