TombEngine/TR5Main/Objects/Generic/Object/polerope.cpp

120 lines
3.8 KiB
C++

#include "framework.h"
#include "Specific/level.h"
#include "Game/control/control.h"
#include "Game/control/box.h"
#include "Game/items.h"
#include "Game/control/lot.h"
#include "Specific/input.h"
#include "Game/Lara/lara_helpers.h"
#include "Game/Lara/lara_struct.h"
#include "Game/Lara/lara_tests.h"
#include "Game/Lara/lara.h"
#include "Specific/trmath.h"
#include "Game/collision/collide_item.h"
#include "Game/collision/sphere.h"
namespace TEN::Entities::Generic
{
PHD_VECTOR PolePos = { 0, 0, -208 };
PHD_VECTOR PolePosR = { 0, 0, 0 };
OBJECT_COLLISION_BOUNDS PoleBounds =
{
-256, 256,
0, 0,
-512, 512,
-ANGLE(10.0f), ANGLE(10.0f),
-ANGLE(30.0f), ANGLE(30.0f),
-ANGLE(10.0f), ANGLE(10.0f)
};
void PoleCollision(short itemNumber, ITEM_INFO* laraItem, CollisionInfo* coll)
{
auto* laraInfo = GetLaraInfo(laraItem);
auto* poleItem = &g_Level.Items[itemNumber];
bool isLara = !poleItem->Data.is<LaraInfo*>();
if (TrInput & IN_ACTION && isLara &&
laraInfo->Control.HandStatus == HandStatus::Free &&
laraItem->Animation.ActiveState == LS_IDLE &&
laraItem->Animation.AnimNumber == LA_STAND_IDLE || laraInfo->Control.IsMoving &&
laraInfo->InteractedItem == itemNumber)
{
short rot = poleItem->Position.yRot;
poleItem->Position.yRot = laraItem->Position.yRot;
if (TestLaraPosition(&PoleBounds, poleItem, laraItem))
{
if (MoveLaraPosition(&PolePos, poleItem, laraItem))
{
laraItem->Animation.AnimNumber = LA_STAND_TO_POLE;
laraItem->Animation.ActiveState = LS_POLE_IDLE;
laraItem->Animation.FrameNumber = g_Level.Anims[laraItem->Animation.AnimNumber].frameBase;
laraInfo->Control.IsMoving = false;
laraInfo->Control.HandStatus = HandStatus::Busy;
}
else
laraInfo->InteractedItem = itemNumber;
poleItem->Position.yRot = rot;
}
else
{
if (laraInfo->Control.IsMoving && laraInfo->InteractedItem == itemNumber)
{
laraInfo->Control.IsMoving = false;
laraInfo->Control.HandStatus = HandStatus::Free;
}
poleItem->Position.yRot = rot;
}
}
else if (TrInput & IN_ACTION && isLara &&
laraInfo->Control.HandStatus == HandStatus::Free &&
laraItem->Animation.Airborne &&
laraItem->Animation.VerticalVelocity > (int)laraInfo->Control.HandStatus && // ?????
laraItem->Animation.ActiveState == LS_REACH || laraItem->Animation.ActiveState == LS_JUMP_UP)
{
if (TestBoundsCollide(poleItem, laraItem, 100) &&
TestLaraPoleCollision(laraItem, coll, true, -CLICK(1)) &&
TestLaraPoleCollision(laraItem, coll, false))
{
if (TestCollision(poleItem, laraItem))
{
short rot = poleItem->Position.yRot;
poleItem->Position.yRot = laraItem->Position.yRot;
if (laraItem->Animation.ActiveState == LS_REACH)
{
PolePosR.y = laraItem->Position.yPos - poleItem->Position.yPos + 10;
AlignLaraPosition(&PolePosR, poleItem, laraItem);
laraItem->Animation.AnimNumber = LA_REACH_TO_POLE;
laraItem->Animation.FrameNumber = g_Level.Anims[laraItem->Animation.AnimNumber].frameBase;
}
else
{
PolePosR.y = laraItem->Position.yPos - poleItem->Position.yPos + 66;
AlignLaraPosition(&PolePosR, poleItem, laraItem);
laraItem->Animation.AnimNumber = LA_JUMP_UP_TO_POLE;
laraItem->Animation.FrameNumber = g_Level.Anims[laraItem->Animation.AnimNumber].frameBase;
}
laraItem->Animation.ActiveState = LS_POLE_IDLE;
laraItem->Animation.VerticalVelocity = 0;
laraItem->Animation.Airborne = false;
laraInfo->Control.HandStatus = HandStatus::Busy;
poleItem->Position.yRot = rot;
}
}
}
else
{
if (!isLara || ((laraItem->Animation.ActiveState < LS_POLE_IDLE ||
laraItem->Animation.ActiveState > LS_POLE_TURN_COUNTER_CLOCKWISE) &&
laraItem->Animation.ActiveState != LS_JUMP_BACK))
{
ObjectCollision(itemNumber, laraItem, coll);
}
}
}
}