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<li> <here>Time</here></li>
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<h1>Primitive Class <code>Time</code></h1>
<p>Represents a time value in game frames, with support for formatting to hours, minutes, seconds, and centiseconds (1/100th of a second).</p>
<p>
</p>
<h2><a href="#Members">Members</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#h">h</a></td>
<td class="summary">(int) Hours component.</td>
</tr>
<tr>
<td class="name" ><a href="#m">m</a></td>
<td class="summary">(int) Minutes component.</td>
</tr>
<tr>
<td class="name" ><a href="#s">s</a></td>
<td class="summary">(int) Seconds component.</td>
</tr>
<tr>
<td class="name" ><a href="#c">c</a></td>
<td class="summary">(int) Centiseconds component.</td>
</tr>
</table>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#Time">Time()</a></td>
<td class="summary">Create a Time object.</td>
</tr>
<tr>
<td class="name" ><a href="#Time">Time(gameFrames)</a></td>
<td class="summary">Create a Time object from a total game frame count (1 second = 30 frames).</td>
</tr>
<tr>
<td class="name" ><a href="#Time">Time(formattedTime)</a></td>
<td class="summary">Create a Time object from a formatted string.</td>
</tr>
<tr>
<td class="name" ><a href="#Time">Time(timeUnits)</a></td>
<td class="summary">Create a Time object from a time unit table (hours, minutes, seconds, centiseconds).</td>
</tr>
<tr>
<td class="name" ><a href="#Time:GetFrameCount">Time:GetFrameCount()</a></td>
<td class="summary">Get the total game frame count.</td>
</tr>
<tr>
<td class="name" ><a href="#Time:GetTimeUnits">Time:GetTimeUnits()</a></td>
<td class="summary">Get the time in hours, minutes, seconds, and centiseconds as a table.</td>
</tr>
<tr>
<td class="name" ><a href="#tostring">tostring(this)</a></td>
<td class="summary">Convert this Time object to a formatted string.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Members"></a>Members</h2>
<dl class="function">
<dt>
<a name = "h"></a>
<strong>h</strong>
</dt>
<dd>
(int) Hours component.
</dd>
<dt>
<a name = "m"></a>
<strong>m</strong>
</dt>
<dd>
(int) Minutes component.
</dd>
<dt>
<a name = "s"></a>
<strong>s</strong>
</dt>
<dd>
(int) Seconds component.
</dd>
<dt>
<a name = "c"></a>
<strong>c</strong>
</dt>
<dd>
(int) Centiseconds component.
</dd>
</dl>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "Time"></a>
<strong>Time()</strong>
</dt>
<dd>
Create a Time object.
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../3 primitive classes/Time.html#">Time</a></span>
A new Time object initialized to zero time.
</ol>
</dd>
<dt>
<a name = "Time"></a>
<strong>Time(gameFrames)</strong>
</dt>
<dd>
Create a Time object from a total game frame count (1 second = 30 frames).
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">gameFrames</span>
<span class="types"><span class="type">int</span></span>
Total game frame count.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../3 primitive classes/Time.html#">Time</a></span>
A new Time object initialized with the given frame count.
</ol>
</dd>
<dt>
<a name = "Time"></a>
<strong>Time(formattedTime)</strong>
</dt>
<dd>
Create a Time object from a formatted string.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">formattedTime</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
Time in the format "HH:MM:SS[.CC]", where [.CC] is centiseconds and is optional.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../3 primitive classes/Time.html#">Time</a></span>
A new Time object parsed from the given string.
</ol>
</dd>
<dt>
<a name = "Time"></a>
<strong>Time(timeUnits)</strong>
</dt>
<dd>
Create a Time object from a time unit table (hours, minutes, seconds, centiseconds).
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">timeUnits</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
A time unit table in the format {HH, MM, SS, [CC]}, where [CC] is optional.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../3 primitive classes/Time.html#">Time</a></span>
A new Time object initialized with the given values.
</ol>
</dd>
<dt>
<a name = "Time:GetFrameCount"></a>
<strong>Time:GetFrameCount()</strong>
</dt>
<dd>
Get the total game frame count.
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
Total number of game frames.
</ol>
</dd>
<dt>
<a name = "Time:GetTimeUnits"></a>
<strong>Time:GetTimeUnits()</strong>
</dt>
<dd>
Get the time in hours, minutes, seconds, and centiseconds as a table.
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
A table in the format {HH, MM, SS, CC}.
</ol>
</dd>
<dt>
<a name = "tostring"></a>
<strong>tostring(this)</strong>
</dt>
<dd>
Convert this Time object to a formatted string.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">this</span>
<span class="types"><a class="type" href="../3 primitive classes/Time.html#">Time</a></span>
Time object.
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
A string showing time in "HH:MM:SS.CC" format.
</ol>
</dd>
</dl>
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