TombEngine/TR5Main/Objects/Generic/Switches/jump_switch.cpp
2022-02-24 14:22:30 +11:00

55 lines
1.6 KiB
C++

#include "framework.h"
#include "Objects/Generic/Switches/jump_switch.h"
#include "Game/control/control.h"
#include "Specific/input.h"
#include "Game/Lara/lara.h"
#include "Game/Lara/lara_helpers.h"
#include "Objects/Generic/Switches/generic_switch.h"
#include "Specific/level.h"
#include "Game/collision/collide_item.h"
#include "Game/items.h"
namespace TEN::Entities::Switches
{
OBJECT_COLLISION_BOUNDS JumpSwitchBounds =
{
-128, 128,
-256, 256,
384, 512,
-ANGLE(10.0f), ANGLE(10.0f),
-ANGLE(30.0f), ANGLE(30.0f),
-ANGLE(10.0f), ANGLE(10.0f)
};
PHD_VECTOR JumpSwitchPos = { 0, -208, 256 };
void JumpSwitchCollision(short itemNumber, ITEM_INFO* laraItem, COLL_INFO* coll)
{
auto* laraInfo = GetLaraInfo(laraItem);
auto* switchItem = &g_Level.Items[itemNumber];
if (TrInput & IN_ACTION &&
(laraItem->ActiveState == LS_REACH || laraItem->ActiveState == LS_JUMP_UP) &&
(laraItem->Status || laraItem->Airborne) &&
laraItem->VerticalVelocity > 0 &&
laraInfo->Control.HandStatus == HandStatus::Free &&
!switchItem->ActiveState)
{
if (TestLaraPosition(&JumpSwitchBounds, switchItem, laraItem))
{
AlignLaraPosition(&JumpSwitchPos, switchItem, laraItem);
laraItem->ActiveState = LS_SWITCH_DOWN;
laraItem->AnimNumber = LA_JUMPSWITCH_PULL;
laraItem->VerticalVelocity = 0;
laraItem->FrameNumber = g_Level.Anims[laraItem->AnimNumber].frameBase;
laraItem->Airborne = false;
laraInfo->Control.HandStatus = HandStatus::Busy;
switchItem->TargetState = SWITCH_ON;
switchItem->Status = ITEM_ACTIVE;
AddActiveItem(itemNumber);
}
}
}
}