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control
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Replace usage of legacy average floor/ceiling values
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2021-09-14 14:38:59 +03:00 |
debug
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Clean up files, fix build type for cso file
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2021-08-19 12:28:39 +03:00 |
effects
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Fix footprint enum
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2021-09-14 17:04:57 +03:00 |
itemdata
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Removed BaddieSlots
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2021-09-03 09:37:42 +02:00 |
Lara
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Fix issue with active creatures
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2021-09-14 15:54:49 +03:00 |
memory
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Fix regressions
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2021-09-11 09:41:29 +03:00 |
particle
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Further organizing
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2021-09-08 18:31:35 +03:00 |
pickup
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-13 23:15:02 +03:00 |
box.cpp
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Rename box
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2021-09-13 02:46:48 +03:00 |
Box.h
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CheckNoColFloorTriangle enum
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2021-09-13 03:20:53 +03:00 |
camera.cpp
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Update camera.cpp
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2021-09-14 17:11:21 +03:00 |
camera.h
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Further organizing
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2021-09-08 18:31:35 +03:00 |
collide.cpp
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Replace usage of legacy average floor/ceiling values
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2021-09-14 14:38:59 +03:00 |
collide.h
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Fix undefined return bugs
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2021-09-13 23:44:52 +03:00 |
control.cpp
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Clear spotcams on level reload
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2021-09-14 16:34:58 +03:00 |
control.h
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Merge branch 'coll_info_reorganize' into sky_fix
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2021-09-14 12:08:05 +03:00 |
creature_info.h
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Added provisional LOT priority
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2021-09-03 11:36:38 +02:00 |
door_data.h
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Integrated ITEM_DATA into ITEM_INFO
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2021-08-29 16:11:03 +02:00 |
draw.cpp
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Move all sky stuff to renderer
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2021-09-09 13:30:49 +03:00 |
draw.h
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Merge branch 'master' into sky_fix
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2021-09-10 14:04:00 +03:00 |
flipeffect.cpp
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Use different sprites for left/right foot
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2021-09-14 01:22:08 +03:00 |
flipeffect.h
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Rename effect.cpp to flipeffect.cpp to avoid confusions
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2021-08-26 16:24:43 +03:00 |
floordata.cpp
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Fix CheckNoColTriangle functions
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2021-09-13 00:23:55 +03:00 |
floordata.h
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Remove reading of avg floor/height values
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2021-09-14 14:46:19 +03:00 |
gameflow.cpp
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
gameflow.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
health.cpp
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Revert "Fix regressions"
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2021-09-11 10:13:04 +03:00 |
health.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
inventory.cpp
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Further code organizing
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2021-09-08 18:19:06 +03:00 |
inventory.h
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clean up ring inventory code; fix KillItem();
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2021-05-26 01:58:30 -05:00 |
item.h
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Merge branch 'doors_refactoring'
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2021-09-11 05:38:26 +02:00 |
items.cpp
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Replace usage of legacy average floor/ceiling values
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2021-09-14 14:38:59 +03:00 |
items.h
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Fix merge conflicts
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2021-09-09 11:25:03 +03:00 |
lot.cpp
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Rename box
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2021-09-13 02:46:48 +03:00 |
lot.h
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Removed BaddieSlots
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2021-09-03 09:37:42 +02:00 |
misc.cpp
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Renamed creature.h to creature_info.h
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2021-08-29 10:04:49 +02:00 |
misc.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
missile.cpp
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
missile.h
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Move all effect source files to separate directory, rename effect2 to effects
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2021-09-08 18:07:48 +03:00 |
newinv2.cpp
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Fix undefined return bugs
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2021-09-13 23:44:52 +03:00 |
newinv2.h
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Make it explicit that item_options is a 64-bit int.
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2021-08-11 01:29:38 +01:00 |
objects.cpp
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
objects.h
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
people.cpp
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Demagic visibility distance
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2021-09-14 11:22:59 +03:00 |
people.h
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Demagic visibility distance
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2021-09-14 11:22:59 +03:00 |
puzzles_keys.cpp
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Revert "Fix regressions"
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2021-09-11 10:13:04 +03:00 |
puzzles_keys.h
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
room.h
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-13 23:15:02 +03:00 |
roomvector.h
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Integrated ITEM_DATA into ITEM_INFO
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2021-08-29 16:11:03 +02:00 |
rope.cpp
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Merge branch 'master' into item_data
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2021-09-09 11:10:25 +03:00 |
rope.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
savegame.cpp
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Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
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2021-09-13 23:15:02 +03:00 |
savegame.h
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Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings.
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2021-07-18 15:22:15 +01:00 |
sphere.cpp
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Further organizing
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2021-09-08 18:31:35 +03:00 |
sphere.h
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Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug
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2021-08-29 23:53:58 +03:00 |
spotcam.cpp
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Clear spotcams on level reload
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2021-09-14 16:34:58 +03:00 |
spotcam.h
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Clear spotcams on level reload
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2021-09-14 16:34:58 +03:00 |
switch.cpp
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Merge branch 'doors_refactoring'
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2021-09-11 05:38:26 +02:00 |
switch.h
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |
text.cpp
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Fix namespace case
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2021-08-30 18:03:21 +03:00 |
text.h
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Fix line endings
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2020-12-21 13:16:29 -03:00 |
traps.cpp
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Rename settings to setup
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2021-09-10 00:20:59 +03:00 |
traps.h
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Fixed More Include Hell
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2021-08-28 13:27:58 +02:00 |