TombEngine/TR5Main/Game
2021-09-14 17:11:21 +03:00
..
control Replace usage of legacy average floor/ceiling values 2021-09-14 14:38:59 +03:00
debug Clean up files, fix build type for cso file 2021-08-19 12:28:39 +03:00
effects Fix footprint enum 2021-09-14 17:04:57 +03:00
itemdata Removed BaddieSlots 2021-09-03 09:37:42 +02:00
Lara Fix issue with active creatures 2021-09-14 15:54:49 +03:00
memory Fix regressions 2021-09-11 09:41:29 +03:00
particle Further organizing 2021-09-08 18:31:35 +03:00
pickup Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type 2021-09-13 23:15:02 +03:00
box.cpp Rename box 2021-09-13 02:46:48 +03:00
Box.h CheckNoColFloorTriangle enum 2021-09-13 03:20:53 +03:00
camera.cpp Update camera.cpp 2021-09-14 17:11:21 +03:00
camera.h Further organizing 2021-09-08 18:31:35 +03:00
collide.cpp Replace usage of legacy average floor/ceiling values 2021-09-14 14:38:59 +03:00
collide.h Fix undefined return bugs 2021-09-13 23:44:52 +03:00
control.cpp Clear spotcams on level reload 2021-09-14 16:34:58 +03:00
control.h Merge branch 'coll_info_reorganize' into sky_fix 2021-09-14 12:08:05 +03:00
creature_info.h Added provisional LOT priority 2021-09-03 11:36:38 +02:00
door_data.h Integrated ITEM_DATA into ITEM_INFO 2021-08-29 16:11:03 +02:00
draw.cpp Move all sky stuff to renderer 2021-09-09 13:30:49 +03:00
draw.h Merge branch 'master' into sky_fix 2021-09-10 14:04:00 +03:00
flipeffect.cpp Use different sprites for left/right foot 2021-09-14 01:22:08 +03:00
flipeffect.h Rename effect.cpp to flipeffect.cpp to avoid confusions 2021-08-26 16:24:43 +03:00
floordata.cpp Fix CheckNoColTriangle functions 2021-09-13 00:23:55 +03:00
floordata.h Remove reading of avg floor/height values 2021-09-14 14:46:19 +03:00
gameflow.cpp Fix line endings 2020-12-21 13:16:29 -03:00
gameflow.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
health.cpp Revert "Fix regressions" 2021-09-11 10:13:04 +03:00
health.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
inventory.cpp Further code organizing 2021-09-08 18:19:06 +03:00
inventory.h clean up ring inventory code; fix KillItem(); 2021-05-26 01:58:30 -05:00
item.h Merge branch 'doors_refactoring' 2021-09-11 05:38:26 +02:00
items.cpp Replace usage of legacy average floor/ceiling values 2021-09-14 14:38:59 +03:00
items.h Fix merge conflicts 2021-09-09 11:25:03 +03:00
lot.cpp Rename box 2021-09-13 02:46:48 +03:00
lot.h Removed BaddieSlots 2021-09-03 09:37:42 +02:00
misc.cpp Renamed creature.h to creature_info.h 2021-08-29 10:04:49 +02:00
misc.h Fix line endings 2020-12-21 13:16:29 -03:00
missile.cpp Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
missile.h Move all effect source files to separate directory, rename effect2 to effects 2021-09-08 18:07:48 +03:00
newinv2.cpp Fix undefined return bugs 2021-09-13 23:44:52 +03:00
newinv2.h Make it explicit that item_options is a 64-bit int. 2021-08-11 01:29:38 +01:00
objects.cpp Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
objects.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00
people.cpp Demagic visibility distance 2021-09-14 11:22:59 +03:00
people.h Demagic visibility distance 2021-09-14 11:22:59 +03:00
puzzles_keys.cpp Revert "Fix regressions" 2021-09-11 10:13:04 +03:00
puzzles_keys.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00
room.h Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type 2021-09-13 23:15:02 +03:00
roomvector.h Integrated ITEM_DATA into ITEM_INFO 2021-08-29 16:11:03 +02:00
rope.cpp Merge branch 'master' into item_data 2021-09-09 11:10:25 +03:00
rope.h Fix line endings 2020-12-21 13:16:29 -03:00
savegame.cpp Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type 2021-09-13 23:15:02 +03:00
savegame.h Remove 'typedef' from enums and structs. This was required in C, but in C++ all it does is generate thousands of warnings. 2021-07-18 15:22:15 +01:00
sphere.cpp Further organizing 2021-09-08 18:31:35 +03:00
sphere.h Globals cleanup, remove wrecking ball hack, remove gassed property, fix diagonal block jump bug 2021-08-29 23:53:58 +03:00
spotcam.cpp Clear spotcams on level reload 2021-09-14 16:34:58 +03:00
spotcam.h Clear spotcams on level reload 2021-09-14 16:34:58 +03:00
switch.cpp Merge branch 'doors_refactoring' 2021-09-11 05:38:26 +02:00
switch.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00
text.cpp Fix namespace case 2021-08-30 18:03:21 +03:00
text.h Fix line endings 2020-12-21 13:16:29 -03:00
traps.cpp Rename settings to setup 2021-09-10 00:20:59 +03:00
traps.h Fixed More Include Hell 2021-08-28 13:27:58 +02:00