TombEngine/TR5Main/Scripting
2021-06-21 16:23:18 +01:00
..
Scripts Added Strings.lua 2021-06-20 06:34:52 +02:00
AudioTracks.h Make hardcoded array of audio names, as they would normally be loaded from SCRIPT.DAT which is being removed - this is only present until a new system is in-place for them. 2021-06-16 14:29:50 +01:00
GameFlowScript.cpp Added translations support and fixed some bugs with strings 2021-06-20 06:33:44 +02:00
GameFlowScript.h Merge branch 'master' into NewLuaScripting 2021-06-19 07:20:04 +02:00
GameLogicScript.cpp Remove test code. 2021-06-21 16:23:18 +01:00
GameLogicScript.h GameLogicScript inherits from LuaHandler now. 2021-06-16 14:39:43 +01:00
LanguageScript.cpp Fix line endings 2020-12-21 13:16:29 -03:00
LanguageScript.h Added translations support and fixed some bugs with strings 2021-06-20 06:33:44 +02:00
LuaHandler.cpp Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript. 2021-06-16 14:32:42 +01:00
LuaHandler.h Add LuaHandler class to hold some repeated functionality between GameFlowScript and GameLogicScript. 2021-06-16 14:32:42 +01:00