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https://github.com/TombEngine/TombEngine.git
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75 lines
3.3 KiB
C
75 lines
3.3 KiB
C
#pragma once
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#include "..\Global\global.h"
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void __cdecl ClampRotation(PHD_3DPOS *pos, __int16 angle, __int16 rot);
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// TR1 objects
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// TR2 objects
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void __cdecl BarracudaControl(__int16 itemNum);
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void __cdecl SharkControl(__int16 itemNum);
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void __cdecl InitialiseSpinningBlade(__int16 itemNum);
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void __cdecl SpinningBlade(__int16 itemNum);
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void __cdecl InitialiseKillerStatue(__int16 itemNum);
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void __cdecl KillerStatueControl(__int16 itemNum);
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void __cdecl SpringBoardControl(__int16 itemNum);
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// TR3 objects
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void __cdecl TigerControl(__int16 itemNum);
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void __cdecl InitialiseCobra(__int16 itemNum);
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void __cdecl CobraControl(__int16 itemNum);
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void __cdecl RaptorControl(__int16 itemNum);
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__int32 __cdecl GetWaterSurface(__int32 x, __int32 y, __int32 z, __int16 roomNumber);
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void __cdecl ShootHarpoon(ITEM_INFO* frogman, __int32 x, __int32 y, __int32 z, __int16 speed, __int16 yRot, __int16 roomNumber);
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void __cdecl HarpoonControl(__int16 itemNum);
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void __cdecl ScubaControl(__int16 itemNumber);
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void InitialiseEagle(__int16 itemNum);
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void EagleControl(__int16 itemNum);
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void __cdecl TribemanAxeControl(__int16 itemNum);
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void __cdecl TribesmanShotDart(ITEM_INFO* item);
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void __cdecl TribesmanDartsControl(__int16 itemNum);
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void __cdecl ControlSpikeWall(__int16 itemNum);
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__int32 __cdecl GetCollisionAnim(ITEM_INFO* item, PHD_VECTOR* p);
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__int32 __cdecl TestHeight(ITEM_INFO* item, __int32 dz, __int32 dx, PHD_VECTOR* pos);
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__int32 __cdecl DoShift(ITEM_INFO* quad, PHD_VECTOR* pos, PHD_VECTOR* old);
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__int32 __cdecl DoDynamics(__int32 height, __int32 fallspeed, __int32 *y);
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__int32 __cdecl QuadDynamics(ITEM_INFO* item);
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void __cdecl AnimateQuadBike(ITEM_INFO* item, __int32 collide, __int32 dead);
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__int32 __cdecl QuadUserControl(ITEM_INFO* item, __int32 height, int* pitch);
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void __cdecl InitialiseQuadBike(__int16 itemNumber);
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void __cdecl QuadBikeCollision(__int16 itemNumber, ITEM_INFO* l, COLL_INFO* coll);
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__int32 __cdecl QuadBikeControl();
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void __cdecl TriggerExhaustSmoke(__int32 x, __int32 y, __int32 z, __int16 angle, __int32 speed, __int32 moving);
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// TR4 object
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void __cdecl InitialiseWildBoar(__int16 itemNum);
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void __cdecl WildBoarControl(__int16 itemNum);
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void __cdecl InitialiseSmallScorpion(__int16 itemNum);
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void __cdecl SmallScorpionControl(__int16 itemNum);
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void __cdecl InitialiseBat(__int16 itemNum);
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void __cdecl BatControl(__int16 itemNum);
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void __cdecl InitialiseBaddy(__int16 itemNum);
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void __cdecl BaddyControl(__int16 itemNum);
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void __cdecl InitialiseSas(__int16 itemNum);
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void __cdecl SasControl(__int16 itemNum);
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void __cdecl InitialiseMummy(__int16 itemNum);
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void __cdecl MummyControl(__int16 itemNum);
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void __cdecl InitialiseSkeleton(__int16 itemNum);
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void __cdecl SkeletonControl(__int16 itemNum);
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void __cdecl FourBladesControl(__int16 itemNum);
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void __cdecl BirdBladeControl(__int16 itemNum);
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void __cdecl CatwalkBlaldeControl(__int16 itemNum);
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void __cdecl PlinthBladeControl(__int16 itemNum);
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void __cdecl InitialiseSethBlade(__int16 itemNum);
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void __cdecl SethBladeControl(__int16 itemNum);
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void __cdecl ChainControl(__int16 itemNum);
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void __cdecl PloughControl(__int16 itemNum);
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void __cdecl CogControl(__int16 itemNum);
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void __cdecl SpikeballControl(__int16 itemNum);
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//extern __int16 LaraMotorbike;
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//void __cdecl InitialiseMotorbike(__int16 itemNum);
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