mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
265 lines
No EOL
5.7 KiB
C++
265 lines
No EOL
5.7 KiB
C++
#include "objects.h"
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#include "..\Global\global.h"
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#include "..\Game\Box.h"
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#include "..\Game\items.h"
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#include "..\Game\lot.h"
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#include "..\Game\control.h"
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#include "..\Game\effects.h"
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#include "..\Game\draw.h"
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#include "..\Game\sphere.h"
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#include "..\Game\effect2.h"
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#include "..\Game\people.h"
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BITE_INFO mummyBite1 = { 0, 0, 0, 11 };
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BITE_INFO mummyBite2 = { 0, 0, 0, 14 };
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void __cdecl InitialiseMummy(__int16 itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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ClearItem(itemNum);
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if (item->triggerFlags == 2)
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{
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item->animNumber = Objects[ID_MUMMY].animIndex + 12;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 8;
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item->currentAnimState = 8;
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item->status = ITEM_INVISIBLE;
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}
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else
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{
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item->animNumber = Objects[ID_MUMMY].animIndex + 19;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 0;
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item->currentAnimState = 0;
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}
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}
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void __cdecl MummyControl(__int16 itemNum)
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{
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if (!CreatureActive(itemNum))
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return;
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ITEM_INFO* item = &Items[itemNum];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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__int16 tilt = 0;
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__int16 angle = 0;
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__int16 joint0 = 0;
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__int16 joint1 = 0;
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__int16 joint2 = 0;
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if (item->aiBits)
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GetAITarget(creature);
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else if (creature->hurtByLara)
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creature->enemy = LaraItem;
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AI_INFO info;
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CreatureAIInfo(item, &info);
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if (item->hitStatus)
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{
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if (info.distance < SQUARE(3072))
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{
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if (item->currentAnimState != 7 && item->currentAnimState != 5 && item->currentAnimState != 8)
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{
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if (GetRandomControl() & 3 || Lara.gunType != 4 && Lara.gunType != 5 && Lara.gunType != 2)
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{
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if (!(GetRandomControl() & 7) || Lara.gunType == 4 || Lara.gunType == 5 || Lara.gunType == 2)
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{
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if (item->currentAnimState == 3 || item->currentAnimState == 4)
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{
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item->currentAnimState = 6;
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item->animNumber = Objects[ID_MUMMY].animIndex + 20;
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}
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else
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{
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item->currentAnimState = 5;
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item->animNumber = Objects[ID_MUMMY].animIndex + 3;
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}
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->pos.yRot += info.angle;
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}
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}
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else
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{
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item->animNumber = Objects[ID_MUMMY].animIndex + 10;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->currentAnimState = 7;
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item->pos.yRot += info.angle;
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creature->maximumTurn = 0;
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}
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CreatureTilt(item, 0);
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CreatureJoint(item, 0, joint0);
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CreatureJoint(item, 1, joint1);
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CreatureJoint(item, 2, joint2);
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CreatureAnimation(itemNum, angle, 0);
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return;
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}
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}
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}
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GetCreatureMood(item, &info, VIOLENT);
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CreatureMood(item, &info, VIOLENT);
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angle = CreatureTurn(item, creature->maximumTurn);
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if (info.ahead)
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{
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joint0 = info.angle >> 1;
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joint2 = info.angle >> 1;
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joint1 = info.xAngle;
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}
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switch (item->currentAnimState)
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{
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case 1:
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creature->flags = 0;
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creature->maximumTurn = 0;
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if (info.distance <= SQUARE(512) || info.distance >= SQUARE(7168))
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{
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if (info.distance - SQUARE(512) <= 0)
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item->goalAnimState = 10;
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else
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{
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item->goalAnimState = 1;
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joint0 = 0;
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joint1 = 0;
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joint2 = 0;
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if (item->triggerFlags > -100 && (item->triggerFlags & 0x8000) != 0)
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item->triggerFlags++;
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}
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}
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else
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item->goalAnimState = 2;
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break;
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case 2:
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if (item->triggerFlags == 1)
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{
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creature->maximumTurn = 0;
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if (item->frameNumber == Anims[item->animNumber].frameEnd)
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item->triggerFlags = 0;
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}
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else
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{
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creature->maximumTurn = ANGLE(7);
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if (info.distance >= SQUARE(3072))
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{
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if (info.distance > SQUARE(7168))
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{
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item->goalAnimState = 1;
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}
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}
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else
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{
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item->goalAnimState = 3;
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}
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}
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break;
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case 3:
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creature->flags = 0;
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creature->maximumTurn = ANGLE(7);
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if (info.distance < SQUARE(512))
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{
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item->goalAnimState = 1;
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break;
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}
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if (info.distance > SQUARE(3072) && info.distance < SQUARE(7168))
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{
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item->goalAnimState = 2;
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break;
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}
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if (info.distance <= SQUARE(682))
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item->goalAnimState = 4;
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else if (info.distance > SQUARE(7168))
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item->goalAnimState = 1;
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break;
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case 0:
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creature->maximumTurn = 0;
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if (info.distance < SQUARE(1024) || item->triggerFlags > -1)
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item->goalAnimState = 2;
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break;
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case 8:
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joint0 = 0;
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joint1 = 0;
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joint2 = 0;
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creature->maximumTurn = 0;
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item->hitPoints = 0;
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if (info.distance < SQUARE(1024) || !(GetRandomControl() & 0x7F))
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{
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item->goalAnimState = 9;
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item->hitPoints = Objects[ID_MUMMY].hitPoints;
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}
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break;
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case 4:
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case 10:
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creature->maximumTurn = 0;
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if (abs(info.angle) >= ANGLE(7))
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{
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if (info.angle >= 0)
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{
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item->pos.yRot += ANGLE(7);
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}
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else
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{
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item->pos.yRot -= ANGLE(7);
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}
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}
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else
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{
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item->pos.yRot += info.angle;
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}
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if (!creature->flags)
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{
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if (item->touchBits & 0x4800)
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{
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if (item->frameNumber > Anims[item->animNumber].frameEnd + 13 && item->frameNumber < Anims[item->animNumber].frameEnd + 22)
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{
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LaraItem->hitPoints -= 100;
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LaraItem->hitStatus = true;
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if (item->animNumber == Objects[ID_MUMMY].animIndex + 15)
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{
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CreatureEffect2(
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item,
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&mummyBite1,
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5,
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-1,
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DoBloodSplat);
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}
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else
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{
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CreatureEffect2(
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item,
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&mummyBite2,
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5,
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-1,
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DoBloodSplat);
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}
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creature->flags = 1;
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}
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}
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}
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break;
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default:
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break;
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}
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CreatureTilt(item, 0);
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CreatureJoint(item, 0, joint0);
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CreatureJoint(item, 1, joint1);
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CreatureJoint(item, 2, joint2);
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CreatureAnimation(itemNum, angle, 0);
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} |