TombEngine/TR5Main/Objects/mummy.cpp
2018-09-15 16:21:52 +02:00

265 lines
No EOL
5.7 KiB
C++

#include "objects.h"
#include "..\Global\global.h"
#include "..\Game\Box.h"
#include "..\Game\items.h"
#include "..\Game\lot.h"
#include "..\Game\control.h"
#include "..\Game\effects.h"
#include "..\Game\draw.h"
#include "..\Game\sphere.h"
#include "..\Game\effect2.h"
#include "..\Game\people.h"
BITE_INFO mummyBite1 = { 0, 0, 0, 11 };
BITE_INFO mummyBite2 = { 0, 0, 0, 14 };
void __cdecl InitialiseMummy(__int16 itemNum)
{
ITEM_INFO* item = &Items[itemNum];
ClearItem(itemNum);
if (item->triggerFlags == 2)
{
item->animNumber = Objects[ID_MUMMY].animIndex + 12;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 8;
item->currentAnimState = 8;
item->status = ITEM_INVISIBLE;
}
else
{
item->animNumber = Objects[ID_MUMMY].animIndex + 19;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 0;
item->currentAnimState = 0;
}
}
void __cdecl MummyControl(__int16 itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
__int16 tilt = 0;
__int16 angle = 0;
__int16 joint0 = 0;
__int16 joint1 = 0;
__int16 joint2 = 0;
if (item->aiBits)
GetAITarget(creature);
else if (creature->hurtByLara)
creature->enemy = LaraItem;
AI_INFO info;
CreatureAIInfo(item, &info);
if (item->hitStatus)
{
if (info.distance < SQUARE(3072))
{
if (item->currentAnimState != 7 && item->currentAnimState != 5 && item->currentAnimState != 8)
{
if (GetRandomControl() & 3 || Lara.gunType != 4 && Lara.gunType != 5 && Lara.gunType != 2)
{
if (!(GetRandomControl() & 7) || Lara.gunType == 4 || Lara.gunType == 5 || Lara.gunType == 2)
{
if (item->currentAnimState == 3 || item->currentAnimState == 4)
{
item->currentAnimState = 6;
item->animNumber = Objects[ID_MUMMY].animIndex + 20;
}
else
{
item->currentAnimState = 5;
item->animNumber = Objects[ID_MUMMY].animIndex + 3;
}
item->frameNumber = Anims[item->animNumber].frameBase;
item->pos.yRot += info.angle;
}
}
else
{
item->animNumber = Objects[ID_MUMMY].animIndex + 10;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 7;
item->pos.yRot += info.angle;
creature->maximumTurn = 0;
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNum, angle, 0);
return;
}
}
}
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (info.ahead)
{
joint0 = info.angle >> 1;
joint2 = info.angle >> 1;
joint1 = info.xAngle;
}
switch (item->currentAnimState)
{
case 1:
creature->flags = 0;
creature->maximumTurn = 0;
if (info.distance <= SQUARE(512) || info.distance >= SQUARE(7168))
{
if (info.distance - SQUARE(512) <= 0)
item->goalAnimState = 10;
else
{
item->goalAnimState = 1;
joint0 = 0;
joint1 = 0;
joint2 = 0;
if (item->triggerFlags > -100 && (item->triggerFlags & 0x8000) != 0)
item->triggerFlags++;
}
}
else
item->goalAnimState = 2;
break;
case 2:
if (item->triggerFlags == 1)
{
creature->maximumTurn = 0;
if (item->frameNumber == Anims[item->animNumber].frameEnd)
item->triggerFlags = 0;
}
else
{
creature->maximumTurn = ANGLE(7);
if (info.distance >= SQUARE(3072))
{
if (info.distance > SQUARE(7168))
{
item->goalAnimState = 1;
}
}
else
{
item->goalAnimState = 3;
}
}
break;
case 3:
creature->flags = 0;
creature->maximumTurn = ANGLE(7);
if (info.distance < SQUARE(512))
{
item->goalAnimState = 1;
break;
}
if (info.distance > SQUARE(3072) && info.distance < SQUARE(7168))
{
item->goalAnimState = 2;
break;
}
if (info.distance <= SQUARE(682))
item->goalAnimState = 4;
else if (info.distance > SQUARE(7168))
item->goalAnimState = 1;
break;
case 0:
creature->maximumTurn = 0;
if (info.distance < SQUARE(1024) || item->triggerFlags > -1)
item->goalAnimState = 2;
break;
case 8:
joint0 = 0;
joint1 = 0;
joint2 = 0;
creature->maximumTurn = 0;
item->hitPoints = 0;
if (info.distance < SQUARE(1024) || !(GetRandomControl() & 0x7F))
{
item->goalAnimState = 9;
item->hitPoints = Objects[ID_MUMMY].hitPoints;
}
break;
case 4:
case 10:
creature->maximumTurn = 0;
if (abs(info.angle) >= ANGLE(7))
{
if (info.angle >= 0)
{
item->pos.yRot += ANGLE(7);
}
else
{
item->pos.yRot -= ANGLE(7);
}
}
else
{
item->pos.yRot += info.angle;
}
if (!creature->flags)
{
if (item->touchBits & 0x4800)
{
if (item->frameNumber > Anims[item->animNumber].frameEnd + 13 && item->frameNumber < Anims[item->animNumber].frameEnd + 22)
{
LaraItem->hitPoints -= 100;
LaraItem->hitStatus = true;
if (item->animNumber == Objects[ID_MUMMY].animIndex + 15)
{
CreatureEffect2(
item,
&mummyBite1,
5,
-1,
DoBloodSplat);
}
else
{
CreatureEffect2(
item,
&mummyBite2,
5,
-1,
DoBloodSplat);
}
creature->flags = 1;
}
}
}
break;
default:
break;
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNum, angle, 0);
}