TombEngine/TR5Main/Scripting/GameScriptRotation.h

21 lines
344 B
C++

#pragma once
#include "framework.h"
namespace sol {
class state;
}
struct PHD_3DPOS;
class GameScriptRotation {
public:
short x;
short y;
short z;
GameScriptRotation(int x, int y, int z);
GameScriptRotation(PHD_3DPOS const& pos);
void StoreInPHDPos(PHD_3DPOS& pos) const;
static void Register(sol::state*);
};