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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
#pragma once
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#include <functional>
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#include <string>
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#define index_error_maker(CPP_TYPE, LUA_CLASS_NAME) [](CPP_TYPE & item, sol::object key) \
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{ \
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if (WarningsAsErrors) \
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{ \
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std::string err = "Attempted to read non-existant var \"" + key.as<std::string>() + "\" from " + LUA_CLASS_NAME; \
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throw std::runtime_error(err); \
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} \
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}
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template <typename S> using callbackSetName = std::function<bool(std::string const&, S identifier)>;
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using callbackRemoveName = std::function<bool(std::string const&)>;
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// Use the "curiously recurring template pattern" to allow classes to inherit static members and functions.
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// T is the class that will both derive and instantiate this base class. S is the type used inside GameScriptWhateverInfo
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// to actually reference the underlying TombEngine struct.
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template <typename T, class S> class GameScriptNamedBase
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{
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public:
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static void SetNameCallbacks(callbackSetName<S> cbs, callbackRemoveName cbr)
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{
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s_callbackSetName = cbs;
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s_callbackRemoveName = cbr;
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}
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protected:
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static callbackSetName<S> s_callbackSetName;
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static callbackRemoveName s_callbackRemoveName;
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};
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// default callbacks
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template <typename T, typename S> callbackSetName<S> GameScriptNamedBase<T, S>::s_callbackSetName = [](std::string const& n, S identifier) {
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std::string err = "\"Set Name\" callback is not set.";
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if (WarningsAsErrors)
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{
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throw std::runtime_error(err);
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}
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return false;
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};
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template <typename T, typename S> callbackRemoveName GameScriptNamedBase<T, S>::s_callbackRemoveName = [](std::string const& n) {
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std::string err = "\"Remove Name\" callback is not set.";
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if (WarningsAsErrors)
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{
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throw std::runtime_error(err);
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}
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return false;
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};
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